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Season 6 Is Now Open for Public Testing

[p]Commanders, Greetings![/p][p]The brand new Season 6 content is now available for testing on the Public Test Server, and it will be released on the official server on December 18th.[/p][p][/p][p] Recently, we have adjusted the release cycle of large content updates from every 6 weeks to every 12 weeks. For this reason, Update 1.9 will include a bit more content than previous major updates, including the brand new Dimensional Rift mode, a large number of new unit Techs, brand new season 6 rewards, and holiday rewards.[/p][p][/p][p]Below is the preview of Season 6:[/p][p][/p]
New Mode: Dimensional Rift
[p][/p][p]Commanders, the suddenly appearing Dimensional Rift has destabilized the local timeline![/p][p]We are detecting a large number of widespread alternating Anomalies. Many familiar and unfamiliar new and old rules are completely changing the battlefield environment. Get ready to face lost weapons from ancient wars and cutting-edge technology from the future in the brand new Rift mode![/p][p]Below are the currently known Dimensional Anomalies:[/p]
  • [p]\[Dominion Core]: Start with \[Dominion Core]: The unit equipped with \[Dominion Core] gains +80% ATK and +160% HP. If this unit is destroyed, your entire army is instantly destroyed.[/p]
  • [p]\[Interference Beacon]: Start with 1 \[Interference Beacon]: Sets a movement path for selected enemy units.[/p]
  • [p]\[Mechanical Evolution]: Start with the \[Mechanical Evolution]: Evolves a selected friendly unit into a random new unit worth 100 more supply.[/p]
  • [p]\[Experiment Equipment]: Choose 1 of 4 powerful experimental items each round. These items are unstable and will break after one round.[/p]
  • [p]\[Giant Hunt]: Giant and Titan unit costs are reduced by 50. Immediately gain 50 Supply upon destroying an enemy Giant or Titan.[/p]
  • [p]\[Count to Three]: Unit unlock, recruitment, and Tech upgrade costs are reduced by 50 Supply. You cannot recruit a unit if you already have 3 squads of that type.[/p]
  • [p]\[Barren Land]: Removes all defensive buildings from the battlefield. In Round 1, the deployment zone is retracted by 2 tiles.[/p]
  • [p]\[Godless]: Fate is in your own hands. Players no longer receive random reinforcement cards, but gain +50 Supply per round and have deployment time reduced to 60 seconds.[/p]
[p]Currently, there are two ways to experience the Dimensional Rift:[/p]
  • [p]Create a custom room, select the 1v1 or 2v2 Dimensional Rift mode, and choose one or more anomalies from the anomaly list.[/p]
  • [p]Go to Matchmaking, select the 1v1 or 2v2 Dimensional Rift mode. In Dimensional Rift matchmaking matches, two different anomalies will be active simultaneously each week. For testing purposes, on the Public Test Server, 2 different anomalies change every hour.[/p]
Developer Note: We aim to deliver an ever-changing gaming experience to players through the new Dimensional Rift mode, which also provides us with a safe environment to test various new and classic gameplay mechanics. Data from this mode will greatly help us assess the popularity of different gameplay elements, enabling us to better incorporate player feedback. In the early stages, to give players time to familiarize themselves with the mode, anomalies in Dimensional Rift matchmaking will rotate in a preset sequence. Looking ahead, if the Rift Mode proves popular, we will add more features related to the new mode, enabling players to more easily access their preferred Anomalies in both matchmaking and tournaments.
[p][/p]
New Tech
  • [p]Steel Ball \[Kinetic Charge]: The Steel Ball gains 1 extra range for every 9m it moves.[/p]
  • [p]Rhino \[Combat Evolvement]: Rhino's HP and ATK increase by 3% per second during battle.[/p]
  • [p]Arclight \[Shockwave]: Decreases Arclight's Attack Range by 20. Attacks generate a shockwave, dealing 95 damage to enemies within 30m of the target.[/p]
  • [p]Fang \[Grenade Launcher]: Fangs switch to grenade launchers. Attacks deal splash damage in a 7m radius but cannot target air units.[/p]
  • [p]Phantom Ray \[Ground Targeting]: Decreases Phantom Ray's ATK by 40%, but increases its Attack Range against ground units by 60.[/p]
  • [p]Fortress \[Solid Shot]: Increases Fortress's Attack Range by 60 and Attack Interval by 0.6s, but decreases splash range by 2.[/p]
  • [p]Hound \[Chamber Compression]: During battle, Hound's ATK increases by 35% per second. This bonus resets after attacking.[/p]
  • [p]Wraith \[Land Cruiser]: Wraith becomes a ground unit. It can no longer attack air targets, but its Attack Range increases by 50, and its attack interval increases by 0.4 seconds.[/p]
[p][/p]
New Structure: Magnetic Barricade
[p][/p][p]The Magnetic Barricade is a defensive structure normally hidden underground, which pops up when enemies pass by, continuously slowing surrounding enemies, and self-destructs after 5 seconds.[/p]
Developer Note: In the new season, Magnetic Barricades will alternate with Defensive Walls from match to match. Unlike Defensive Walls, Magnetic Barricades can not be targeted, and units will not attack them.
[p][/p]
New Unit Unlock Interface & Filter Tags
[p]We have created a completely new unit unlock interface and also added the Filter Tags. Now you can find the units you need more easily.[/p][p][/p][p][/p]
Starter Packs Adjustments
[p]Now, in the Starter Packs, there will be at least 3 different types of 100 supply units and at least 3 different types of 200 supply units.[/p]
Developer Note: After the addition of Fire Badger into the Starter Packs, the variety of Starter Packs in Mechabellum is now double that of the original Early Access version, giving us the opportunity to make the system offer players more choices.
[p][/p]
Festivals
[p]The Holiday Season is here again!. Mechabellum now also has its own festivals, which are:[/p]
  • [p]the Snowfall Festival (December 19th - January 4th) [/p]
  • [p]the Skyfire Festival (February 13th - February 26th)[/p]
[p]During these two festivals, players have a chance to receive random festival rewards just by playing the game. These rewards include unit skins, avatars, avatar frames, emotes, and credits etc. The specific rewards will be detailed in future patch notes.[/p][p][/p]
New Seasonal Rewards
[p]Of course, the new season will also have a completely new Season Pass and Seasonal Rewards. Details will be listed in the upcoming full patch notes.[/p][p][/p][p][/p]
Wrapping Up
[p]That's all the main content of Season 6! The content will be released on the official server on December 18th, and for now, everyone can join the Public Test Server to have an early taste![/p][p][/p]
Public Test Server
[p]Many aspects of the Public Test Server are still under development, and you may encounter the following issues:[/p]
  • [p]A large amount of placeholder text and visual assets[/p]
  • [p]Certain bugs that may interrupt matches[/p]
[p][/p][h3]How to access the Public Test Server[/h3][p]1. Locate Mechabellum in your Steam library, right-click on it, and select Properties...[/p][p][/p][p]2. In the pop-up Properties window, select the Betas tab, and then choose public_test from the drop-down menu of Beta Participation.[/p][p][/p][p][/p][p]3. Wait for the update to complete. Please note that the version should display as public_test. Now click Play, and you can get access to the Public Test Server.[/p][p][/p][p]4. In order to switch back to the live server, please repeat these steps and select "none" from the drop-down menu.[/p][p][/p]
Feedback & Bug Reports.
[p]That's all for this update. Feel free to submit feedback, suggestions, or report bugs for this patch via the following channels.[/p][p][/p][p]Mechabellum Discord:[/p][p]https://discord.gg/mechabellum[/p][p]Mechabellum Reddit:[/p][p]https://www.reddit.com/r/Mechabellum/[/p][p]Mechabellum Steam Discussions:[/p][p]https://steamcommunity.com/app/669330/discussions/[/p][p][/p]