Update 1.8.2.2
[p]Greetings Commanders, Season 6 will be released on the Live Server on December 18th. Don't forget to claim your Season 5 rewards before they expire! Meanwhile, in preparation for the new content coming in Season 6, we need to make some minor balance adjustments today.[/p][p][/p][p][/p]
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Balance Adjustments
[h3]Void Eye[/h3]- [p]HP 1569 → 1522 (-3%)[/p]
- [p]ATK 997 → 947 (-5%)[/p]
Developer's Note: After multiple buffs, Void Eye has become quite strong in higher MMR ranges. We now need to slightly nerf it to bring its power closer to that of the Marksman.[p][/p][h3]Fire Badger[/h3]
- [p]ATK 24 → 23 (-4%)[/p]
- [p]\[Napalm] HP modifier -20% → -30%[/p]
Developer's Note: Fire badger's win rate is bit higher than average, and its pick rate is pretty high. Therefore, we need to slightly nerf it to bring its power closer to other 200 supplies units.[p][/p][h3]Phoenix[/h3]
- [p]HP 1420 → 1491 (+5%)[/p]
- [p]ATK 3066 → 3219 (+5%)[/p]
Developer's Note: The enhanced Phoenix can now counter high-HP units more effectively.[p][/p][h3]Vulcan[/h3]
- [p]HP 33566 → 32559 (-3%)[/p]
Developer's Note: Since the fire movement speed was increased, Vulcan has been performing better compared to other giants. And one of Vulcan's best partners, Phoenix, received a buff in this patch, so a slight nerf to Vulcan is needed.[p][/p][p][/p]
Bugfixes
- [p]Fixed an issue where spectators could use Battlefield Powers.[/p]
- [p]Fixed a problem where the AI fails to deploy correctly when its starter packs include Fire Badger. They have learned how to use Fire Badger now.[/p]
- [p]Fixed some UI display issues.[/p]
Feedback & Bug Reports
[p]That's all for this update. Feel free to submit feedback, suggestions, or report bugs for this patch via the following channels.[/p][p][/p][p]Mechabellum Discord:[/p][p]https://discord.gg/mechabellum[/p][p]Mechabellum Reddit: [/p][p]https://www.reddit.com/r/Mechabellum/[/p][p]Mechabellum Steam Discussions:[/p][p]https://steamcommunity.com/app/669330/discussions/[/p][p][/p][p][/p]