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Update 1.10.0.1

[p]Greetings, Commanders![/p][p]As everyone gets familiar with the new Vortex unit released last week, we have also collected some balance data. The main focus of this update is a few balance adjustments related to Vortex.[/p]
Balance Adjustments
[h3]Vortex[/h3][p]Since its release a week ago, Vortex has performed quite strongly in-game, so we've decided to make some adjustments to it. We expect to make more adjustments to Vortex in the future, including adding some new Vortex techs.[/p]
  • [p]Attack interval: 1.3s → 1.5s[/p]
  • [p]ATK: 1200 → 1385 (+15%)[/p]
Developer's Note: In the previous version, due to its relatively quick Attack Speed, a large number of Vortexes could eliminate small units quickly. After the adjustment, the Vortex's DPS remains the same as before, but its Attack Speed is now slower. This significantly reduces the Vortex's effectiveness at clearing small units, making its role more defined. We may continue to adjust its Attack Speed in the future.
  • [p]\[Mobile Power Station]: Price 300 → 250[/p]
Developer's Note: After the attack speed nerf, some of the weaker Vortex Techs need a slight buff.
  • [p]\[Electromagnetic Twin]: Price 300 → 400[/p]
Developer's Note: As one of the core techs of Vortex, the price of \[Electromagnetic Twin] is a bit too cheap.
  • [p]\[Accumulator Shield]: Shield generation per 13 attacks → per 11 attacks, additional HP per shield level 4500 → 5000[/p]
Developer's Note: Since Vortex's Attack Speed has become slower than before, the number of attacks required to generate a shield should also be adjusted downward accordingly.
  • [p]\[Grid Integration]: Added ATK bonus cap: Creates a link with other Vortexes within 25 meters. ATK increases by 15% for each additional linked unit, up to a maximum of 195%[/p]
Developer's Note: This adjustment primarily aims to reduce the mass Vortex army's damage efficiency against high-HP units. We may continue to adjust this Tech in the future.
  • [p]Added New Tech \[Field Maintenance]: HP increases by 30%, and automatically restores 4.5% of the max HP per second after taking damage[/p]
Developer's Note: \[Field Maintenance] was originally one of the Vortex Techs we planned to release on a later date. However, we are releasing it earlier this time to provide Vortex with alternative Tech upgrade paths, so Vortex could rely less on the mass spam strategy.
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Rift Mode
[p]The week-long Vortex Surge has ended. The Vortex Surge anomaly will no longer appear all the time.[/p][p][/p]
UI Optimization
  • [p]Vortex's \[Emergency Armor] now changes the appearance of Vortex's HP bar when activated.[/p]
[p][/p]
Bugfixes
  • [p]Fixed multiple issues related to Vortex \[Emergency Armor][/p]
  • [p]Fixed multiple issues related to recommended formations[/p]
  • [p]Fixed multiple target issues related to Sandworms[/p]
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Feedback & Bug Reports
[p]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.[/p][p]Mechabellum Discord: https://discord.gg/mechabellum[/p][p]Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/[/p][p]Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
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