Update 1.10.0.3
Balance Adjustments
[p]This patch aims to nerf the currently overly popular Void Eye and buff some niche units and techs.[/p][p][/p][h3]Void Eye[/h3]- [p]\[Charged Shot] ATK modifier +175% → +120%[/p]
- [p]Attack Interval 3.4s → 3.2s[/p]
- [p]ATK 7858 → 7243 (-8%)[/p]
- [p]HP 15541 → 14886 (-4%)[/p]
Developer's Note: The adjusted Sabertooth will be a bit less effective against high-HP targets, while slightly more effective against medium-sized units.[p][/p][h3]Tarantula[/h3]
- [p]\[Spider Mine] Explosion Damage 4500 → 1000, Explosion Radius 9m → 12m, HP 750 → 500, Price 300 → 200[/p]
Developer's Note: The adjusted \[Spider Mine] will provide the Tarantula with another option to clear swarms.[p][/p][h3]Mustang[/h3]
- [p]\[Culling Rounds] Price 200 → 100[/p][p][/p]
- [p]\[Scanning Radar] Price 300 → 200[/p][p][/p]
- [p]New Tech \[Energy Shield]: Obtain an Energy Shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.[/p]
Developer's Note: The newly added technology \[Energy Shield] will serve as a means for Raiden to enhance its survivability and counter nukes.[p][/p]
Unit Variant
- [p]\[Assault Raiden] HP modifier +200% → +80%, Attack Range modifier -50 → -20[/p]
Developer's Note: After the addition of Raiden's new technology \[Energy Shield], the HP bonus of the original \[Assault Raiden] is likely too high.[p][/p]
Feedback & Bug Reports
[p]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.[/p]- [p]Mechabellum Discord: https://discord.gg/mechabellum[/p]
- [p]Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/[/p]
- [p]Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/[/p]
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