1. Mechabellum
  2. News
  3. Update 0.7.31

Update 0.7.31

[h2]Time[/h2]
This update will occur at 9:00 am on December 5, 2023, UTC time. At that time, the server will undergo update maintenance for about 120 minutes.

[h2]New[/h2]
  • New unit Scorpion: A heavy unit equipped with a huge cannon that can cause a lot of damage to clustered units.
  • New Variant Mass Produced Wraith: Decrease the recruitment cost of Wraiths by 100, but decreases the Wraith's range by 10, ATK by 15%, and HP by 15%
  • Unit Skin System: Added skins for Marksman, Overlord, and Rhino, and new skins will continue to be added.

[h2]Prediction System Adjustments[/h2]
  • Each prediction ticket will inject an additional 50 insights into the prize pool.
  • Maximum prediction tickets for a single game has been adjusted from 20 to 200.

[h2]Balance Adjustments[/h2]
Wraith
  • Range increased from 50 to 55.
  • ATK increased by 5%.
War Factory
  • Attack interval adjusted from 2 seconds to 1.8 seconds.
  • HP increased by 3%.
  • The production interval of [Steel Ball Production] adjusted from 5 seconds to 5.5 seconds.
  • The production interval of [SledgeHammer Production] adjusted from 4 seconds to 4.4 seconds.
  • The production interval of [Phoenix Production] adjusted from 10 seconds to 11 seconds, and the price is adjusted from 300 to 350.
Vulcan
  • ATK adjusted from 88 to 87.
Wasp
  • The price of [Elite Marksman] reduced from 400 to 300.
Phoenix
  • ATK reduced by 3%.
Marksman
  • HP increased by 5%.
Sledgehammer
  • HP increased by 3%.
Steel Ball
  • ATK increased by 5%.
Rhino
  • Rhino Speicialist's HP bonus adjusted from +400 to +200.
Fangs
  • The price of [Portable Shield] adjusted from 400 to 450.

[h2]Other[/h2]
  • The appearance of some units has been slightly tweaked to improve their visibility.
  • Added an option to [Increase maximum camera height] in settings.
  • Added more purchasable items to the cosmetic store.
  • Lots of other small QOL improvements.

[h2]Bugfixes[/h2]
  • Fixed an issue that caused units to move unexpectedly when unlocked.
  • Fixed an issue where Mobile Beacon could sometimes cause pathfinding errors for War Factory .
  • Fixed an issue where War Factories located on the edge of a shield would sometimes not take damage correctly.
  • Fixed many other issues.