Update 0.7.42 Chaotic Fun
This update adds some experimental features aimed at fun, which will cause the game to be slightly less balanced. These experimental features will last for about 3 weeks, after which we will decide whether to retain these features based on your feedback and statistics.
[h2]Time[/h2]
This update will be carried out at 8:00 am on February 1, 2024, UTC time. At that time, the server will undergo update maintenance for about 120 minutes.
[h2]Three experimental features[/h2]
[h3]Random Free Units[/h3]
During a game, players will encounter several opportunities to obtain units for free. Get 5 squads of Sledgehammer, or 3 Wraith, or 1 level 7 Rhino for free? Players will encounter many such difficult choices.
To ensure that the game doesn't end too quickly, the player's base health has been increased by 500.
If this feature proves popular, we will introduce rare units through this feature in the future.
[h3]Duplicate Reinforcement Cards[/h3]
Many reinforcement cards now appear multiple times in the game. 2 Laser Sights? 4 Ranged Specialists? 3 Nukes? It's possible.
[h3]Changing Deployment Zone[/h3]
The deployment zone for the first round will now be slightly smaller than before. We hope this will improve the first round layout diversity of certain MRR ranges.
[h2]Balance Adjustments[/h2]
[h3]Melting Point[/h3]
The production interval of the Tech [Crawler Production] has been adjusted from 30 seconds to 32 seconds.
[h3]Scorpion[/h3]
HP increased from 19677 to 20661
Attack increased from 10305 to 10821
[h3]Equipment[/h3]
[Enhancement Module] adjusted from level 2 to level 3
The effect of [Absorption Module] is adjusted as follows: Increases the equipped unit’s HP by 30%, and converts 90% of the damage dealt to HP.
[h2]Time[/h2]
This update will be carried out at 8:00 am on February 1, 2024, UTC time. At that time, the server will undergo update maintenance for about 120 minutes.
[h2]Three experimental features[/h2]
[h3]Random Free Units[/h3]
During a game, players will encounter several opportunities to obtain units for free. Get 5 squads of Sledgehammer, or 3 Wraith, or 1 level 7 Rhino for free? Players will encounter many such difficult choices.
To ensure that the game doesn't end too quickly, the player's base health has been increased by 500.
If this feature proves popular, we will introduce rare units through this feature in the future.
[h3]Duplicate Reinforcement Cards[/h3]
Many reinforcement cards now appear multiple times in the game. 2 Laser Sights? 4 Ranged Specialists? 3 Nukes? It's possible.
[h3]Changing Deployment Zone[/h3]
The deployment zone for the first round will now be slightly smaller than before. We hope this will improve the first round layout diversity of certain MRR ranges.
[h2]Balance Adjustments[/h2]
[h3]Melting Point[/h3]
The production interval of the Tech [Crawler Production] has been adjusted from 30 seconds to 32 seconds.
[h3]Scorpion[/h3]
HP increased from 19677 to 20661
Attack increased from 10305 to 10821
[h3]Equipment[/h3]
[Enhancement Module] adjusted from level 2 to level 3
The effect of [Absorption Module] is adjusted as follows: Increases the equipped unit’s HP by 30%, and converts 90% of the damage dealt to HP.