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Mechabellum News

Update 0.8 - Rare Units and UI changes

Greetings Commanders!

This week, we'll release Mechabellum update 0.8, including a number of new features and balance changes to the game! We're aiming to release the update on April 4th, 8a.m. UTC. As always, the server will undergo a short maintenance while we patch the game.

Here's what you can expect this time!

Update 0.8.0: Rare Units and new UI

This patch brings a new UI look, rare units, some matchmaking changes, and some major changes to the unit drop system.

New UI Look:
We’re updating the look of the User Interface, to make it feel a bit more in line with the Mech fantasy of our games. This is just the first step of our UI overhaul process and we’ll continue to improve it in the future patches.

Matchmaking changes:
2v2 mode now has a separate MMR and MMR leaderboard.

Unit Drop System changes:
  • The players will now have to pay supplies for unit drops. Our intention with this change is to lower the power spike experienced by a lot of current players.
  • “Rare Units” will now appear in unit drops. More on them below.
Rare Units:
Rare Units will now appear in the unit drop system. The 0.8.0 update adds three of them, and more are coming in future patches. The three units added with this update are:

Sabertooth: A double-barrel tank with missile interceptor
Typhoon: A spider walker with 2 huge gatling guns.
Fire Badger: A fire-breathing tank.


[h3]The 0.8 update also introduces a number of balance changes:[/h3]

Photon coating
  • The duration of Rhino and War Factory's [Photon Coating] is increased from 16 seconds to 25 seconds, and the damage reduction is decreased from 50% to 30%.
  • The duration of Equipment [Photon Coating] is increased from 16 seconds to 25 seconds, and the damage reduction is decreased from 50% to 30%.
  • The duration of Overlord's [Photon Emission] is increased from 16 seconds to 20 seconds, and the damage reduction is decreased from 50% to 30%.
  • The duration of Battlefield Power [Photon Emission] is increased from 16 seconds to 20 seconds, and the damage reduction is decreased from 50% to 30%.
Sledgehammer
  • The price of [Field Maintenance] is decreased from 300 to 200
Scorpion
  • ATK is decreased from 10821 to 10388 (4% decrease)
  • The price of [Field Maintenance] is increased from 200 to 300
Vulcan
  • ATK is increased from 81 to 84 (4% increase)
  • Unlocking price is increased from 100 to 200
Overlord
  • HP is increased from 15630 to 16099 (3% increase)
  • ATK is decreased from 3654 to 3435 (6% decrease)
  • [Overlord Artillery] damage is adjusted from 12000 to 11000 per level.
Mustang
  • ATK is increased from 33 to 34 (3% increase)
Fortress
  • Attack interval is decreased from 2s to 1.8s
  • Splash range is increased from 4.5m to 5m
  • ATK is decreased from 6843 to 6369 (7% decrease)
Crawler
  • Adjusted [Subterranean Blitz] damage reduction from 70% to 50%, the price adjusted from 250 to 300
  • ATK is increased from 66 to 79 (20% increase)
  • HP is increased from 261 to 313 (20% increase)
Stormcaller
  • The price of [Incendiary Bomb] is increased from 300 to 350
Aerial Specialist
  • Aerial Specialist's effect is adjusted to: Aerial units no longer consume supplies when being unlocked and increase the HP and ATK of aerial units by 10%
  • Aerial Specialist's Player HP bonus is decreased from 300 to 0

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Finally, we want to tell you about something new we're trying, in how we communicate with you - our players.

The Curator Program:
Starting this week, we're unveiling the Curator Program. We're contacted a few prominent Mechabellum players to test the 0.8 build ahead of time, and gave them permission to turn their experience into video content and streams!

It means you'll get to hear about your fellow players' experience with our upcoming updates, before or at the time of their release. We hope this will give you more time to adjust your strategies and prepare for Mechabellum's regularly evolving meta.

Keep an eye out on YouTube and Twitch in the coming few days, for some exciting Mechabellum content!

Update 0.7.46 Survival Mode Rebalance

Greetings Commanders!

We're excited to debut the first of many changes to come to Mechabellum's survival mode! During implementation of Update 0.7.46 Mechabellum will be unavailable for the following time.

8:00 am on March 21st, 2024, UTC. At that time, the server will undergo update maintenance for about 120 minutes.

Now onto the upcoming changes!

Survival Mode

-We have added 1 boss unit to the survival mode, more bosses will be added in future updates.




-The survival mode recruitment panel is no longer random.
-Now when you win a round, you gain supplies depending on how many units survived.
-All several levels have been remade and re-balanced.
-Survival Mode now has 8 different difficulty levels.

Additional Changes

-Now there is an option for streamers to hide their stream badge from their opponents.
-Now there is an option to set screen shake levels.
-Increased spectator limit from 50 to 300.
-Decreased screen shakes for certain battlefield power.



Update 0.7.45.3

Fixed an issue where unit skins would not display properly.

Update 0.7.45.2

[h2]Balance Adjustments[/h2]
[h3]Crawler[/h3]
The emerge distance of [Subterranean Blitz] increased from 40 to 50.
[h3]Wraith[/h3]
Attack reduced from 426 to 405.
[h3]War Factory[/h3]
Upkeep increased from 150/Round to 200/Round.
[h3]Wasp[/h3]
Bullets now travel 25% faster.
[h3]Unit drops[/h3]
Unit drops will no longer appear two rounds in a row now.
The maximum number of squads that can appear has been reduced from 6 squads to 4 squads.
Significantly lowered the maximum level of Wasp, Arclight, Marksman, and Phoenix when they appear in different rounds.
Nerfed high-level Scorpion cards.
Nerfed high-level Steel Ball cards.
Nerfed high-level Hacker cards.
Nerfed large-quantity Hacker cards.

Update 0.7.45.1

[h2]Balance Adjustments[/h2]
[h3]War Factory[/h3]
HP decreased from 189543 to 166798
[Steel Ball Production] production interval increased from 5.5s to 6.5s
[Phoenix Production] production interval increased from 11s to 13s
[Sledgethammer Production] production interval increased from 4.4 seconds to 4.6 seconds
[h3]Wraith[/h3]
Movement speed increased from 10 m/s to 12 m/s
HP decreased from 15791 to 15001
Attack decreased from 448 to 426
The experience required for upgrade increased by 25%
[h3]Scorpion[/h3]
Movement speed increased from 6 m/s to 7 m/s
HP decreased from 20661 to 19625
[h3]Ion Blast[/h3]
Price increased from 200 to 250