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Mechabellum News

Pre-Release Maintenance and EA Rewards

Hello everyone!

Mechabellum releases in just a few hours, at 15:00 UTC! Before we launch the game, we have 2 more quick pieces of information to share with you.

Short pre-release maintenance


We’ll turn the Mechabellum servers offline for about 10 minutes to introduce a patch, resolving a few issues.

We're currently aiming to start the maintenance somewhere between 12:00 and 13:00 UTC.

[h2]Mechabellum 1.0.0.3 patchnotes:[/h2]

[h3]Optimizations[/h3]
  • Optimized memory usage
  • Optimized the texture quality of some units
  • Optimized the rendering performance of some maps
[h3]Bug Fixes[/h3]
  • Fixed an issue related to Community Challenges
  • Fixed an issue related to tournaments
  • Fixed various localization errors, with more coming soon
Early Access Rewards available now!


The Early Access rewards are available in-game right now! If you don’t see them, restart your game and they should unlock.


If you didn’t purchase Mechabellum yet, you can still get the Early Access rewards until 15:00 UTC, September 26th!



[h3]See you at 15:00 UTC, at the official release![/h3]

Update 1.0.0.2

Fixed multiple display issues.
Fixed an issue where data errors would appear in Communit Challenge.

Pre-Release Community Videos Spotlight

Hello everyone!

Mechabellum officially releases in 1.0, in less than 48 hours! As a reminder, our official launch is set for 3p.m. UTC, September 26th!



We know many of you are playing the current, pre-release patch now, and preparing to climb the ranks, but if you’re looking to kill some time, and get hyped for the future, a few Mechabellum content creators made videos analyzing the 1.0 patch, upcoming Season system and concept art of four upcoming Mechabellum units.



Mechabellum Community Videos:


[h2]In English:[/h2]

[h3]Stoney:[/h3]

1.0 Patch Notes Analysis
https://www.youtube.com/watch?v=WkAYfNQdU_A
Upcoming Units Speculations
https://www.youtube.com/watch?v=0nDVr8uta7c
Season System Analysis
https://www.youtube.com/watch?v=iMwbs47fYWo

[h3]CobraK:[/h3]

Analysis of Upcoming Units
https://www.youtube.com/watch?v=4vBy7zANepY
[h3]Surrey:[/h3]

1.0 Patch Notes Breakdown
https://www.youtube.com/watch?v=kwoaQ0Fe_JI
Upcoming Units Analysis
https://www.youtube.com/watch?v=EPgS6hcp38Y

[h2]In Other Languages[/h2]

[h3]HawkinSpace:[/h3]

1.0 Patch Notes & Seasonal System Analysis (in German)
https://www.youtube.com/watch?v=H4otWer5sWU

[h3]Till Geberth:[/h3]

1.0 and Seasonal System Preview (in German)
https://www.youtube.com/watch?v=gHj2JgG1oLw

[h3]Steelsane:[/h3]

Reaction to Mechabellum 1.0 Launch Plan (In Russian)
https://www.youtube.com/watch?v=Zrh6S601lNE

Wrapping up:

We're almost there now! As always, thanks for playing and all your words of support and constructive critique! Besides our community members, and their above videos, keep a close eye on YouTube this week! There will be lots to watch!

We'll check in before release with you all again! Until then!

Update 1.0.0.1

[h2]Improvments[/h2]
  • Now you don't need to exit the battle scene when clicking Re-challenge in Community Challenges.
  • Optimized some UI animations.

[h2]Bugfixes[/h2]
  • Fixed the issue where the game would freeze when trying to spectate a match that had already ended.
  • Fixed the issue where some players could not save replays because of special symbols in their names.
  • Fixed some other display issues.

Mechabellum 1.0 Update - Patchnotes

Hello everyone!

While the servers are down for scheduled maintenance, we wanted to share the full Mechabellum 1.0 patchnotes with you! As a reminder, most of the features will become available right after the maintenance, currently planned to end at 13:00 UTC, September 23rd.

At the time of the game's full release, on September 26th, 3p.m. UTC, we'll also enable the Competitive Seasons, Rank System and Early Access Rewards.

Do note, we want every player to have a refresh start at the beginning of every season. That's why we will reset Combat Power and Insight at the start of the season. But do not worry. At the start of a new season, the system will issue medals, credits, and season points based on the player's performance in the previous season, so your past achievements will not be forgotten. And there are career statics pages in the game now.

[h2]Mechabellum 1.0 patchnotes:[/h2]

[h3]Competitive Seasons[/h3]
  • A new season will start every 3 months.
  • Each season has its own reward tree.
  • Season 1 will start on September 26th at 15:00 UTC.
  • At the start of a new season, the player's Combat Power and Insight will be reset to 1, and the MMR will be reset to 90% of the original.
  • At the start of a new season, the system will issue medals, credits, and season points based on the player's performance in the previous season.

[h3]Rank System[/h3]
  • Starting from the first season, players can reach different Leagues by improving their Combat Power.

[h3]MMR[/h3]
  • Players can now choose to hide their MMR in settings.

[h3]Early Access Rewards[/h3]
  • Players who participated in Early Access will receive special skins, Avatar, Avatar frames, and chat emoticons at the start of Season 1.

[h3]Visual Optimization[/h3]
  • The visuals of the map [Training Base] have been improved.
  • Specialist avatars have been replaced with new, hand-drawn art.
  • New visuals for fortified core buildings have been added.

[h3]New Specialist[/h3]
  • Fire Badger Specialist: Get 1 Rank 1 Fire Badger for free on round 2.
  • Typhoon Specialist: Get 1 Rank 1 Typhoon for free on round 3.

[h3]Optional Inappropriate Content Filtering [/h3]
  • Players can choose different filtering levels: No Filtering, Loose Filtering, or Strict filtering.

[h3]Shortcuts[/h3]
  • Now players can press the shortcut U to promote the selected unit.
  • Now players can press the shortcut Ctrl + U to promote all units of the same type.

[h3]Round Countdown[/h3]
  • Now the music will stop playing at the last 10 seconds of the round.
  • The sound of a clock will now be played at the last 10 seconds of the round.

[h3]Friends List[/h3]
  • Increased the maximum number of friends in the friends list from 100 to 300.

[h3]Performance Optimization[/h3]
  • Reduced the game's memory usage.

[h3]Balance Adjustments[/h3]

Damage to the player's HP
  • War Factory's damage to the player's HP adjusted from 600 to 500.
  • Fortress, Vulcan, Melting Point, Overlord, and Sandworm's damage to the player's HP adjusted from 400 to 350.
Vulcan
  • HP decreased from 38723 to 37561 (3% decrease).
  • The EXP required to rank up increased by 10%.
Steel Ball
  • The EXP required to rank up increased by 15%.
Stormcaller
  • ATK decreased from 860 to 834 (3% decrease).
  • [Incendiary Bomb] now decreases Stormcaller's range by 20.
  • The cost of [High-Explosive Ammo] decreased from 200 to 150.
War Factory
  • HP decreased from 166798 to 146782 (12% decrease).
  • The cost of [Efficient Maintenance] increased from 50 to 200.
Fire Badger
  • HP decreased from 5635 to 5184 (8% decrease).
  • [Napalm]'s effective time decreased from 20s to 15s, and it now decreases Fire Badger's HP by 40%.
  • New Tech [Scorching Fire]: Increases ATK by 100%.
Tarantula
  • HP decreased from 15950 to 15631 (2% decrease).
  • The cost of [High-Explosive Ammo] decreased from 200 to 150.
Variant
  • [Fortified Overlord] adjusted from level 2 to level 1.
  • [Assault Stormcaller]'s range reduction decreased from 40 to 30, but HP bonus decreased from 350% to 300%.
  • [Mass-Produced Phoenix]'s HP and ATK reduction decreased from 40% to 30%.
  • [Extended Range War Factory] will no longer appear when a player already has War Factory.
  • [Improved Scorpion]'s range bonus increased from 5 to 10.

[h2]Clarification on Early Access Rewards: [/h2]
We noticed we could have been more clear with what's included in Early Access rewards, in the last post. To reiterate what's written in the patchnotes, besides the unique unit skin, all Early Access players will also receive a unique emoticon, avatar and avatar frame.

Early Access Unit Skins

From left to right: Early Access Avatar, Avatar Frame and Emoticon

See you after maintenance everyone!