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Upcoming 1.0 release - Useful Information



Hello everyone! We’re now just a few days away from Mechabellum’s 1.0 release! Today we want to share more information with you, about the upcoming launch, so you can better prepare for it and know what to expect!

[h2]Mechabellum 1.0 content:[/h2]
Mechabellum’s 1.0 is aimed at introducing a long-anticipated competitive season layer to the game, as well as some overall improvements to the game’s visuals, performance and gameplay experience.

Please note that our developers are hard at work with the 1.0 patch, and some small tweaks might still occur. We'll try to share full patchnotes for the release early next week!

The features will be made available in two waves. After initial server maintenance on September 23rd, and then at the game’s official launch on September 26th.

[h3]September 23rd:[/h3]
Visual Optimization The visuals of the map [Training Base] have been improved.
All specialists now have new avatars

New Specialists Fire Badger specialist
Typhoon specialist

Inappropriate Content Filtering Players can choose different filtering levels: no filtering, filtering, strict filtering

Shortcuts Players can press the shortcut U to promote the selected unit.
Players can press the shortcut Ctrl + U to promote all units of the same type.

Round Countdown Now the music will stop playing at the last 10 seconds of the round.
The sound of a clock will now be played at the last 10 seconds of the round.
Performance Optimization Reduced the game's memory usage.

[h3]September 26th:[/h3]
Competitive Seasons A new season will start every 3 months.
Each season will have its own reward tree.

Rank System Starting from the first season, players can reach different leagues by improving their combat power.

Early Access Rewards Some Rewards including a unique Tarantula unit skin will be unlocked for Early Access players.
The EA rewards will become available very shortly after the official 1.0 launch.

Early Access Reward: Unique Tarantula skin

[h2]Mechabellum 1.0 release schedule:[/h2]
Launching Mechabellum in 1.0 will require a longer than usual server maintenance. We’ll take the servers offline on September 23rd, for a period of 8 hours, at 5a.m. UTC.



After the maintenance, Mechabellum will be back online with most of the 1.0 features already active, with the exception of Season 1, rank system and Early Access reward. Those will become available at the time of official 1.0 launch, on September 26th, at 3p.m. UTC.



[h2]Early Access so far:[/h2]
Since we released Mechabellum in Early Access in May 2023, we’ve come a long way. We’d like to take a moment to summarize how Mechabellum has changed since then.

[h3]In the past 16 months, we’ve added the following to Mechabellum:[/h3]
9 more units
20+ reinforcement cards
10+ new unit Techs
100+ cosmetics
Several new maps
A new game mode: 4 Player Brawl
Overhauled UI visuals
New music
New art and specialist avatars
Seasonal competitive ladder
Seasonal reward trees
And more features as well as seasonal content

All this was of course made possible by you - our players. Your support, regular feedback and participation in our community. Thank you for being with us!

[h2]What’s after 1.0?[/h2]
We want you all to enjoy Mechabellum for a long time. Season 1 of course implies our ambition to do more, and while we’re not ready to discuss our plans in full yet, we want to share a small teaser of a few units already planned for the game after 1.0.


Silhouettes for now, but keep an eye out on YouTube and Twitch next week, as some Mechabellum content creators got their hands on full concept art and will pick it apart on their channels right before 1.0.

[h2]Mechabellum release tournament - The Launch Clash:[/h2]
A reminder that - with the support of our community members - we’re running a special release tournament for Mechabellum! The Launch Clash qualifiers will take place on September 29th and the Tournament Finals on October 6th!



You can read more about the tournament here: Launch Clash Tournament

You can sign up for the qualifiers now, until September 25th, under this link: Launch Clash Qualifiers Signup Form

To receive regular updates about the tournament, join the Mechabellum Discord by clicking the banner below:


The Launch Clash tournament will be streamed on Mechabellum’s Steam Page and other channels. We’ll communicate details as to where to watch it, in the coming days!

[h2]Last Early Access Vanguard Tournament:[/h2]
This Saturday, all Early Access players can participate in the Vanguard Tournament. Last one in Mechabellum’s Early Access. The tournament will take place at the usual weekend tournament time, and players can win unique tournament medals:

Vanguard Tournament Medals

[h2]New chat filter for 1.0:[/h2]
With Mechabellum's 1.0, we're introducing a new automated chat filter to the game. Every player will be able to set the filter's strictness on their own. Currently, we intend to have the filter set to "strict" by default, so keep that in mind when playing.

The filter is AI-powered, and a new feature and as such might make some mistakes initially, as it learns and improves. Our team will constantly monitor it and make tweaks where necessary, so if you run into any issues, report them and we'll fix any problems that might occur!

[h2]Wrapping up:[/h2]
We already dropped enough on you today! We’ll talk again as we get close to the game’s full release on September 26th!

Update 0.9.0.3

[h2]Balance Adjustment[/h2]
  • Slightly reduced the spacing between Crawler affected by [Loose Formation].

[h2]Bugfixes[/h2]
  • Fixed an issue where the [Anti-Interference Module] did not immune Farseer's [Electromagnetic Explosive].
  • Fixed an issue where the Farseer's [Search Radar] did not affect itself.
  • Fixed several issues that could cause data errors.

Play in the Mechabellum 1.0 Release Tournament!

Mechabellum 1.0 is almost here! The game will fully release on September 26th, and we’d like to celebrate it with you - our players!

For that reason Paradox ARC and Game River are sponsoring a special Launch Clash tournament, organized with the support of our community members: Amaroq81, Alpha Titan, Salt Monkey, Uncle Lazy. Big thanks for their help!

Now let us tell you about the tournament itself and how you can join it!


[h2]Mechabellum Launch Clash [/h2]
The Mechabellum Launch Clash Tournament is an open tournament, sponsored by Paradox ARC, with a $1,000 prize purse. The tournament will be held online over two consecutive weekends.

[h2]Prize Purse[/h2]
The prize purse is $1,000 USD, awarded as follows:

1st place: $500 USD
2nd place: $300 USD
3rd place: $150 USD
4th place: $50 USD

[h2]Entry Eligibility[/h2]
Players are eligible for the Mechabellum Launch Clash Tournament if they have a minimum of 1600 MMR in 1-v-1 format, are 13 years of age or older, and provide a verified email address and Steam User ID at signup.

[h2]Tournament Schedule:[/h2]
[h3]Qualifying Tournament: [/h3]
  • Sunday, September 29th,
  • 17:00 GMT (18:00 CEST, 12:00 EST, 09:00 PST)
[h3]Tournament Finals: [/h3]
  • Sunday, October 6th,
  • 17:00 GMT (18:00 CEST, 12:00 EST, 09:00 PST)

[h2]Tournament Format:[/h2]
[h3]Main Tournament:[/h3]
  • The main tournament will have 32 entries and will follow a single elimination format for the Rounds of 32 and 16.
  • We'll then switch to best-of-three for Quarter-Finals, Semi-Finals, Third Place match, and Finals.
Qualifying slots for Main Tournament:
  • 8 slots are reserved for the top performing players of official Weekend Tournaments from weeks 63 through 73.
  • 8 slots are invitational, filled at the discretion of Paradox ARC and Game River.
  • 16 slots will be reserved via the qualifying tournament.
[h3]Qualifying Tournament: [/h3]
  • The Mechabellum Launch Clash qualifying tournament will follow a double elimination format, meaning that each player has two chances to stay in the tournament.
  • Individual matches will consist of a single game.
  • Lose once: You move to the losers' bracket, where you still have a chance to fight your way to a qualifying position.
  • Lose twice: You are eliminated from the tournament.
Number of Entries:
There are sixteen slots on offer from the qualifying tournament. Therefore, up to 64 entrants will
be given the chance to qualify. If there are more than 64 entrants, the top sixty-four by all-time
highest MMR will be accepted.

[h2]How to Participate in the Launch Clash[/h2]
You can start signing up for the qualifying tournament now: Tournament Signup Form

More details about the qualifying process and broad tournament rules will be shared on the official Mechabellum Discord in the coming days, so join our community now by clicking the banner below!



We look forward to seeing your performance!

Update 0.9.0.2

[h2]Balance Adjustments[/h2]
[h3]Fortress[/h3]
  • [Barrier]'s shield HP is adjusted from 36000 to 40000 per level, but the cost increased from 400 to 500.


[h3]Vulcan[/h3]
  • HP decreased from 39920 to 38723 (3% decrease).
  • ATK decreased from 90 to 86 (4.5% decrease).


[h3]Melting Point[/h3]
  • The cost of [Armor Enhancement] decreased from 200 to 100.


[h3]Steel Ball[/h3]
  • The cost of [Energy Absorption] increased from 200 to 250.


[h3]Crawler[/h3]
  • The cost of [Loose Formation] increased from 250 to 400.


[h3]Overlord[/h3]
  • [HighExplosive Ammo]'s ATK reduction decreased from 40% to 30%.


[h3]Arclight[/h3]
  • ATK decreased from 391 to 347 (11% decrease).
  • Attack interval decreased from 1.1s to 0.9s.
  • Dev note: Arclight's DPS increased nearly 9%.


[h3]Phoenix[/h3]
  • The cost of [Quantum Reassembly] decreased from 200 to 150.


[h3]War Factory[/h3]
  • ATK increased from 6843 to 7184 (5% increase).
  • [Efficient Maintenance]'s upkeep reduction adjusted from 100 to 150.
  • The cost of [Armor Enhancement] decreased from 200 to 100.


[h3]Sandworm[/h3]
  • The cost of [Sandstorm] decreased from 400 to 300, but the effective time decreased from 10s to 5s.
  • The cost of [Sudden Strike] decreased from 300 to 200.


[h3]Initial Specialist[/h3]
  • [Marksman Specialist]'s player HP bonus decreased from 0 to -200.
  • [Sabertooth Specialist]'s player HP bonus decreased from +300 to -200.
  • [Aerial Specialist]'s player HP bonus increased from 0 to +300.
  • [Cost Control Specialist]’s ATK and HP reduction decreased from 13% to 11%, but player HP bonus decreased from +400 to +200.


[h3]Initial Unit[/h3]
  • Crawler and Stormcaller opening player HP bonus decreased from 0 to -400.
  • Fang and Stormcaller opening player HP bonus decreased from +200 to 0.
  • Arclight and Stormcaller opening player HP bonus decreased from +300 to +100.
  • Fang and Tarantula opening player HP bonus decreased from +200 to 0.
  • Fang and Sledgehammer opening player HP bonus increased from -100 to +100.
  • Marksman and Sledgehammer opening player HP bonus increased from -300 to -100.

Update 0.9.0.1

Fixed an issue where Efficient Small Unit Manufacturing did not affect the cost of Farseer correctly.
Optimized pathfinding parameters for medium size units.
Fixed a data error caused by disconnecting and reconnecting.