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Update 1.3.1.2 Community Rating

Community Rating

In the past few years, we have received many requests to update and improve the chat moderation tooling.

Today, we are officially launching the Community Rating system to help player communities customize what they see in chat and filter chat messages to their own liking.

The rules of the Community Rating system are as follows:
  • Each player's initial Community Rating is 1000.
  • When other players report your messages, your Community Rating will be reduced.
  • If your Community Rating falls below 600 points, other players will not see your messages in both global and match chats, unless they have specifically enabled the setting that allows them to do so (more below). Playing the game will slowly increase your Community Rating over time. If your Community Rating rises above 600 points, your messages will be visible to all again.


The community rating system is not mandatory.

You can choose to enable “Show messages from players with low Community Ratings” in your individual Settings menu. If you do, you will be able to see everyone’s chat messages, regardless of their Community Rating.

It is worth noting that the Community Rating system is only a tool to help players filter the content they want to see. It is not a judgment of your behavior, or anyone else’s. Over the first few weeks of this new system, we expect players to be curious and play around with this, but we want to both highly discourage abusing the system, as well as emphasize that a lower Community Rating does not indicate bad behavior or character.

We are in the middle of setting up infrastructures to better support the Community Rating system, and we will make an announcement on our Discord server (discord.gg/mechabellum) when that is ready. In the meantime, please ensure that when you are making a report against a player, you are doing so for the right reasons – and not just because you don’t want to see their messages in particular, for that you can just use the block function.

If you have any questions, concerns, or would like to share your feedback, please join the Discord server (discord.gg/mechabellum), where many of our Commanders are stationed and ready to help!


Other

Optimized the performance of ground fire effects.
Fixed multiple display issues.

Season 3 Preview


Hello, commanders!

The third season of Mechabellum is coming on April 3rd. Today, we hope to give you a preview of all the content coming to Mechabellum during Season 3. The season starts on April 3rd and ends on July 3rd. It includes two major updates, Update 1.4 and Update 1.5. Here is a brief look at these 2 updates:

Update 1.4 (Arrives on April 3rd)


[h2]New Seasonal Rewards[/h2]
In Season 3, we have prepared many new rewards for you, including many avatars, avatar frames, emoticons, and unit skins.



[h2]New Unit: Abyss[/h2]
Abyss is a new Titan-class aerial unit, one of the most powerful units on the battlefield, capable of dealing devastating blows to ground units in a large area, and has multiple terrifying Techs.



[h2]New Survival/Brawl Mode Unit: Mountain[/h2]
Mountain is a new Titan-class unit that can be found in the Unit Reinforcement pool of Survival Mode and 4-Player Brawl Mode. Mountain's strong armor can block most attacks on the battlefield, and its multiple giant cannons can deal heavy blows to enemies from a great distance.


[h2]New Music[/h2]
The new season of Mechabellum will welcome new music composed by Ferkingge who is great with rock and electric music, the new music tracks will better fit Mechabellum's theme. And you can expect more music to come to Mechabellum in the future!



Update 1.5 (Arrives on May 22)


[h2]New Unit: Void Eye[/h2]
Void Eyes are small units floating above the ground and excel at dealing single-target damage. Upgrading the corresponding tech can turn the Void Eye into an Aerial Unit.



[h2]Undo button[/h2]
In order to squash possible bugs with the undo button, we have decided to conduct some testing first. We have implemented undo in the Testing Ground, you can hit CTL + Z to undo your previous action in Testing Groungd right now. And after the release of Update 1.5 on May 22nd, an undo button will be available in all game modes.

[h3]Wrapping Up[/h3]
The above is a preview of the major updates of Season 3. And there’s still so much more to come. Keep your eyes out, commanders, and see you on the battlefield!

Oh, one more thing! Mechabellum Premium Edition will be available to purchase on March 25th! You may see some of your favorite Mechabellum creators doing early testing on those new skins, avatar frames, and emotes this week. Check out exactly what's in the Premium Edition here:
https://store.steampowered.com/news/app/669330/view/515205188433215630

Mechabellum Premium Edition

Hello, commanders!

Some of you may have already seen a few players in the wild showing off the new Steel and Mobile Force skins. Maybe you've even been lucky enough to spot a Gilded Sandworm. This is because Premium Edition is coming out on March 25th! Some select influencers have been helping us test the Premium Edition content.



The Premium Edition includes:
  • Mechabellum Base Game
  • Exclusive Premium Avatar, Avatar Frame and Emoticons
  • Mobile Forces Skin Pack
  • Steel Skin Pack
  • Gilded Worm Skin Pack


If you already own the game, you can upgrade to the Premium Edition at a discounted price! In addition, when it is released on March 25th, we will add an additional 20% discount!

Thank you for playing and supporting Mechabellum. We are looking forward to seeing your army with cool premium skins on the battlefield!





Update 1.3.1.1

Fixed an issue where new units from Season 3 were mistakenly added to the game early.

Update 1.3.1

After multiple rounds of balance adjustments, Mechabellum reached a good balance state at the end of Season 2, with a good proportion of all kinds of strategies. Before the new units in Season 3 inevitably disrupt the balance again, we hope to make one more balance patch. This patch aims to enhance relatively unpopular units and technologies further, and slightly nerf some overly simple tactics.


[h3]Balance Adjustments[/h3]
Sabretooth
  • ATK 7372→7962 (+8%)
  • [Missile Interceptor] Interception efficiency +12%
  • [Secondary Armament] Cost 250→200
    Dev Note: Sabretooth is currently the weakest among all starting units; this buff aims to improve its viability.


Overlord
  • Missile HP +10%
  • [Mothership] Cost 300→250
    Dev Note: After the cost increased to 500, Overlord became overly vulnerable to missile interception. This adjustment aims to mitigate the issue.


Phantom Ray
  • [High-Explosive Ammo] cost 300→200
  • [Sticky Oil Bomb] Oil radius 30→40
    Dev Note: We hope to make the Phantom Ray more versatile by buffing its less popular Tech.


Fortress
  • [Fang Production] Units per batch 10→8, Production interval 32s→36s
    Dev Note: After the change, [Fang Production] aligns with Melting Point’s [Crawler Production] in efficiency.


Scorpion
  • Removed from Round 2 Unit Reinforcement pool
    Dev Note: Multiple Scorpion in Round 2 lacked effective counters; this change removes this situation.


Mustang
  • Rank 3 Mustang removed from Round 3 Unit Reinforcement pool
  • [Missile Interceptor] Interception efficiency -5%
    Dev Note: After multiple buffs, Mustang's [Missile Interceptor] became too strong. This change reduces Mustang’s suppression of Storm and Overlord.


Wraith
  • EXP required for rank-up 1950→2250
    Dev Note: High-ranked Wraith is too strong in high MMR matches, we want to slow down their rank-up speed a little.


Vulcan
  • [Perfect Partner] Cost 200→250
    Dev Note: We hope to slightly nerf the popular Vulcan Marksman combo by increasing the cost of [Best Partner].


Marksman
  • [Shooting Squad] Summoned Fangs 5→4
    Dev Note: A minor nerf to this high-win-rate tech while preserving its core functionality.


Farseer
  • ATK 1148→1114 (-3%)
  • Rank 2 Farseer removed from the Unit Reinforcement pool of rounds 1-5
    Dev Note: Farseer has a pretty high win rate in all MMR ranges, and Rank 2 Farseer is too strong in early rounds.


Specialist
  • Aerial Specialist's player HP bonus +300→+400
  • Amplify Specialist's player HP bonus +100→+200
  • Training Specialisrt's player HP bonus +0→+100
  • Cost Control Specialist's player HP bonus +200→+100


Initial Units
  • Sabretooth Fang opening's player HP bonus +100→+200
  • Stormcaller Hound opening's player HP bonus +300→+200


[h3]Others[/h3]
  • It is now easier to delete expired replays.


[h3]Bug Fixes[/h3]