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Mechabellum News

I can't stop playing this autobattling strategy masterpiece




It's the seventh round of the match, and my survival is balanced on a hair. My infantry are being mopped up by napalm artillery; infantry I bought to screen my tanks from enemy marksmen mechs, back in round two when that was the biggest problem I had. Once my infantry die to the rockets and fire, my now unprotected tanks die to the snipers. Without a frontline to protect them, my fast-firing autocannon trucks are the next to go, and before you know it my whole formation's fallen apart. My scattered survivors are mopped up, and as I lose the round, I barely avoid losing the whole match with it as my side's hit points get deducted once again for my defeat...
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The Beta testing is coming to an end, see you all on May 11

[h2]The Beta testing is coming to an end, see you all on May 11[/h2]
[h3]Hello, players of Mechabellum. Thank you for supporting us during the beta testing period. As the release date draws closer, we will be shutting down the Mechabellum Test Server on May 8th. During this period of server shutdown, we will work hard to update more content and prepare for the release on May 11th. Today's farewell is only temporary, and we look forward to seeing you again on May 11th.[/h3]

0.6.182Update

[h2]Update 0.6.182[/h2]
[h3]Adjust the networking strategy to solve the problem that some players are blocked by their own firewall.[/h3]
[h3]Fixed some audio issues.[/h3]

0.6.181Update

[h2]Update 0.6.181[/h2]
[h3]User Experience Optimization[/h3]
Damage stats are now displayed directly at the bottom of the unit info card
[h3]Bug Fixes[/h3]
Fixed an issue where some units could not be killed
Fixed an issue where acid and fire would sometimes not deal damage
Fixed an issue where Sentry Missiles not being triggered correctly
Fixed some other minor issues

0.6.180Update

Update 0.6.180
Balance Adjustment
Removed the variant [Extended Range Hacker]
Bug Fixes
Fixed the problem that the Overlord would use [Overlord Artillery] to attack other Overlords.
Fixed an issue where fortresses would attack other fortresses with [Anti-Air Barrage]
Fixed the problem that the health of the core building did not increase as written in the last patch note, and adjusted the health of the core building from 1600 to 3200