1. Mechabellum
  2. News

Mechabellum News

Update 1.3 New Tournament Mode: 2v2 Tournament


Dear Commanders, Update 1.3 is finally here! This update introduces a new unit and a new Tournament type, along with significant adjustments to the 4-Player Brawl mechanics. Additionally, we've implemented major balance adjustments. This update will be carried out at 10:30 AM on February 20, 2025, UTC time. At that time, the server will undergo update maintenance for approximately 4 hours.
[h2]New Unit: Hound[/h2]

Hounds are mechanical dogs that move in packs, specializing in fighting other light units at medium range. They can even clear acid and fire on the ground if equipped with the right Tech.

    Developer's Note: The introduction of Hound marks the first addition of a 100-supply chaff unit in the past seven years of Mechabellum development. Hound is likely to create ripple effects in the game's unit counter dynamics. We will anticipate additional adjustments to Hound over the coming weeks.


[h2]New Tournament Mode: 2v2 Tournament[/h2]

The new 2v2 tournament will allow players to team up and compete in tournaments. The 2v2 tournaments are held every Sunday with 16 players per group (8 teams).

[h2]4-Player Brawl Changes[/h2]
Due to the expansion of the development team, we now have enough resources to develop more content for the 4-Player Brawl mode. The following changes are the first step in a series of adjustments for the 4-Player Brawl mode.
  • Now in 4-Player Brawl players can choose two reinforcements per round, one for equipment, unit modification, or battlefield powers, and one for unit reinforcements.
  • Now destroying units belonging to the leading player will earn extra points and supplies.
  • The Boss units of rounds 3 and 6 will now start off from the center of the map.
  • Boss units in rounds 7-10 were removed.
  • Another [Inefficient Recovery] has been added to the Research Center.
  • The [Redeployment] originally in the R&D Center is now usable by default.
    Developer's Note: The goal of these adjustments is to provide players with more means of board transition in later rounds, increase build variety, and at the same time reduce the pressure of leading players created by Boss units while making it easier for other players to catch up.


[h2]Balance Adjustments[/h2]
[h3]Unlock cost adjustment[/h3]
  • Sledgehammer's unlock cost decreased from 50 to 0.
  • Steel Ball's unlock cost decreased from 50 to 0.
  • Stormcaller's unlock cost decreased from 50 to 0.
  • Tarantula's unlock cost decreased from 50 to 0.
  • Mustang's unlock cost decreased from 50 to 0.
  • Sabertooth's unlock cost decreased from 50 to 0.
  • Wraith's unlock cost decreased from 100 to 50.
  • Scorpion's unlock cost decreased from 100 to 50.
    Developer's note: The unlocking cost of all units that can appear at the beginning of the game has been adjusted to 0, which will greatly increase strategy varieties of the early rounds. These changes will likely bring big challenges to the balance of the game. We don't know the exact impact of these changes on the balance yet, but we will likely continue to make balance adjustments in the coming weeks.


[h3]Fortress[/h3]
  • The production quantity for every batch decreased from 12 to 10, and the production interval increased from 30 seconds to 32 seconds.
    Developer's note: Fortress' [Fang Production] was relatively strong in the last patch, so we have slightly nerfed it.


[h3]Vulcan[/h3]
  • ATK increased from 88 to 90 (2% increase).
    Developer's Note: Vulcan has a lower win rate compared to other giants. By increasing Vulcan's ATK, We hope to provide players with more options to fight against light units.


[h3]Rhino[/h3]
  • ATK increased from 3297 to 3560 (8% increase).
    Developer's Note: Unlike most other ground units that cost 200 supplies, Rhino still has an unlock cost of 50 supplies. We hope to slightly improve Rhino's situation through a small ATK increase.


[h3]Overlord[/h3]
  • The HP of Overlord's missiles has increased by 10%.
    Developer's Note: This adjustment will help Overlord to perform better against missile interceptions.


[h3]Hacker[/h3]
  • The price of [Barrier] has increased from 300 to 400, and the HP of the shield has decreased from 20,000 per level to 16,000 per level.


[h3]Wraith[/h3]
  • The price of [Degeneration Beam] has dropped from 250 to 200.


[h3]Tarantula[/h3]
  • The EXP required for rank-up has increased by 23%.
  • ATK decreased from 550 to 534 (3% decrease).
    Developer's note: In the last patch, Tarantula were quite strong, especially those that reached level 2 or above early on, and they even performed pretty well against high-HP enemies. These adjustments aim to slow down Tarantula's rank-up speed while also weakening its performance against high-HP enemies.


[h3]Raiden[/h3]
  • The price of [Fork] has dropped from 250 to 200.


[h3]War Factory[/h3]
  • The price of [Armor Enhancement] has been increased from 100 to 200.


[h3]Phantom Ray[/h3]
  • [Stealth Cloak] now will not dodge bullets fired by enemies before Phantom Ray becomes invisible.


[h3]Initial Unit[/h3]
  • Steel Ball and Arclight opening's HP bonus decreased from 400 to 100.
  • Tarantula and Fang opening's HP bonus decreased from 200 to 0.


[h3]Variant[/h3]
  • [Mass-Produced Fortress]'s ATK and HP reduction increased from 30% to 40%.
  • [Improved Tarantula] no longer increases ATK, and now increases movement speed by 3 instead of 5.
  • [Extended Range Phantom Ray] now increases range by 30 instead of 20.


[h3]Other[/h3]
  • [Elite Recruitment] will now increase the rank of all units that can be purchased by 1.
  • Now matches in the lobby will be ordered by MMR by default.


The 1.3 update contains a lot of content and will have a huge impact on the balance. According to our plan, we will release several small patches in the coming weeks to tweak the balance further. Commanders, thank you for the continued support, and we hope that everyone can remain patient during the upcoming adjustments.

Update 1.2.0.5

The upcoming Update 1.3 on February 20th will contain many new contents, including the new unit Hound. We are testing those new contents right now and will soon review more details about it. In the meantime, we would like to release this Update 1.2.0.5 to improve the balance of the game.

Balance Adjustments

[h3]Tarantula[/h3]
  • Range increased from 75 to 80.
  • The cost of [Range Enhancement] decreased from 350 to 300.
  • ATK decreased from 580 to 550 (5% decrease).
    Developer's note: Due to the introduction of Sabertooth, the pick rate of Tarantula has decreased a lot. With the new range increase, Tarantula will be more effective against light units.


[h3]Sabertooth[/h3]
  • Splash range decreased from 6 to 5.
    Developer's note: After the splash range decreases, Sabertooth will be weaker against small units, and it will not be able to damage 2 closely positioned Steel Balls with one shot.


[h3]Arclight[/h3]
  • The EXP required to rank up increased by 15%.


[h3]Fire Badger[/h3]
  • ATK increased from 27 to 28 (4% increase).


[h3]Scorpion[/h3]
  • The cost of [Field Maintenance] decreased from 300 to 250.


[h3]Overlord[/h3]
  • Range increased from 110 to 115.
  • ATK decreased from 5238 to 5039 (4% decrease).
  • HP increased from 21412 to 22054 (3% increase).
    Developer's note: After its cost increase, Overlord's pick rate and win rate both decreased. This change aims to improve Overlord's survivability.


[h3]Raiden[/h3]
  • HP increased from 15132 to 15888 (5% increase).


[h3]Death knell[/h3]
  • HP increased from 144366 to 166021 (15% increase).
  • [Barrier]'s HP increased from 80,000 to 120,000.
  • [Efficient Maintenance] is removed.
  • [Electromagnetic Bomb] is added.


[h3]Initial Specialists[/h3]
  • [Typhoon Speicialist] now obtains the free Typhoon on round 4, player HP bonus increased from -300 to 0.
  • [Farseer Speicialist] now obtains the free Farseer on round 4, player HP bonus increased from -500 to -200.
  • [Rhino Specialist]'s player HP bonus decreased from 200 to 0.
  • [Fortified Specialist]'s player HP bonus increased from 100 to 200.
  • [Missile Specialist]'s player HP bonus increased from -300 to 0.
  • [Ampilfy Specialist]'s player HP bonus has increased from 0 to 100.


[h3]Initial Units[/h3]
  • Tarantula and Marksman opening's player HP bonus increased from 100 to 300.
  • Tarantula and Fang opening's player HP bonus increased from 0 to 200.
  • Tarantula and Crawler opening's player HP bonus increased from -500 to - 300.
  • Mustang and Crawler opening's player HP bonus from 100 to 300.
  • Sledgehammer and Fang opening's player HP bonus increased from -100 to 0.
  • Sledgehammer and Marksman opening's player HP bonus increased from -300 to -200.
  • Sabertooth and Arclight opening's player HP bonus decreased from -300 to -500.
  • Stormcaller and Crawler opening's player HP bonus decreased from -300 to -500.
  • Stormcaller and Arclight opening's player HP bonus decreased from -400 to -500.
  • Sledgehammer and Arclight opening's player HP bonus decreased from 500 to 200.


[h3]Reinforcement card[/h3]
  • The Sticky Oil Bomb will no longer appear as a reinforcement card. The Sticky Oil Bomb in the Research center remains.


[h3]4 Player Brawl[/h3]
  • Neutral boss units are now weaker.



Other
  • Optimized the performance of some particle effects.
  • Reduced the memory usage of the game.


Update 1.2.0.4

Optimized the SFX of War Factory.
Fixed the issue where the Anti-Interference Module could not ignore the Electromagnetic Shot of Raiden.
Fixed an issue where some players did not receive their Wednesday Mini Tournament badges.
Fixed an issue where YouTube Live tags could not be displayed properly in the game.
Fixed multiple Localization issues.
Fixed multiple display issues related to Raiden and Sabertooth.
Fixed a display issue related to Fang.


Update 1.2.0.3

Hello commanders, how's Season 2 of Mechabellum going for you? Today we would like to address the balance of Raiden. The current performance of the new Raiden is strong, but some players are also finding ways to counter it. In the three tournaments over the weekend, Raiden users won the Asian tournament, while non-Raiden users won the European and American tournaments. This balance patch aims to nerf Raiden's efficiency against small and large units while maintaining its dominance against medium-sized units.
[h2]Balance Adjustments[/h2]
[h3]Raiden[/h3]
  • Attack interval increased from 4.2 seconds to 4.6 seconds (DPS decreased by 8.7%).
    Developer's note: The decrease in attack speed will make Raiden less efficient against small units, and the decrease in DPS will also reduce Raiden's performance against high HP units.
  • The price of [Chain] increased from 250 to 300.
  • [Chain] no longer jumps to buildings.
  • [Chain]'s damage after the jump decreased from 30% to 25% (meaning jump damage no longer kills Phoenixes of the same rank).
    Developer's note: The adjusted [Chain] can no longer damage buildings, and it is now also a lower threat to targets such as Marksman and Phoenix. This change also helps differentiate [Chain] from [Fork] more.
  • The price of [Electromagnetic Shot] increased from 200 to 300.
    Developer's note: [Electromagnetic Shot] has performed exceptionally well in the past few days, so we have decided to increase its price.
  • The price of [Ionization] decreased from 200 to 100.
    Developer's note: [Ionization] significantly weakens Raiden's performance against medium-sized units, while enhancing its performance against giant units. This Tech was rarely used in the last patch, and we hope to increase its use rate a bit.
  • The price of the [Fork] decreased from 300 to 250.


[h3]Phoenix[/h3]
  • The resurrection time of Quantum Reassembly has been adjusted from 15 seconds to 12 seconds.


[h2]Other[/h2]
  • Optimized the SFX of Sabertooth.


[h2]Bugfixes[/h2]
  • Fixed the issue where Raiden's [Chain] would hit cloaked Phantom Rays.


Update 1.2.0.2

Raiden's damage decreased from 6631 to 5304(20% decrease).
The cost of Raiden's [Chain] increased from 200 to 250.
Fixed an issue that made it impossible to complete tutorial level 3.2.
Fixed multiple sound effect bugs.
Fixed an issue where replays would not play correctly.