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Mechabellum News

Update 1.9.0.2

[p]The main goal of this patch is to improve game performance, and in addition, we have also buffed some weaker new Techs introduced in Season 6. For the rest of this season, we will gradually make more extensive adjustments to units and Techs based on the feedback and data, and will also release some more new unit Techs. Additionally, some improvements for Rift Mode are also under development and will be released in the next few weeks.[/p][p][/p]
Balance Adjustments
[h3]Arclight[/h3]
  • [p]\[Shockwave] Price 300 → 200[/p]
[p][/p][h3]Phantom Ray[/h3]
  • [p]\[Ground Targeting] Price 200 → 100[/p]
[p][/p][h3]Fang[/h3]
  • [p]\[Grenade Launcher] Price 200 → 150[/p]
[p][/p][h3]Steel Ball[/h3]
  • [p]\[Kinetic Charge] Price 200 → 150[/p]
[p][/p][h3]Rhino[/h3]
  • [p]\[Combat Evolvement] HP gain per second reduced from 3% to 2.5%, ATK gain per second increased from 3% to 4.5% during battle[/p]
Developer's Note: The adjusted Combat Evolution Rhino will be more vulnerable to counters, while being more efficient at eliminating high-HP enemies.
[p][/p][h3]Void Eye[/h3]
  • [p]\[Aerial Mode] Range -10 → Range -15[/p]
Developer's Note: For a flying unit, the stats of Void Eye like HP and range are slightly too high, so it is necessary to further reduce the range for balance.
[p][/p][h3]Ground Fire[/h3]
  • [p]Fire Damage: 290 → 270[/p]
Developer's Note: Since we had more options to counter light units compare to before, we can now rely less on ground fire to combat mass group of units.
[p][/p]
Performance Optimization
  • [p]Reduced the performance overhead of Magnetic Barriers.[/p]
  • [p]Reduced the performance overhead of some interfaces.[/p]
[p][/p]
Unit Tags
  • [p]Added new tag: \[Missile Interception][/p]
[p][/p]
Bugfixes
  • [p]Fixed the issue where fewer than three 200-Supply units appeared in Starter Packs.[/p]
  • [p]Fixed the issue where fewer than three 100-Supply units appeared in Starter Packs.[/p]
  • [p]Fixed several issues related to Dimensional Rift.[/p]
  • [p]Fixed several issues related to skins.[/p]
  • [p]Fixed some translation errors.[/p]
[p][/p]
Feedback & Bug Reports
[p]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.[/p][p][/p][p]Mechabellum Discord:[/p][p]https://discord.gg/mechabellum[/p][p]Mechabellum Reddit:[/p][p]https://www.reddit.com/r/Mechabellum/[/p][p]Mechabellum Steam Discussions:[/p][p]https://steamcommunity.com/app/669330/discussions/[/p][p][/p][p]
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Update 1.9.0.1

[p][/p][h3]Rift Mode Improvements[/h3]
  • [p]You can now filter for matches of Rift Mode in the lobby[/p]
[p][/p]
  • [p]Now you can configure Tech pages separately for the Rift Mode[/p]
[p][/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed the issue where the co-op survival mode could not be properly launched.[/p]
  • [p]Fixed multiple display issues.[/p]
[p][/p]
Feedback & Bug Reports
[p]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.[/p][p][/p][p]Mechabellum Discord:[/p][p][/p][p]https://discord.gg/mechabellum[/p][p][/p][p]Mechabellum Reddit:[/p][p][/p][p]https://www.reddit.com/r/Mechabellum/[/p][p][/p][p]Mechabellum Steam Discussions:[/p][p][/p][p]https://steamcommunity.com/app/669330/discussions/[/p][p][/p][p]
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Update 1.9.0: Season 6, Dimensional Rift, New Techs and Festivals

[p]Greetings, commanders! The 1.9.0 update has finally arrived. This update includes the long-awaited Season 6, the Dimensional Rift Mode, a large number of new Techs, and Holiday Events. The update will take place at 11:00 UTC (6:00 Eastern Standard Time, 12:00 Central European Time) on Thursday, December 18, 2025. During which the server will undergo approximately 4 hours of maintenance.[/p][p][/p][p]First, let's take a look at the Season 6 preview trailer. [/p][previewyoutube][/previewyoutube][p][/p][p]The following are the detailed contents of Update 1.9:[/p]
New Mode: Dimensional Rift
[p][/p][p]Commanders, a Dimensional Rift has destabilized the local timeline. We are detecting widespread rotating Anomalies altering the battlefield with both familiar and alien new rules. Be prepared to encounter lost weapons from the old wars alongside new technologies from the future in the brand new Rift Mode.[/p][h3]Below are the currently known Dimensional Anomalies:[/h3]
  • [p]\[Dominion Core] - Start with \[Dominion Core]: The unit equipped with \[Dominion Core] gains +50% ATK and +100% HP, and generates 50 Supply at the start of each round. If this unit is destroyed during battle, your entire army is instantly destroyed.[/p]
Developer's Note: In the future, we will consider adding the Dominion Core as an item to the Standard Mode.
  • [p]\[Interference Beacon] - Start with 1 \[Interference Beacon]: Forces selected enemy units to follow a designated path. The affected enemies gain +50% ATK, +100% HP, and +3 Speed for this round.[/p]
  • [p]\[Mechanical Evolution] - Start with the \[Mechanical Evolution]: Evolves a selected friendly unit into a random new unit worth 100 more Supply.[/p]
  • [p]\[Experiment Equipment] - Choose 1 of 4 powerful experimental items each round. These items are unstable and will break after one round.[/p]
Developer's Note: This Anomaly will help test new equipment concepts, some of which may be adjusted and then added to the standard mode eventually.
  • [p]\[Giant Hunt] - Reduces the unlock cost of all Giant and Titan units by 50 and recruitment cost by 50. Grants 50 Supply immediately when destroying an enemy Giant or Titan unit.[/p]
  • [p]\[Count to Three] - Unit unlock, recruitment, and Tech upgrade costs are reduced by 50 Supply. You cannot recruit a unit if you already have 3 squads of that type.[/p]
  • [p]\[Barren Land] - Removes all defensive buildings from the battlefield. In Round 1, the deployment zone is retracted by 2 tiles.[/p]
  • [p]\[Godless] - Fate is in your own hands. Players no longer receive random reinforcement cards, but gain +50 Supply per round and have deployment time reduced to 80 seconds.[/p]
Developer's Note: The Dimensional Rift provides us with an environment to test different new and old gameplay mechanics, and the data from the Rift Mode will also help us better understand player feedback. We have been collecting different player feedback, and we have been looking for a place where we can safely and quickly respond to and test player suggestions within the game. The Rift Mode is exactly such a place. In the future, we will continue to improve the Rift Mode, and at the same time, we will also try to add well-received Rift Mode content back to the standard mode with some modifications.
[p][/p][h3]Currently, there are two ways to experience Dimensional Rift:[/h3]
  • [p]Go to Matchmaking, select the 1v1 or 2v2 Dimensional Rift mode.[/p]
[p][/p]
  • [p]Create a custom room, select 1v1 or 2v2 Dimensional Rift mode, and choose one or more Anomalies from the list.[/p]
[p][/p][p][/p]
Developer's Note: Since the mechanics of the Four-player Brawl mode differ significantly from other modes, it is currently not possible to enable Anomalies in Brawl Mode. In the future, after Anomalies become more tested out, we will try to gradually port some compatible Anomalies into Brawl mode.
[p][/p]
New Techs
[h3]Steel Ball[/h3][p]\[Kinetic Charge]: The Steel Ball gains 1 extra range for every 9m it moves.[/p][p][/p][h3]Rhino[/h3][p]\[Combat Evolvement]: Rhino's HP and ATK increase by 3% per second during battle.[/p][p][/p][h3]Fang[/h3][p]\[Grenade Launcher]: Fangs switch to grenade launchers. Attacks deal splash damage in a 7m radius but cannot target air units.[/p][p][/p][h3]Arclight[/h3][p]\[Shockwave]: Decreases Arclight's Attack Range by 20. Attacks generate a shockwave, dealing 82 damage to enemies within 30m of the target.[/p][p][/p][h3]Phantom Ray[/h3][p]\[Ground Targeting]: Decreases Phantom Ray's ATK by 40%, but increases its Attack Range against ground units by 60.[/p][p][/p][h3]Fortress[/h3][p]\[Solid Shot]: Increases Fortress's Attack Range by 60 and Attack Interval by 0.7s, but decreases splash range by 2.[/p][p][/p][h3]Hound[/h3][p]\[Chamber Compression]: During battle, Hound's ATK increases by 35% per second. This bonus resets after attacking.[/p][p][/p][h3]Wraith[/h3][p]\[Land Cruiser]: Wraith becomes a ground unit. It can no longer attack air targets, but its Attack Range increases by 50, and its attack interval increases by 0.5 seconds.[/p][p][/p][p][/p]
New Wall Variant: Magnetic Barricade
[p][/p][p]Magnetic Barricade is a retracted defensive structure that cannot be targeted or attacked. They activate when enemies approach, continuously slowing nearby enemies, and self-destruct after 5s.[/p]
Developer's Note: Magnetic Barriers are a variant of walls that cannot be targeted by units. In the new season, Magnetic Barriers will alternate with Defensive Walls. In the future, we will continue to adjust the types, attributes, and appearance ratios of buildings based on data and player feedback.
[p][/p][p][/p]
Starter Packs Adjustments
[p]Starter packs now offer at least 3 different types of 100-supply units and 3 different types of 200-supply units.[/p]
Developer's Note: Mechabellum's Starter units lineup is now twice the size of its Early Access version, which made offering players more options possible.
[p][/p][p][/p]
Balance Adjustments
[h3]Fire Badger[/h3]
  • [p]ATK 23 → 24( +5%)[/p]
  • [p]\[Napalm]: Duration 12s → 8s, Range 15 → 12, Price 200 → 300[/p]
[p][/p][h3]Void Eyes[/h3]
  • [p]Attack Interval 3.2s → 3.3s[/p]
Developer's Note: Currently, it is still too difficult to predict the impact that all the new Techs introduced in Update 1.9 will have on game balance. Therefore, we have only made minor adjustments to the overly prominent Fire Badger and Void Eye, and we are very likely to roll out multiple patches in the coming weeks to tweak the balance.
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New Unit Unlock Interface & Filter Tags
[p]New Unit Unlock Interface & Filter Tags added for easier unit searching. Now you can find the units you need more easily.[/p][p][/p][p][/p]
Highlighting Top Damage Dealer
[p]Now the system will highlight the top 3 damage dealers of the current round, and players can use the button in the upper right corner to turn this feature on and off.[/p][p][/p][p][/p]
Festivals
[p]The Holiday Season is here! Mechabellum now also has its own festivals: the Snowfall Festival and the Skyfire Festival. During both festivals, players have a chance to receive random Festival Rewards just by playing the game, including unit skins, avatars, avatar frames, and emotes, etc.[/p][p][/p]
Developer's Note: Don't worry if you weren't able to get certain cosmetic items during the holiday period. We will provide alternative ways to obtain these cosmetic items after some time.
[p][/p][p][/p][h3]The Snowfall Festival (Dec. 19th - Jan. 4th)[/h3][p]Snowfall Festival Rewards:[/p][p][/p][p][/p][p]Snowfall Festival Maps[/p][p]We’ve added some small festival decorations to the maps, and some artificial snowfall has also been arranged.[/p][p][/p][p]New Paid Skin[/p][p]The Snowfall Festival Vulcan skin will be available for purchase in the in-game store on December 18, 2025.[/p][p][/p][p][/p][h3]The Skyfire Festival (Feb. 13th - Feb. 26th)[/h3][p]Skyfire Festival rewards and themed maps will be released in February. Here is a peek at one of the reward skins:[/p][p][/p]
New Season Rewards
[p]Mechabellum Season 6 will start on December 18, 2025 and end on March 12, 2026. Season 6 features a host of brand-new Season Rewards: avatars, avatar frames, emoticons, emotes and unit skins. The seasonal rewards also include some Snowfall and Skyfire Festival-themed cosmetics.[/p][p][/p][h3]New Skins[/h3][p][/p][h3]New Avatars[/h3][p][/p][p][/p][h3]New Avatar Frames[/h3][p][/p][p][/p][h3]New Emotes & Emoticons[/h3][p][/p][h3]New Medals[/h3][p][/p][p][/p][p][/p]
Reward Code Feature
[p]During the festivals, we will also distribute reward codes through various channels. The first festival reward code for Snowfall Festival is: LetsGo[/p][p]Here's how to claim rewards using a reward code:[/p]
  1. [p]After launching the game, click the menu icon in the upper-right corner to open the Menu interface.[/p]
  2. [p]Click the Reward Code button in the pop-up menu.[/p]
  3. [p]Enter your Reward Code in the input field of the pop-up.[/p]
  4. [p]Click "CONFIRM" to claim rewards.[/p]
[p][/p][p][/p]
Wrapping Up
[p]That’s all for the highlights of the Update 1.9.0 and Season 6! See you on the battlefield, Commanders![/p][p][/p]
Feedback & Bug Reports
[p]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.[/p][p][/p][p]Mechabellum Discord:[/p][p]https://discord.gg/mechabellum[/p][p]Mechabellum Reddit:[/p][p]https://www.reddit.com/r/Mechabellum/[/p][p]Mechabellum Steam Discussions:[/p][p]https://steamcommunity.com/app/669330/discussions/[/p][p][/p]

Update 1.8.2.2

[p]Greetings Commanders, Season 6 will be released on the Live Server on December 18th. Don't forget to claim your Season 5 rewards before they expire! Meanwhile, in preparation for the new content coming in Season 6, we need to make some minor balance adjustments today.[/p][p][/p][p][/p]
Balance Adjustments
[h3]Void Eye[/h3]
  • [p]HP 1569 → 1522 (-3%)[/p]
  • [p]ATK 997 → 947 (-5%)[/p]
Developer's Note: After multiple buffs, Void Eye has become quite strong in higher MMR ranges. We now need to slightly nerf it to bring its power closer to that of the Marksman.
[p][/p][h3]Fire Badger[/h3]
  • [p]ATK 24 → 23 (-4%)[/p]
  • [p]\[Napalm] HP modifier -20% → -30%[/p]
Developer's Note: Fire badger's win rate is bit higher than average, and its pick rate is  pretty high. Therefore, we need to slightly nerf it to bring its power closer to other 200 supplies units.
[p][/p][h3]Phoenix[/h3]
  • [p]HP 1420 → 1491 (+5%)[/p]
  • [p]ATK 3066 → 3219 (+5%)[/p]
Developer's Note: The enhanced Phoenix can now counter high-HP units more effectively.
[p][/p][h3]Vulcan[/h3]
  • [p]HP 33566 → 32559 (-3%)[/p]
Developer's Note: Since the fire movement speed was increased, Vulcan has been performing better compared to other giants. And one of Vulcan's best partners, Phoenix, received a buff in this patch, so a slight nerf to Vulcan is needed.
[p][/p][p][/p]
Bugfixes
  • [p]Fixed an issue where spectators could use Battlefield Powers.[/p]
  • [p]Fixed a problem where the AI fails to deploy correctly when its starter packs include Fire Badger. They have learned how to use Fire Badger now.[/p]
  • [p]Fixed some UI display issues.[/p]
[p][/p][p][/p]
Feedback & Bug Reports
[p]That's all for this update. Feel free to submit feedback, suggestions, or report bugs for this patch via the following channels.[/p][p][/p][p]Mechabellum Discord:[/p][p]https://discord.gg/mechabellum[/p][p]Mechabellum Reddit: [/p][p]https://www.reddit.com/r/Mechabellum/[/p][p]Mechabellum Steam Discussions:[/p][p]https://steamcommunity.com/app/669330/discussions/[/p][p][/p][p]
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