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Fix of critical bugs in Beta-5 (Cut Version)



Hello once again! The Beta-5 update fixes the critical bugs that lead to the inability to complete the game under certain conditions. Don't expect any revelations. Also, we took into account the feedback of our players and reduced the number of laps in Death Run required for their respective achievements, (and increased the Death Run difficulty) as well as the number of completed levels required for the Random Run achievements.

Change list:
  • Fixed a bug that caused the game to freeze while in Personal Hell with classic (or RPG) controls.
  • Fixed the game crashing when trying to get into the unreachable area with classic (or RPG) controls.
  • Added some debugging console commands: 'notarget', 'kill all', 'deathrun add'
  • Fixed player movement freezing when you load the save file
  • 'lanterns' command activates Lanterns in Arcade mode
  • Fixed jitter of the text when opening the pause menu during movement of the dynamic camera
  • Fixed jitter of the text “Press to save” during movement of the dynamic camera


Changes in Death Run:
  • Starting from the 1st lap monsters become stronger by the formula [DMG] and more enduring by the formula [HP]
  • Starting from the 2nd lap the player can no longer load or exit to the main menu with the appearance of Lanterns
  • Starting from the 4th lap the game has no Autosave and the player can only save once on each level.
  • Starting from the 6th lap the teleportation spell becomes one-time use and is spent depending on the selected modifier.
  • Starting from the 8th lap the player cannot open the menu or load while in Personal Hell or during slime stun.
  • Starting from the 10th lap, all Death Run saves are deleted upon the player's final death.


From now on, we are changing the way the numbering of the beta-versions works. Previously, we numbered every major update, and then numbered the version of the update. “Beta-2 (Cut version 2)” for example. To simplify the numbering and understanding which version the player has, we will mark each update, even the smallest ones, with a new number as it was in the days of the Alpha-versions.

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