Optimization in Beta-2 (Cut version 2)!
It weren’t several days since the Beta-2 (Cut version) update, and we are releasing new “Cut version 2”. It is because we already implemented new features, while players have found new bugs, that we had to fix as soon as possible. So, what’s new?
In this update we reworked the personal hell, making it simpler for new players and more interesting for experienced. While it became simpler, it also became more interesting, because now the game will be punishing you for your deaths instead of just throwing couple clots of darkness again and again. And now it will be possible to hit the darkness back!
And the most important that have been changed in this update is the save system. It was optimized to work more stable in the arcade mode as well as in story mode. The old system wasn’t perfect. If there were too many enemies on the level, the game would load slowly and freeze for some time on saving. But now we are saving game in binary files, which allows us to load them many times faster even the fattest saves, even if there are 8000 enemies. Besides it allows us prevent players from changing the saves to get achievements or any different benefit.
Keep in mind that old saves will not work anymore!
That’s it for today’s small update. Thanks for helping us make our game better by finding the mistakes that are needed to be fixed!
We apologize to all patrons, who still doesn’t see themselves in credits. I always forget to update the list. But don’t worry, your names will definitely appear there, we are thankful to every single one of you!
Our Discord server:
https://discord.gg/UzZsuYK
You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:

- New optimized save system
- Minor fixes in arcade mode
- Some sounds have been changed
- Darkness generation conditions in personal hell have been changed
- Changed, how Darkness interacts with player in personal hell
- Game code have been optimized
- Unused resources have been removed in order to decrease the size of the game on hard drive
In this update we reworked the personal hell, making it simpler for new players and more interesting for experienced. While it became simpler, it also became more interesting, because now the game will be punishing you for your deaths instead of just throwing couple clots of darkness again and again. And now it will be possible to hit the darkness back!
And the most important that have been changed in this update is the save system. It was optimized to work more stable in the arcade mode as well as in story mode. The old system wasn’t perfect. If there were too many enemies on the level, the game would load slowly and freeze for some time on saving. But now we are saving game in binary files, which allows us to load them many times faster even the fattest saves, even if there are 8000 enemies. Besides it allows us prevent players from changing the saves to get achievements or any different benefit.
Keep in mind that old saves will not work anymore!
That’s it for today’s small update. Thanks for helping us make our game better by finding the mistakes that are needed to be fixed!
We apologize to all patrons, who still doesn’t see themselves in credits. I always forget to update the list. But don’t worry, your names will definitely appear there, we are thankful to every single one of you!
Our Discord server:
https://discord.gg/UzZsuYK
You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:
