What's changed in Beta 1 (Cut version 2).

Hello to everyone who's still waiting for D'LIRIUM to get out of an early access phase! While we're writing a scenario for The Golden Rogue, we don't want to ignore those who are following the original game. Yesterday, we've released a small update, in which we have fixed the most of the bugs and also reworked two monsters. Here's a list of all changes:
- Fixed a bug causing the music during the usage of Sorcery spell play over the level music;
- Fixed a bug causing an inventory not to appear in the abstract HUD;
- The weapon now switches to the different one if you attempt to shoot with no ammo;
- Fixed a bug that allowed to see the outlines of the level during the dynamic camera mode;
- Fixed a bug causing an injury effects to happen after loading the save file;
- The character icon in the classic HUD now shows their physical HP;
- The Wraiths now slow the character on hit, the effect can stack;
- The flying Wraiths now shoot the ice splinter that deal the physical damage and slow the character;
- Wraiths and flying Wraiths can now be configured via sOptions;
- Changes some sound effects of Wraiths and flying Wraiths;
- Added a sound effect of opening and closing the map;
- Shaft no longer becomes the selected weapon upon picking it up;
- Reduced the amount of monsters on the first level;
- Fixed hitboxes of several objects;
- Fixed a few visual glitches;
- Fixed a bug that allowed to set off the trigger in the cathedral via the teleport spell;
So, those are the changes in our small update. In the future we'll release more updates for Beta-1, in which we'll fix even more of the bugs and add some new features!
Thanks to all of you who support us on Patreon, you make it possible for us to develop two projects at the same time, making them better and more interesting day by day! And thanks to all of our players for your reviews and comments, we read each of those!
Our Discord server:
https://discord.gg/UzZsuYK
You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:
