From Beta-12 and accidentally to Beta-13
We know we promised we would finish updating D'LIRIUM and switch to The Golden Rogue. But as it turned out, we found more and more flaws that needed to be fixed. We just decided to make the game better!
The players who followed our Discord server knew we had a vacation in November. However, this did not prevent us to release a new Beta-12, which is a lot of fixes and innovations. However, by fixing Beta-12 bugs throughout the four updates, we've added too much new stuff. So instead of Beta-12.5, which we originally wanted to dedicate this announcement, we will dedicate it to Beta-13.
Before we talk about the important innovations, we will list all the changes that have been made to the game since Beta-12.
Beta-12
Beta-12.1
Beta-12.2
Beta-12.3
Beta-12.4
Beta-13
Beta-13.1
Beta-13.2
Beta-13.3
Beta-13.4
A huge amount of change, isn't it? We want to highlight three new features: removed skips, sacrifices and a new monster.
With removed skips everything is clear, players will now have to explore levels, players will no longer be able to miss important scenes for the plot. This will help lengthen gameplay and avoid misunderstandings for new players who often skipped plot inserts, even if these inserts are now minor.
Sacrifices, this is a new mechanic that will make the map useful, because now the player will be able to sacrifice part of their health to see the location of keys, doors and secrets on the map. The player will not get everything at once, so he will have to sacrifice again to see a more complete map. The player will have a reason not only to save the souls of killed monsters, but also to destroy them in order to replenish their health.
And a sweet surprise – a new monster! We won’t tell you anything about it, but he will surprise you and make you be afraid of meeting him!
We hope that this time the game is ready for sure and nothing else will have to be fixed. By the way, you've probably already noticed our new update numbering. We decided not to number each update with a new number, but to highlight the minor ones. However, it does not matter.
Thank you to everyone who supports us on Patreon for your patience! Soon, you will receive a lot of news and publications, in particular, for The Golden Rogue!
Enjoy your game and thank you for your feedback! It is thanks to you that D'LIRIUM has become by 2020 what it is now! Happy New Year Eve guys!
Our Discord server:
https://discord.gg/UzZsuYK
You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:
The players who followed our Discord server knew we had a vacation in November. However, this did not prevent us to release a new Beta-12, which is a lot of fixes and innovations. However, by fixing Beta-12 bugs throughout the four updates, we've added too much new stuff. So instead of Beta-12.5, which we originally wanted to dedicate this announcement, we will dedicate it to Beta-13.
Before we talk about the important innovations, we will list all the changes that have been made to the game since Beta-12.
Beta-12
- Fixed display of details in Developer mode
- Fixed Shaft training display
- The passage to the Steam engine is now a secret area
- Cave level is now impossible to skip
- Fixed white screen at the end
- Fixed change of weapons by using mouse wheel and key
- Fixed conveyor killing monsters against walls
- Teleportation ball now opens doors that were previously sealed with a lock
- The hole in the wall made by a shaft spell on "Steam Machine" level now remains still even after loading
- Improved "Pandemonium" map
- Changed map item location on "Pandemonium" level
- Slight map design changes
- "Graveyard" map now has "Steam Machine" level entrance marking
- Added sacrifices
- Enemy projectiles can no longer hit the player during teleportation
- Player can not save in the void anymore
- Fixed Chinese translations
Beta-12.1
- Fixed crash when opening map at the initial levels
- Critical errors related to user levels have been fixed
- Fixed crash in the introduction when using the "kill" command
- The "industrial" level is now impossible to skip
- Updated Chinese translation
- Updated Polish translation
- Updated Hungarian translation
- Minor edits at “Introduction B”, “Final B”, “Industrial Zone”, and “Graveyard” levels
Beta-12.2
- Teleportation ball now opens any doors
- The music in “Default Run" mode now attached to levels
Beta-12.3
- Fixed map rendering during sacrifices
Beta-12.4
- Fixed Chinese localization
Beta-13
- The inspector now works more precisely.
- Reduced the amount of health required for the sacrifice
- Added a new monster
- Fixed incorrect throwing the monsters from walls
- Fixed Ada sprite in maniac state
- Small changes in the levels of "Pandemonium" and "Industrial zone”
- Nightmares and Howlings now more accurately throw slime at the player
- Fixed camera in the test room
- Fixed incorrect work of the shaft when hitting the wall
Beta-13.1
- Fixed critical errors related to user levels
Beta-13.2
- Fixed Howlings and Nightmares aiming problems
Beta-13.3
- Fixed game crash when trying to load a custom map with broken objects
- Fixed 'obj_light' objects visibility in custom maps
- Developer mode now shows all 'obj_light' lamps
- Reworked setting parameters for objects on custom levels
Beta-13.4
- Fixed setting parameters for objects on custom levels
A huge amount of change, isn't it? We want to highlight three new features: removed skips, sacrifices and a new monster.
With removed skips everything is clear, players will now have to explore levels, players will no longer be able to miss important scenes for the plot. This will help lengthen gameplay and avoid misunderstandings for new players who often skipped plot inserts, even if these inserts are now minor.
Sacrifices, this is a new mechanic that will make the map useful, because now the player will be able to sacrifice part of their health to see the location of keys, doors and secrets on the map. The player will not get everything at once, so he will have to sacrifice again to see a more complete map. The player will have a reason not only to save the souls of killed monsters, but also to destroy them in order to replenish their health.
And a sweet surprise – a new monster! We won’t tell you anything about it, but he will surprise you and make you be afraid of meeting him!
We hope that this time the game is ready for sure and nothing else will have to be fixed. By the way, you've probably already noticed our new update numbering. We decided not to number each update with a new number, but to highlight the minor ones. However, it does not matter.
Thank you to everyone who supports us on Patreon for your patience! Soon, you will receive a lot of news and publications, in particular, for The Golden Rogue!
Enjoy your game and thank you for your feedback! It is thanks to you that D'LIRIUM has become by 2020 what it is now! Happy New Year Eve guys!
Our Discord server:
https://discord.gg/UzZsuYK
You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:
