You have been tricked again!
It has been a very, very long time since the last news were published. We promised each time that here it is - the final update, and there will be no more. Well. We have tricked you again! And myself, too. The latest news in the D' community appeared even at the time of Beta-14 release. And since then, the game has developed, taking small steps. Then came Beta-15, and later Beta-16. We wrote about them in our Discord server, but we didn't write about them here. Today we will fix this, because they are about to be released and Beta-17, perhaps the largest update of all!
Let's go through all the versions, starting with Beta-14.4, ending with Beta-16.8. Unfortunately, the list of changes to Beta 14.1, 2 and 3, unfortunately , are missing somewhere.
Beta-14.4
Beta-14.5
Beta-14.6
Beta-14.7
Beta-14.8
Beta-14.9
Beta-14.10
As you can see, Beta-14 was brought to mind and balanced. New updates fixed previous errors until it worked. Then came Beta-15, which stood out with visual improvements, as well as the appearance of a new monster - Nightmarish, which was supposed to surprise everyone.
Beta-15
Beta-15.1
Beta-15.2
Beta-15.3
Starting with version 15.4, we started experimenting and preparing the game to switch to the YYC compiler. Its difference was that the game did not interpret its code in the native language. Instead, the game was initially compiled on it, which gave a significant increase in performance on weak processors. The temporary switch to YYC allowed us to find a huge number of syntax errors in the code, fixing which also improved performance.
Beta-15.4 [Experimental YYC build]
Beta-15.5 [Experimental YYC build]
Beta-16 distinguished by the final transition to the YYC compiler. All errors in the code were fixed, the Czech language was added, as well as fixing everything that did not work in Beta-15.
Beta-16
Beta-16.1
Beta-16.2
Beta-16.3
Beta-16.4
Beta-16.5
Beta-16.6
Beta-16.7
Beta-16.8
As you can see, there are many changes, and all this is happening right now. Now forget all of this. Beta-17 will be the largest update that will expand not only the gameplay, but also the visual part. D' will be changed as far as we can afford it now. But we will tell you more about this later. We promised that Beta-14 will be the last major D' update. We tricked you, again.
Our Discord server:
https://discord.gg/UzZsuYK
You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:

Let's go through all the versions, starting with Beta-14.4, ending with Beta-16.8. Unfortunately, the list of changes to Beta 14.1, 2 and 3, unfortunately , are missing somewhere.
Beta-14.4
- Fixed errors in localization files
Beta-14.5
- Fixed critical error on ‘Industrial’ level
- Reduced amount of boss's HP on ‘Industrial’ level
- Minor changes on ‘Mansion’ level
Beta-14.6
- Fixed illusionary objects
- Fixed camera type switching
- Reworked selected weapon sprite on classic HUD
- Added cursor shaking
Beta-14.7
- Reworked cursor shaking
- Added explosions
Beta-14.8
- Removed Taiwan flag
Beta-14.9
- Fixed something
Beta-14.10
- Fixed revival from personal hell in the non-playable zones after death while teleporting
- Fixed Quad sound
- Fixed inventory rendering
- Fixed Ukrainian localization
- Added sound effects for the Shaft spell while using a Quad rune
As you can see, Beta-14 was brought to mind and balanced. New updates fixed previous errors until it worked. Then came Beta-15, which stood out with visual improvements, as well as the appearance of a new monster - Nightmarish, which was supposed to surprise everyone.
Beta-15
- Reworked "Pandemonium" level last room
- Reworked slime stun effect
- Fixed getting "Steam Machine" achievement in Arcade mode
- Reworked "red screen" effect when player is taking damage
- Reworked damage effect while using a Protection rune
- Added red screen effects when player dies
- Added some debug instruments
- Fixed sacrifices
Beta-15.1
- Fixed new "red screen" effect
- Updated Hungarian localization
Beta-15.2
- The last room in "Pandemonium" has been reworked again
Beta-15.3
- Reworked all blood effects on the screen
- Blood effects on the screen now do not disappear after the player's death
Starting with version 15.4, we started experimenting and preparing the game to switch to the YYC compiler. Its difference was that the game did not interpret its code in the native language. Instead, the game was initially compiled on it, which gave a significant increase in performance on weak processors. The temporary switch to YYC allowed us to find a huge number of syntax errors in the code, fixing which also improved performance.
Beta-15.4 [Experimental YYC build]
- Fixed a bug that caused the screen to turn red at the end of the game
- Fixed syntax errors in the game code
- Fixed issues with rendering some textures
- Fixed audio issues
- Fixed illusionary objects
- Fixed monster death animations
- Used YYC compiler instead of VM interpreter
Beta-15.5 [Experimental YYC build]
- Fixed a room with a boss on the "industrial" level
- Added tools for debugging scripted scenes
- Fixed syntax errors in the code
Beta-16 distinguished by the final transition to the YYC compiler. All errors in the code were fixed, the Czech language was added, as well as fixing everything that did not work in Beta-15.
Beta-16
- Final transition to YYC compiler
- Fixed "red screen" effect when a player dies in the abyss
- Added camera twitching when a player dies in the abyss
- Fixed more syntax errors
- A gas stove during an explosion no longer kills the player if they have enough health
- Damage, radius and number of fragments from explosions can now be adjusted in soptions
- The amount of fragments during the explosion is now linked to soptions
- Fixed drawer animations
- Fixed a bug that caused the cursor to shake even after exiting the panic state
- Added Czech language
- Updated titles
- Optimized localization initialization system
Beta-16.1
- Fixed Czech localization
Beta-16.2
- When using the “void ball” modifier, there is no more delay
- Added a sound effect when trying to open the map without having it
- Items no longer disappear during Sorcery
Beta-16.3
- Fixed player getting into personal hell when physically dying
- Fixed dialogue with Abel's back in a good ending
Beta-16.4
- Fixed errors in the "Help" menu
- Reworked scripts at the "crystal cave" level"
- Fixed the disappearance of light bulbs on the "mansion" level after loading the save
Beta-16.5
- Fixed Hungarian localization
- Added a frame in windowed mode
- Changed the sound of scrolling through dialogs
- Changed the "disabled" font
Beta-16.6
- Fixed the health of monsters in "Random Run"
- Reworked the 'monsterHP' parameter on custom levels
- Reduced the required distance to get the achievements "Sharpshooter" and "Eagle eye"
- Monster's health is now displayed in debug mode
- Fixed nullification of Sorcery after scripted scenes
Beta-16.7
- Fixed the "Cave" level map
- Fixed the music in "Cave" level
Beta-16.8
- Fixed the sound of a Nightmare appearing
- Fixed the language selection button
As you can see, there are many changes, and all this is happening right now. Now forget all of this. Beta-17 will be the largest update that will expand not only the gameplay, but also the visual part. D' will be changed as far as we can afford it now. But we will tell you more about this later. We promised that Beta-14 will be the last major D' update. We tricked you, again.
Our Discord server:
https://discord.gg/UzZsuYK
You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:
