Everyone can take part in the development of D'LIRIUM and The Golden Rogue!

Today's announcement is going to be more of a tutorial than an announcement. Due to my departure, the development of D'LIRIUM and The Golden Rogue is getting put on hold for the duration of three months. Moreover, our team is not doing so good and we defenitely could use a helping hand. In order to keep the project moving forward, we have decided to ask our community if they'd like to help. Now, anyone can participate!
As you can see, this isn't as much of an announcement as it is a tutorial on how to create levels and characters. No, nobody is going to have to programm, those who'd like to participate need to stick to draing the textures. And that's what we're going to address below.
The creation of tiles.
The tiles need to match the grid of 32x32 cell size (player's size) and 16x16 (for the smaller things), the first cell should be empty, the others are to be used for the level creation.

The creation of levels.
Nothing too difficult: the main thing is to stick to the grid of 32x32 cell size (player's size). The levels can be anything from hellish to urban. I'll be chosing which ones will end up in Rogue or in the original game. The hellish levels are especially needed.

The creation of a monster or a regular enemy.
The size is still 32x32. The animations required are: the walking animation (4 frames for each of 4 directions), the attack for 2 directions (8 frames), there may be several attacks, a regular and violent death animation, when the character gets torn apart (8 frames each)
The creation of NPC.
You may add your OC in the game. The drawing should stick to the requirements of enemies, but the walking animation alone should be enough. But if you desire for your NPC to be killable...

You may upload your work into Google Drive and post your works in comments below with the description.
Also you can upload your works in our Discord server: https://discord.gg/UzZsuYK
So, that's how it is. We'll import the chosen levels and NPC ourselves, using your sprites and tiles. I hope it'll be an interesting experience for both you and ourselves! Any participant, whose work will be chosen for the game, will get the beta-test key and a well-deserved place in the credits.