1. D'LIRIUM
  2. News
  3. v1.0.2 Patch

v1.0.2 Patch

  • Fixed wrong invisible wall placement on industrial level
  • Fixed (?) incorrect behaviour of "e_sound_fadeup" and "e_sound_fadedown" parameters
  • Fixed audio noise appearing at level start
  • Added "e_disable_flashlight" parameter for sequencer entity
  • Added light flickering on cathedral level
  • Added Entity Console
  • Flashlight now will turn off during some dialogues
  • Minor changes on intro level