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D'LIRIUM News

The game is finally released!

After 6 years of project development in Early Access, no more Alpha, Beta, Gamma, Delta versions – the game is leaving Early Access and can be considered a completed product. While not everything we wanted to implement is in, we will be able to do so in our future projects. Version 1.0 serves as a solid foundation for the development of our upcoming projects.

We won't abandon D' support after release, enthusiasts will continue to work on the mapping direction, and I will release occasional patches to fix bugs. However, I am stepping away from significant, large-scale development of this specific game – it's done.

We won't bore you with the traditional rundown of major new features – we're feeling lazy. So, here's a list of changes. It doesn't cover everything, but it should be more than enough. Or better yet, just play the game – did we put in all that effort for nothing?

  • Fixed Phantoms created by Losts not being deleted
  • Fixed saving the game while player is dead
  • Fixed ability to load the game during Lanterns encounter after 2'nd DeathRun lap
  • Fixed error with overflowing save file
  • Fixed bug with 3D monster sounds emitter
  • Fixed game freezes with the player being stuck in walls
  • Fixed bug with teleporting on maps without game zones set up
  • Fixed interact actions
  • Fixed shadow dropping from Interact and Decor entities
  • Fixed image depth on piano and piano chair
  • Fixed error with player not being able to pass through stairs with noclip on
  • Fixed key names in observer
  • Fixed candles
  • Fixed bugs with Sequencer entity
  • Fixed bug with Randomizer entity not saving its target
  • Fixed shadows
  • Fixed "Clueless gamer" achiviement triggered in starting cutscene
  • Fixed deleted doors sometimes deleting other objects
  • Fixed killing Nightmarish with wrench achievement
  • Fixed monster doing pain and death sounds at the same time
  • Fixed teleporter with modifiers
  • Fixed entities above and below GUI
  • Fixed timers "e_delay" and "e_refresh" on programming entity not being saved
  • Fixed text writing issues
  • Fixed teleportation ball being stuck in corners
  • Fixed bug on music not being changed on end of sorcery
  • Fixed death sound in personal hell
  • Fixed player pain sounds from the spikes
  • Fixed standart HUD not showing Manic state
  • Fixed Nigthmarish not appearing in arcade runs
  • Fixed "Breakable" entity
  • Fixed player clipping into doors
  • Fixed game crash on custom maps caused by tile wipe
  • Fixed bug on "Chicken" difficulty being able to teleport out of game zone
  • Fixed crash from not attaching "Light" entity to other entities
  • Fixed bug with entities having "e_destroy_self" flag not activating target
  • Fixed crash on player on launching on maps with no player zone
  • Fixed Shaft crashing on colliding with some entities
  • Fixed visual bugs on maps
  • Fixed red tint on screen not appearing without GUI
  • Fixed entities opacity on map change with GUI off
  • Reworked timers on entities
  • Reworked and optimized HUD
  • Fixed and reworked all decorative objects
  • Reworked item pickup system and item count on levels
  • Changed drop rate on knitting needles from crates
  • Changed mapchange zone to the "Steam Machines" level
  • Changed Constant entity
  • Changed Nightmare behavior on "industrial zone"
  • Reworked secret area on "steam machines"
  • Changes on hitting wood planks
  • Reworked torches
  • Reworked custom maps logo code
  • Reworked icons and added ability to attach them to entities
  • Changed entities on "pandemoneum" level
  • Changed requirements for panic mode
  • Changed save system
  • Changed help menu
  • Reworked Inspector
  • Reworked command menu
  • Reworked 3D imitation on pickups
  • Added commands "ignore errors" and "ignoreerrs" for entering such mode
  • Reworked Sound и Sound 3D entities
  • Added Multidestroyer, Multiprogrammer, Log, Active Type, Prefaber entities
  • All entities can now activate other entities
  • Added parametr e_draw_priority for all entities and making them usable as GUI
  • Added parameter e_move_cam = !Player for Sequencer entity
  • Added parameter e_jump_cam_smooth for Sequencer entity
  • Added customizable Keys and Locks
  • Added classical cheat codes (and also commands for level creation)
  • Added complex commands with arguements
  • Added second type of sort for Grabber and Movement entities
  • Added recursion activation for entities
  • Added customizable protection from infinite recursions
  • Added commands for saving and modifying levels
  • Added "debug" command
  • Added new cutscene on levelchanges
  • Added new monster "Exhausted"
  • Added parameter "e_collied_only_ranged" for some entities
  • Added uwu
  • Added HD version on standart HUD
  • Added parameters "e_sound_fadeup" and "e_sound_fadedown" for sound entities
  • Added parameters "e_sound_type" for Sound 3D entity
  • Added Norwegian localization
  • Added new icons for interactions and e_usetype parameter for entities
  • Added visual indicator on player toxication
  • Removed lag on loading standart textures
  • Step sounds are now louder
  • Increased list
  • Increased vision rune duration from 30s to 90s
  • Increased duration of quad and protection runes from 30s to 45s
  • Removed Nightmarish in industrial zone level in the story mode
  • Removed keys and locked doors in arcade mode first level
  • Healthbar is no longer shown in story-mode and changed to cheat command "force healthbars"
  • Deleted classic camera
  • Teleport particles are no longer changing colors from player
  • You now need to confirm deletion of your savefile
  • Debug mode now shows if error ignoring mode is enabled
  • Keys now drop shadows
  • All entities optimized
  • Optimized Phantoms and Losts
  • Level transition animations are now supporting widescreen mode
  • NPC's now show their health if said option is enabled in settings
  • Updated documentation for mapping
  • You can use any resolution of the logo on player custom levels
  • Corpses, gibs and decals are no longer float above pits
  • Keys and items are picked up by pressing button


On behalf of the entire B52 community, I congratulate everyone on the completion of development. See you in our future projects!

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You can support the development of D'LIRIUM and other projects on our Patreon page:

(Not anymore) Looking for German and Polish translators

We've done a huge amount of work to improve the performance and feel of the game. Now D'LIRIUM is nearing its release from Early Access. At this point, the game is almost ready, we just need to do some polishing. We will give more details about Beta-20 or 1.0 after release.

But most of all we are now in need of translators into German and Polish. We have updated and added text that now needs translation. We don't have anything to pay, however, we will give access to an early version of Beta-20 / 1.0 and add your name to the credits. We will not be able to release the game until it is translated and tested. You can contact us on our Discord server.

[UPD:] We find the translators, thank you very much for help!

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You can support the development of D'LIRIUM and other projects on our Patreon page:

Beta-19.30

  • Fixed Dismas sprite positioning in the organ room
  • Custom level loader now reports incorrect object types
  • Fixed game crash when receiving UGC item with "unlisted" visibility in UGC list
  • Fixed game crash caused by creating a plasma projectile with Entity Spawner
  • Added ability to specify the "unlisted" visibility for created UGC items.
  • Changed names of UGC visibility parameters according to Steam Workshop

Beta-19.29

  • Slightly reworked command menu
  • Fixed bug that a monster removed with the entity "Destroyer" will not be removed from level kills goal
  • Fixed misprint in one of console commands
  • Fixed inability to program flight speed of object "obj_SlimeNightmare"
  • Fixed bug that caused the map usage hint to appear when the map was picked up again after loading the game
  • Fixed incorrect operation of modes 5, 6, 7 and 8 of "e_compare_type" for the Entity Comparator
  • Fixed a bug that caused a spent key in the cathedral to remain in inventory until the next level
  • Fixed Dismas's kill info reset after killing Claudia
  • Optimized gibs
  • Teleportation balls and fireballs can now be created with the Entity Spawner without errors
  • Added Entity Multidestroyer

Beta-19.28

  • Fixed collecting the Mass rune not counting in the level stats
  • Fixed a bug that caused the snowman's head to be blown off multiple times by an explosion
  • Fixed incorrect ending selection after killing your friends with the "kill all" command
  • Fixed incorrect counting of monsters in pandemonium in story mode
  • Fixed a but that caused killed with the "kill all" command monsters not to be counted in the level stats