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D'LIRIUM News

v1.0.6 Patch

  • Fixed a bug where finding a secret reduced the number of secret goals.
  • Fixed monster healthbars didn't disappear after telefragging monsters.
  • Fixed incorrect depth in some decor objects.
  • Fixed game crash after typing name of non-existent object asset in "e_sort_type" parameter.
  • Fixed game crash due to non-existent particle system when closing the game.
  • Fixed and optimized save file preview display.
  • Fixed some objects could activate their targets after level end.
  • Fixed and improved gas.
  • Fixed Ukrainian and Spanish localizations.
  • Fixed ability to place more than one player on custom map.
  • Optimized material debuggibg.
  • Improved developer mode.
  • Improved game's working with its audio engine.
  • Lamps on "steammachine" level are destroyable now.
  • Increased size of black frame outside the game window border.

v1.0.5 Patch

  • Fixed missing Wandering dying sprite
  • Fixed incorrect level stats and goals counting
  • Fixed ability to load the game using "load" command while saving
  • Corpses now will be deleted from level afted disappearing in abyss
  • Improved item pickup
  • Added missing zones on mansion level sacrificed map
  • Brass door on industrial level now closes even without picking up a copper key.

v1.0.4 Patch

  • Fixed Entity Secret on pandemonium level
  • Fixed bug that didn't keep inventory after broken save file level restart
  • Fixed and optimized "e_allowtele" and "e_allowplayer" parameters for triggers
  • Fixed "Secret Found" message appearing after loading on pandemonium level
  • Fixed mapping documentation

v1.0.3 Patch

  • Fixed items bounces from walls while player standing close to walls
  • Fixed wrong door interaction icon on cathedral level
  • Fixed ability to drag items with "e_allowplayer" parameter set to "true"
  • Fixed player didn't abort teleportation during the sequence or game saving
  • Fixed missing ambient coolusion on crystal cave level end
  • Fixed mistprint in Ukrainian localization
  • Added "e_allowplayer" for secret and autosave triggers
  • Added Entity Secret
  • Slightly changed some items placement on graveyard level
  • Re-worked megahealth secret earning on pandemonium level
  • Changed color of Entity Trigger

v1.0.2 Patch

  • Fixed wrong invisible wall placement on industrial level
  • Fixed (?) incorrect behaviour of "e_sound_fadeup" and "e_sound_fadedown" parameters
  • Fixed audio noise appearing at level start
  • Added "e_disable_flashlight" parameter for sequencer entity
  • Added light flickering on cathedral level
  • Added Entity Console
  • Flashlight now will turn off during some dialogues
  • Minor changes on intro level