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D'LIRIUM News

The Golden Rogue page is now on Steam Store!



It's barely been a day since the previous news, yet the page of The Golden Rogue is already on Steam! The game itself isn't ready yet, and we still can't name the exact release date. But we assure you that the development is taking the big steps and if everything goes according to plan, then it'll be finished really soon!

The game can already be added to the wishlist. The community center is also available. From now on, all of the news regarding the development of The Golden Rogue will be posted there. We're eagerly awaiting your comments and your topics in the discussion section. Thank you for staying with us!

The link to the game page:
https://store.steampowered.com/app/860150/DLIRIUM_The_Golden_Rogue
The link to the community center:
https://steamcommunity.com/app/860150

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:

The Golden Rogue debut gameplay trailer.

Finally, here's time to show you all our new game. Here's a first gameplay trailer of The Golden Rogue - a prequel of D'LIRIUM. Actually, this trailer was made hastily, but it's enough to show you, how things are working here. We're withheld some features in this trailer, and you will get a lot of new experience by playing. But anyway, the game’s design is more than clear. The Golden Rogue page will appear soon in the Steam store and every interested player can add this game to the wishlist. Thanks to everyone who supports us! So, here's the trailer:

https://youtu.be/tUq09daCdfM

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:

One year on Steam!



Today is a special day for D'LIRIUM! This is the day when D'LIRIUM has been released in the Steam Early Access.


We've met a lot of people since then. Some of them have fallen in love with our game, some just played and forgot about it, and some have become the true fans!

During the year of being in Steam, the game has changed quite a bit and keeps changing. Once a primitive 2D-shooter, it has gained the new ideas, new features and a whole community! To honour this day, we have compiled and uploaded all of the most important builds that will allow you to see how the game has been changing from the very first build of 2012 to alpha-12, after while D'LIRIUM had been finally moved to Game Maker Studio 2 engine, on which it keeps running to this day!

You can now enter the game's properties on Steam and choose to play any builds in the "Beta-version" section, to compare and check out each of them. We'll be waiting for your comments! D'LIRIUM keeps getting better only thanks to you guys! Thanks you so much!

We would also like to thank each person who supports us on Patreon! Thanks to all of you! Your money is not always spent on drinks!

Patrons:

  • A lovely batfilly
  • Andromir
  • BigBossTrouserSnake
  • Briana Middleton
  • Chenayu
  • CoFFian
  • Danimal Husky
  • Dominik Perenc
  • Equestria Revamped
  • Frikiloga Shu
  • Good Fedora fella
  • Industeral Night
  • KostyA4247
  • Leandro Varisco
  • LuisTowers
  • Lux Tenebris
  • Maksim
  • Night Skies
  • Nimax
  • noname
  • privetkillzs
  • Seth gilles
  • Se?n ? R?ar
  • Skymoon
  • Spectra Sus
  • Sprite
  • Toast
  • Tuwka
  • Uplandnine Worlds
  • Vasiliy Fetisov
  • Zeke S


The development of Beta-1 is on hold again. Why?



We'd like to mention that it's not bad news. There's no need to panic that the project is going through some troubles.

The thing is, we have decided to focus on the expansion we mentioned earlier in our previous posts. That project has intrigued us quite a bit and, in our opinion, it might end up becoming far more diverse and interesting than the original game. After it's release we will return to the development of the game while you are going to be busy diving into the new adventure.

Now that we have explained why we had put our work on hold for now, we're going to tell you what's to be expected from that expansion. It will be called "The Golder Rogue" and it's going to surprise you. The story of the expansion will unfold some time before the events of the D’LIRIUM, and the main characters will be Dismas and Gestas, known by the original game. The expansion will include a lot of new features, but will also become more resource-hungry due to the large levels and some new mechanics. The levels will be really big this time, with a lot of interactive items. Some of them could be just browsed, the others could be used. The game will have the new enemies and weapons, but also a companion. It's worth mentioning that there will be no annoying need to protect him, the game will allow to even leave him at the beginning of the level. The companion will be needed only to advance the story. But in order to avoid him being useless, we have given him a few features that will be helpful, if you figure out how to use them best.

Now, let's have a little heart-to-heart. What is that expansion for? There are people who criticized us about starting the development of a new game while not finishing the previous one. And we want to say it genuinely, yes, people love to call such projects "money milkers" and that is true - we won't hide that we're doing that game to raise some money. The sells of the original D'LIRIUM are currently down and we can no longer make enough for living and the further development. And we haven't even finished it yet! Our salvation lies in people who support us on Patreon, it's thanks to them that we can actually afford this new project and we're truly thankful to them!

However, we don't want to disappoint the players or to go against our own principles. That's why we're going to take the development of "The Golden Rogue" really seriously.

We're back to experimenting, taking risks for the sake of creativity. We're making a point of unfolding the story of the characters that players did not really sympathize in the original game, to show you all a new interesting story, even if it will be more linear than the one in the original game. Moreover, the story of the Rogue will be connected to the future story of Beta-1.

Now, let's get back to the beginning to this article - how is putting the development of Beta-1 on hold going to affect D'LIRIUM? First of all, we'll have more time to think the ideas we want to see in the final release over. Some new features of "The Golden Rogue" will also be added to D'LIRIUM. We watch a lot of movies that inspire us and give us the new ideas. That helps us come up with the ways of making the levels more diverse and the story more interesting. If earlier the game ended on the scene of the meeting with Abel in the Cathedral, in the new version that is only the first part of the game. And that's really great, because we don't want the new players to pass D' in just 30 minutes.

Well, that's the big news we have for now. Thank you for your patience and your support, it means a lot to us! We're looking forward to your comments!

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:

What is happening with D'LIRIUM and what to expect from Beta-1.



My month-long vacation is now over and it's time to get back to work. The development of Beta-1 is going really slow, because the most of our efforts are being put in the development of an expansion, but we are still going to tell you what is to be expected of the next version of the game. So...

In addition to the large amount of bug fixes and the new visual effects, and also changing some levels, almost all of the environment will become interactive. You'll be able to break the windows (already are in early beta-6), turn on the tap in the bathroom, break the pipes and release the poisonous gas at the monsters, open the boxes and take out the items (or nothing) from them, flush the toilet, turn off and then back on the torches with the fireballs. I think you've got the idea. The game will gain some new levels and a new complete story, a big one. There will also be a radio, but we won't tell you much about it. It won't be connected to the gameplay, but will be important for the story. By popular demand, the game will also get a map, but it won't be easy to obtain and won't show where the character is at the moment.

What not to expect from Beta-1 is the random events. The thing is, adding them to the game is a big deal. Not because it's hard to think of all the consequences. But because the random events will be ruining it for the speedrunners, since they'll make it so the luck defines how long the playthrough will be with the given set of random events. Say what you will, but keeping the game adapted for the speedruns and setting new records is really important to us.

Also, we can't really guarantee that Beta-1 will get the cutscenes, because creating even the shortest of them is really time-consuming. But we'll see what we can do.

This is far from the full list of what is going to appear in Beta-1, many things have been overlooked, but, indeed, it'll be a huge update. We don't know when it'll come out yet, because we're working on one more game that will become, let's say, "the opposite side of D'LIRIUM".

We want to thank all of those who support us on Patreon! It's thanks to you that we now can afford the new software and equipment! You can support us too on our Patreon page, just click on the link below: