
We'd like to mention that it's
not bad news. There's no need to panic that the project is going through some troubles.
The thing is, we have decided to focus on the expansion we mentioned earlier in our previous posts. That project has intrigued us quite a bit and, in our opinion, it might end up becoming far more diverse and interesting than the original game. After it's release we will return to the development of the game while you are going to be busy diving into the new adventure.
Now that we have explained why we had put our work on hold for now, we're going to tell you what's to be expected from that expansion. It will be called "The Golder Rogue" and it's going to surprise you. The story of the expansion will unfold some time before the events of the D’LIRIUM, and the main characters will be Dismas and Gestas, known by the original game. The expansion will include a lot of new features, but will also become more resource-hungry due to the large levels and some new mechanics. The levels will be really big this time, with a lot of interactive items. Some of them could be just browsed, the others could be used. The game will have the new enemies and weapons, but also a companion. It's worth mentioning that there will be no annoying need to protect him, the game will allow to even leave him at the beginning of the level. The companion will be needed only to advance the story. But in order to avoid him being useless, we have given him a few features that will be helpful, if you figure out how to use them best.
Now, let's have a little heart-to-heart. What is that expansion for? There are people who criticized us about starting the development of a new game while not finishing the previous one. And we want to say it genuinely, yes, people love to call such projects "money milkers" and that is true - we won't hide that we're doing that game to raise some money. The sells of the original D'LIRIUM are currently down and we can no longer make enough for living and the further development. And we haven't even finished it yet! Our salvation lies in people who support us on Patreon, it's thanks to them that we can actually afford this new project and we're truly thankful to them!
However, we don't want to disappoint the players or to go against our own principles. That's why we're going to take the development of "The Golden Rogue" really seriously.
We're back to experimenting, taking risks for the sake of creativity. We're making a point of unfolding the story of the characters that players did not really sympathize in the original game, to show you all a new interesting story, even if it will be more linear than the one in the original game. Moreover, the story of the Rogue will be connected to the future story of Beta-1.
Now, let's get back to the beginning to this article - how is putting the development of Beta-1 on hold going to affect D'LIRIUM? First of all, we'll have more time to think the ideas we want to see in the final release over. Some new features of "The Golden Rogue" will also be added to D'LIRIUM. We watch a lot of movies that inspire us and give us the new ideas. That helps us come up with the ways of making the levels more diverse and the story more interesting. If earlier the game ended on the scene of the meeting with Abel in the Cathedral, in the new version that is only the first part of the game. And that's really great, because we don't want the new players to pass D' in just 30 minutes.
Well, that's the big news we have for now. Thank you for your patience and your support, it means a lot to us! We're looking forward to your comments!
You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page: