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D'LIRIUM News

Development suspended until July 2018

Kind time of the day, friends! For a long time not much was heard from us, but we didn't sit around all this time. We made a lot of new stuff, the game has significantly changed. However, it's is too early to show.

Nevertheless, the development of the game at this time will have to stop, since I'm busy overhauling a new house, as well as collecting documents before a wedding. In addition, the rest of the team is still busy writing code for the multiplayer game, which, perhaps, we'll show you soon. In July we will continue to work on beta-1, and also tell you more about what awaits you there!

Thank you all for your support on Patreon! This helps us very much, because there is no money even for overhauling, what can we say about the development.

What's the "random events"?

In the game description we have mentioned this feature, but have never specified what it is exactly. Time to change that. So, here goes...

We hold the belief that everyone is familiar with the games where the plot development depends on the player's choices. In our game, however, we want to try a different approach. D'LIRIUM is not an RPG, it's a shooter. Thus, the plot in it is rather linear, and that's the way it's going to be, the player's choices won't affect it drastically. However, what will give the player the unique experience is the random events.

The random events have been present in the games before, but didn't seriously affect the plot. In D'LIRIUM, however, the plot itself is going to be partially based on them. There will be the key scenes, but almost everything that's going to happen between them will be random.

Here is an example: the character appears on the level and must go from point A to point B. While at it, they might meet a crowd of monsters, or might find themselves in an auxiliary plot branch with the puzzles to solve, or might even have to deal with a meteorite falling down on them. A good example of a random event is the level with the Lanterns. Perhaps, those events will even have consequences for the entire futher playthrough, which will make it unique.

We don't really know if the random events will really be the way they are described above, because PLANNING them through is really hard. Maybe they won't appear in the game at all, but we just don't want to leave that concept alone.

There will be no random events in Beta-1. We'll tell you about what to expect from Beta-1 later. Meanwhile, we would really like to hear your opinion on this topic, so, leave your comments and offer us your ideas below!

Also, we would really like to thank our Patrons! Thanks to all of you for your support, your donations won't be for nothing!
You can support this project on our Patreon page!

Support us on Patreon!





We want to say at first that this announcement isn't an April joke. It's really important for us and we are really asking you for help.

The development of Beta-1 is going, but it’s not going well. The problem is that the work is very expensive. No one will work for you for free, you should pay for your team. But D’LIRIUM sales don’t make enough profit that I can pay for my team, and also feed myself.

It's not a pleasant to pay from your pocket and then eating ramen noodles at the end of a month. Especially when you have another project in development.

So I’ve decided to make a page on Patreon in hope that there will be those who wants to support the development. All the money that we will earn on Patreon (and maybe other services), will be used to fund D’LIRIUM development and our other projects. Check out the list of things that we need to pay for:

  • Cinematics. The serious and big CG cutscenes with a good directing and voice acting instead of script. They should be responsible for filing a story and to replace the screensaver after the death of the player. One of those cinematics you can see by starting dev_build.
  • Tiles and sprites. Graphics are mostly drawn alone. My friends helped me with this. However, it's a lot of work. To come up with the design, then to realize it and to compile every detail to a full-fledged level, after all. I’m tired and I'd love to give the opportunity of drawing textures to someone else.
  • Translating the game to the other languages. There are some enthusiasts who are ready to translate the game to their native language, but not everywhere. We want to embed as much languages as possible.


Then goes a list of not important things, but still quite good:

  • Software. It can help us work faster and better, also to port the game to other platforms etc.
  • Equipment. For example, synthesizers for huge vastness of sound and music experiments.


Our patrons can watch the work in progress content and also they will be included in the credits. We hope you like our idea so we can have some cash. Thank you so much for playing D’!