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D'LIRIUM News

v1.1.8 Patch

  • Fixed the first secret area on the "steam machine" level not working correctly after loading an autosave that was created at level start.

v1.1.7 Patch

  • Fixed Polish localization.

v1.1.6 Patch

  • Fixed the order of assigning "100 percent" and "goals" to global statistics variables.
  • Fixed a bug that made it impossible to use the copper key to open the "steam machine" level entrance.
  • Fixed incorrect calculation of distance between player and entities with "spr_null" mask.
  • Fixed confetti animation of Christmas gift.
  • Changelevel entity documentation has been rewritten.
  • Improved the internal functioning of the secret area at the beginning of the "steam machine" level.

v1.1.5 Patch

  • Fixed a bug where a teleportation ball could be thrown through a closed cathedral door on graveyard level.
  • Fixed teleportation ball getting stuck in barricades and some gaps.
  • Fixed incorrect chest depth during certain animations.
  • Fixed localizations.
  • Fixed a bug that caused the Changelevel entity to give level completion points if the level change failed.
  • Fixed incorrect work of mask for spr_null sprite.
  • Fixed a bug where projectiles created inside a wall could get stuck in it instead of being removed.
  • The heads and gibs of snowmen now disappear when fall in abyss.
  • Improved monster's and snowmen gibs.
  • Improved and optimized windows breaking.
  • Slightly reworked the level and game summary stats and save file preview display.
  • Visual component of some mechanisms has been improved.
  • Added ability to set backgrounds for preview save files made on custom levels.
  • The Changelevel entity will now look for child maps in the main map folder instead of the maps folder.
  • Slightly improved introduction.

v1.1.4 Patch

  • Fixed a bug again that caused New Year's gifts to not appear during a New Year's event.