- D'LIRIUM
- News
v1.1.5 Patch
- Fixed a bug where a teleportation ball could be thrown through a closed cathedral door on graveyard level.
- Fixed teleportation ball getting stuck in barricades and some gaps.
- Fixed incorrect chest depth during certain animations.
- Fixed localizations.
- Fixed a bug that caused the Changelevel entity to give level completion points if the level change failed.
- Fixed incorrect work of mask for spr_null sprite.
- Fixed a bug where projectiles created inside a wall could get stuck in it instead of being removed.
- The heads and gibs of snowmen now disappear when fall in abyss.
- Improved monster's and snowmen gibs.
- Improved and optimized windows breaking.
- Slightly reworked the level and game summary stats and save file preview display.
- Visual component of some mechanisms has been improved.
- Added ability to set backgrounds for preview save files made on custom levels.
- The Changelevel entity will now look for child maps in the main map folder instead of the maps folder.
- Slightly improved introduction.
v1.1.4 Patch
- Fixed a bug again that caused New Year's gifts to not appear during a New Year's event.
v1.1.3 Patch
- Fixed a bug that caused the Lanterns random encountrer on the graveyard level to not work properly.
- The "map graveyard" command can no longer trigger the Lanterns random encountrer.
- Slightly reworked some items placement on the graveyard level.
v1.1.2 Patch
- Fixed a bug that caused gifts to not appear on levels during a New Year's event.
- Fixed a bug that caused the dialog display to break after changing the font while the dialog was running.
- Fixed and improved old save file loading system.
- Fixed a lot of minor bugs in the intro.
- Reworked the Sorcery effect on the save file preview.
- Slightly reduced volume of Claudia playing the piano.
v1.1.1 Patch
- Fixed a bug where the Cinematic entity was not displayed while it was running.
- Some commands in command menu now ask for player confirmation and warn that the action is irreversible.
- Added "s ent" and "l ent" aliases for the "save entities" and "load entities" commands respectively.
- Added "verbose" console command that allows to enable/disable verbose error mode for maps started from Tiled.