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D'LIRIUM News

D'LIRIUM's soundtrack has finally gotten an update!

Almost a year after the game was released from Early Access, we are finally updating the soundtrack as well. We have done a lot of work on problems, fixed and improved some tracks, equalized their volume, and added missing music from the release version!

We don't exclude that we will update the soundtrack in the future to improve its sound and fix possible problems. D'LIRIUM will get an update soon, where the music will be updated in addition to bug fixes and gameplay improvements.

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v1.1.8 Patch

  • Fixed the first secret area on the "steam machine" level not working correctly after loading an autosave that was created at level start.

v1.1.7 Patch

  • Fixed Polish localization.

v1.1.6 Patch

  • Fixed the order of assigning "100 percent" and "goals" to global statistics variables.
  • Fixed a bug that made it impossible to use the copper key to open the "steam machine" level entrance.
  • Fixed incorrect calculation of distance between player and entities with "spr_null" mask.
  • Fixed confetti animation of Christmas gift.
  • Changelevel entity documentation has been rewritten.
  • Improved the internal functioning of the secret area at the beginning of the "steam machine" level.

v1.1.5 Patch

  • Fixed a bug where a teleportation ball could be thrown through a closed cathedral door on graveyard level.
  • Fixed teleportation ball getting stuck in barricades and some gaps.
  • Fixed incorrect chest depth during certain animations.
  • Fixed localizations.
  • Fixed a bug that caused the Changelevel entity to give level completion points if the level change failed.
  • Fixed incorrect work of mask for spr_null sprite.
  • Fixed a bug where projectiles created inside a wall could get stuck in it instead of being removed.
  • The heads and gibs of snowmen now disappear when fall in abyss.
  • Improved monster's and snowmen gibs.
  • Improved and optimized windows breaking.
  • Slightly reworked the level and game summary stats and save file preview display.
  • Visual component of some mechanisms has been improved.
  • Added ability to set backgrounds for preview save files made on custom levels.
  • The Changelevel entity will now look for child maps in the main map folder instead of the maps folder.
  • Slightly improved introduction.