- D'LIRIUM
- News
v1.0.9 Patch
- Fixed game crash and incorrect Display entity work.
- Fixed secret on steammachine level beggining.
- Fixed and improved verbose error of missng assets in entity.
- Fixed game didn't reset some stats and terms after level end.
- Fixed incorrect collision masks for torches.
- Fixed Phantoms make death sounds after attacking player.
- Fixed corpses didn't leaving a souls after being blown up.
- Fixed Phantoms sprites.
- Fixed and re-organized audio controller.
- Fixed potential memory leak related to Losts.
- Fixed Losts causes game crash after trying to run dumped levels.
- Fixed custom level map images importing.
- Fixed projectile could pass through enemies without dealing damage.
- Level map functionality has been redesigned and optimized.
- Megahealth in the secret area on pandemonium level is now gaining automatically.
v1.0.8 Patch
- Fixed incorrect interaction icons on graveyard level.
- Fixed inabillity to destroy souls of killed monsters.
- Fixed player movement prediction for range-attacking monsters.
- Fixed items teleporting if player tries to pick them up near the wall.
- Re-worked steel key placement on steammachine level.
- Re-worked and optimized(?) audio manager.
v1.0.7 Patch
- Fixed an error that caused the Entity Secret to be ignored for level goals.
- Fixed some objects visibility in developer mode on graveyard level.
- Fixed incorrect interaction icon for the corkboard on intro level.
- Corpses in the graveyard that were in the area where the abyss appears are now removed after it appears.
v1.0.6 Patch
- Fixed a bug where finding a secret reduced the number of secret goals.
- Fixed monster healthbars didn't disappear after telefragging monsters.
- Fixed incorrect depth in some decor objects.
- Fixed game crash after typing name of non-existent object asset in "e_sort_type" parameter.
- Fixed game crash due to non-existent particle system when closing the game.
- Fixed and optimized save file preview display.
- Fixed some objects could activate their targets after level end.
- Fixed and improved gas.
- Fixed Ukrainian and Spanish localizations.
- Fixed ability to place more than one player on custom map.
- Optimized material debuggibg.
- Improved developer mode.
- Improved game's working with its audio engine.
- Lamps on "steammachine" level are destroyable now.
- Increased size of black frame outside the game window border.
v1.0.5 Patch
- Fixed missing Wandering dying sprite
- Fixed incorrect level stats and goals counting
- Fixed ability to load the game using "load" command while saving
- Corpses now will be deleted from level afted disappearing in abyss
- Improved item pickup
- Added missing zones on mansion level sacrificed map
- Brass door on industrial level now closes even without picking up a copper key.