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D'LIRIUM News

D'LIRIUM on Android!

We're excited to announce that D'LIRIUM is now available on Google Play!

📱 This is a direct port of the PC version — no exclusive content or changes. The full experience, now on the go.

🔗 Download on Google Play:
https://play.google.com/store/apps/details?id=ua.ihorkoval.delirium&pcampaignid=web_share

If you enjoyed the game on PC, we’d love for you to try it on mobile too.
And as always, reviews and ratings are super appreciated! ❤️

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You can support the development of D'LIRIUM and other projects on our Patreon page:

v1.4.13 Patch

  • Fixed incorrect behaviour of visual and sound effects on Game Over screen at high FPS.
  • The game is now automatically paused when the game window loses focus.
  • Default game volume has been halved.
  • Fixed a bug where gibs could pass through walls.
  • Minor changes to the graveyard and steam machine levels.
  • Fixed a bug that caused the martyr in the pandemonium to not spit blood.


Versions 1.4.7 - 1.4.12 are related to the game working on mobile devices.

v1.4.6 Patch

  • Fixed many bugs related to effects not working properly at high FPS.
  • Fixed appearance of mobile control settings button on non-mobile devices.

v1.4.5 Patch

  • [p]Fixed that Phantoms didn't die when their "monster_hp" was changed by Entity Programmer to 0 or lower.[/p]
  • [p]Fixed that there were a missing pixel on the volume bar in the sound menu.[/p]
  • [p]Fixed that "agony pulse" screen effect speed was been bound to FPS and not real time.[/p]
  • [p]Fixed that there was been a incorrect shape of the kitchen door arc in the mansion level.[/p]
  • [p]Fixed ambient occlusion in industrial zone level.[/p]
  • [p]Fixed that deleting a save file with a gamepad didn't work in the pause menu.[/p]
  • [p]Fixed that one of the flags in the language selection menu was been smaller than the others.[/p]
  • [p]Fixed that the "Y" button (triangle on PS/others) on the gamepad didn't delete the arcade characters like it does for save files.[/p]
  • [p]Fixed that the "B" and "A" buttons (circle and cross on PS/others) on the gamepad affected the flashlight and interactables, respectively, while the game console was open.[/p]
  • [p]Fixed that pressing the D-pad buttons on the gamepad in pentagram save menu would cause the weapons to switch along with the menu control.[/p]
  • [p]Fixed that the "N" button on the keyboard would not switch weapons on Classic control scheme.[/p]
  • [p]Fixed that the "Esc" button on the keyboard didn't work in the help menu like in others menus.[/p]
  • [p]Fixed that key for "Change teleport modifier" on the Shooter control scheme was incorrect in the help menu.[/p]
  • [p]Fixed typos in the help menu texts - capitalization, whitespaces and the # symbol.[/p]
  • [p]Fixed other various errors in the help menu texts.[/p]
  • [p]Changed the drawing method for multiline strings in the help and pause menus.[/p]
  • [p]Mappers can now safely delete/create player object at any time without causing the game to crash.[/p]
  • [p]Moved player_run variable from the player object into the global.[/p]
  • [p]Optimized main menu and start cinimatic graphics.[/p]
  • [p]Added ability to enter into panic mode by waving the movement stick on the gamepad from side to side.[/p]
  • [p]Added "config save" console command (since we already have "config load").[/p]
  • [p]Added "config backup" and "config restore" console commands.[/p]
  • [p]Renamed the folder containing the default arcade characters to have a lowercase "c" in the name.[/p]
  • [p]Now particles will not update while the game console is open.[/p]
  • [p]Pedestrian route on the graveyard level that leads to steammachine level is now easier and less dependent on the size of the random trees.[/p]

v1.4.4 Patch

  • Fixed a bug that caused Entity Sound to set the wrong volume for the "music" and "voice" sound types.