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D'LIRIUM News

v1.0.11 Patch

  • Fixed medkit has been stuck in the wall in cave level secret area.
  • Fixed missing brass key on the cave map sacrifice.
  • Fixed a bug that caused plasma projectiles to always be visually pointed to the right.
  • Fixed "Fade" and "Fog" entity could break because game lag.
  • Fixed some bugs related to ending A.
  • Fixed and improved total game stats screen.
  • Slightly optimized level splash.
  • Slightly improved gibs.
  • Added "stats_unforgiven_kills" global variable for mappers.
  • Added ability to program structs using "Programmer" entity.

v1.0.10 Patch

  • Fixed entity Display.
  • Optimized entity Cinematic.

v1.0.9 Patch

  • Fixed game crash and incorrect Display entity work.
  • Fixed secret on steammachine level beggining.
  • Fixed and improved verbose error of missng assets in entity.
  • Fixed game didn't reset some stats and terms after level end.
  • Fixed incorrect collision masks for torches.
  • Fixed Phantoms make death sounds after attacking player.
  • Fixed corpses didn't leaving a souls after being blown up.
  • Fixed Phantoms sprites.
  • Fixed and re-organized audio controller.
  • Fixed potential memory leak related to Losts.
  • Fixed Losts causes game crash after trying to run dumped levels.
  • Fixed custom level map images importing.
  • Fixed projectile could pass through enemies without dealing damage.
  • Level map functionality has been redesigned and optimized.
  • Megahealth in the secret area on pandemonium level is now gaining automatically.

v1.0.8 Patch

  • Fixed incorrect interaction icons on graveyard level.
  • Fixed inabillity to destroy souls of killed monsters.
  • Fixed player movement prediction for range-attacking monsters.
  • Fixed items teleporting if player tries to pick them up near the wall.
  • Re-worked steel key placement on steammachine level.
  • Re-worked and optimized(?) audio manager.

v1.0.7 Patch

  • Fixed an error that caused the Entity Secret to be ignored for level goals.
  • Fixed some objects visibility in developer mode on graveyard level.
  • Fixed incorrect interaction icon for the corkboard on intro level.
  • Corpses in the graveyard that were in the area where the abyss appears are now removed after it appears.