- D'LIRIUM
- News
v1.0.11 Patch
- Fixed medkit has been stuck in the wall in cave level secret area.
- Fixed missing brass key on the cave map sacrifice.
- Fixed a bug that caused plasma projectiles to always be visually pointed to the right.
- Fixed "Fade" and "Fog" entity could break because game lag.
- Fixed some bugs related to ending A.
- Fixed and improved total game stats screen.
- Slightly optimized level splash.
- Slightly improved gibs.
- Added "stats_unforgiven_kills" global variable for mappers.
- Added ability to program structs using "Programmer" entity.
v1.0.10 Patch
- Fixed entity Display.
- Optimized entity Cinematic.
v1.0.9 Patch
- Fixed game crash and incorrect Display entity work.
- Fixed secret on steammachine level beggining.
- Fixed and improved verbose error of missng assets in entity.
- Fixed game didn't reset some stats and terms after level end.
- Fixed incorrect collision masks for torches.
- Fixed Phantoms make death sounds after attacking player.
- Fixed corpses didn't leaving a souls after being blown up.
- Fixed Phantoms sprites.
- Fixed and re-organized audio controller.
- Fixed potential memory leak related to Losts.
- Fixed Losts causes game crash after trying to run dumped levels.
- Fixed custom level map images importing.
- Fixed projectile could pass through enemies without dealing damage.
- Level map functionality has been redesigned and optimized.
- Megahealth in the secret area on pandemonium level is now gaining automatically.
v1.0.8 Patch
- Fixed incorrect interaction icons on graveyard level.
- Fixed inabillity to destroy souls of killed monsters.
- Fixed player movement prediction for range-attacking monsters.
- Fixed items teleporting if player tries to pick them up near the wall.
- Re-worked steel key placement on steammachine level.
- Re-worked and optimized(?) audio manager.
v1.0.7 Patch
- Fixed an error that caused the Entity Secret to be ignored for level goals.
- Fixed some objects visibility in developer mode on graveyard level.
- Fixed incorrect interaction icon for the corkboard on intro level.
- Corpses in the graveyard that were in the area where the abyss appears are now removed after it appears.