- D'LIRIUM
- News
v1.0.6 Patch
- Fixed a bug where finding a secret reduced the number of secret goals.
- Fixed monster healthbars didn't disappear after telefragging monsters.
- Fixed incorrect depth in some decor objects.
- Fixed game crash after typing name of non-existent object asset in "e_sort_type" parameter.
- Fixed game crash due to non-existent particle system when closing the game.
- Fixed and optimized save file preview display.
- Fixed some objects could activate their targets after level end.
- Fixed and improved gas.
- Fixed Ukrainian and Spanish localizations.
- Fixed ability to place more than one player on custom map.
- Optimized material debuggibg.
- Improved developer mode.
- Improved game's working with its audio engine.
- Lamps on "steammachine" level are destroyable now.
- Increased size of black frame outside the game window border.
v1.0.5 Patch
- Fixed missing Wandering dying sprite
- Fixed incorrect level stats and goals counting
- Fixed ability to load the game using "load" command while saving
- Corpses now will be deleted from level afted disappearing in abyss
- Improved item pickup
- Added missing zones on mansion level sacrificed map
- Brass door on industrial level now closes even without picking up a copper key.
v1.0.4 Patch
- Fixed Entity Secret on pandemonium level
- Fixed bug that didn't keep inventory after broken save file level restart
- Fixed and optimized "e_allowtele" and "e_allowplayer" parameters for triggers
- Fixed "Secret Found" message appearing after loading on pandemonium level
- Fixed mapping documentation
v1.0.3 Patch
- Fixed items bounces from walls while player standing close to walls
- Fixed wrong door interaction icon on cathedral level
- Fixed ability to drag items with "e_allowplayer" parameter set to "true"
- Fixed player didn't abort teleportation during the sequence or game saving
- Fixed missing ambient coolusion on crystal cave level end
- Fixed mistprint in Ukrainian localization
- Added "e_allowplayer" for secret and autosave triggers
- Added Entity Secret
- Slightly changed some items placement on graveyard level
- Re-worked megahealth secret earning on pandemonium level
- Changed color of Entity Trigger
v1.0.2 Patch
- Fixed wrong invisible wall placement on industrial level
- Fixed (?) incorrect behaviour of "e_sound_fadeup" and "e_sound_fadedown" parameters
- Fixed audio noise appearing at level start
- Added "e_disable_flashlight" parameter for sequencer entity
- Added light flickering on cathedral level
- Added Entity Console
- Flashlight now will turn off during some dialogues
- Minor changes on intro level