1. Solace Crafting
  2. News

Solace Crafting News

Hotfix v 0.7.8.6

Happy New Year!
I hope everyone is doing well.

With the Steam Winter Sale there is always a batch of new players, some of whom brought to my attention bugs and places that could use with a little quick improvement. Keeping in mind that I have to judge all requests on how long they would likely take to implement, I was able to answer a number of them, and have now patched them in directly onto the default live branch.

I'll be back to working on finishing up the new Job trees in the morning and will merge these changes into the beta branch while doing so.

v 0.7.8.6 2022.01.06
- Non-hide skinning (ex: chitin) and non-iron mining (ex: copper) resources will now provide harvesting experience
- Increased the range of possible mouse/turn sensitivity from 0.01-3.0 to 0.001-10.0
(Known bug: "Vertical" and "Horizontal" mouse speed setting labels are backwards)
- Improved the colliders on several types of steps
- Paper can now be stacked as intended
- Added a Wood Triangle 3 to fit with Wood Gables
- Added a transparency setting under Setting -> Gameplay for the quest tracker background
- Removed an outdated system attempting to block building areas when constructing with large building pieces

You may need to restart Steam for the update to begin.

Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

Quick Dev Update

Happy Holidays everyone o/
I hope you're all enjoying an adult beverage with your loves ones, or whatever may be your leisure of choice. I have a tradition with my family over here in Japan where we visit a hot spring before the new year. We're just about to head out the door.

I wanted to in part apologize that the new skill trees are not up yet and explain myself a bit. I did have some family bad news crop up last week, but also had some family good news this week, so it's been a bit of this and that. But most of all it's just my bad habit of thinking I'll somehow pull 4-5 20 hour work days back to back to get things out "on schedule," let alone amidst the holidays. End result I don't yet have the remaining 10+ hours or so of work that the skill trees need done yet, and am going to be away for the next few days. I was hoping to get everything up and ready at least for testing before the Winter Sale started, but wasn't able to quite get things together in time. I'll be back shortly and in quick order get things sorted out!

Until then, happy gaming, and thank you everyone for your support through early access.

- Kyle Postlewait

Job skill trees update

I've been hard at work on designing and plugging in the new Job skill trees, as well as reworking the Archetype skill trees to better fit with the bigger picture. As there are a planned 660+ skill nodes planned, only counting adventuring (combat) skills, I'm making the majority of them passive skills as well as upgrades. The point being to keep you from needing 50 buttons to play your class.


(The Fighter Job tree)

Using Fighter as an example which evolves from Squire, there are a total of 12 non-passive skills to be unlocked across the two trees, with the majority of them being on the Squire tree. The other 25 skills are passive skills, skill upgrades (ie: Strike becomes Powerful Strike), and one equipment unlock.

Passive skills however doesn't mean just +5 strength, I've added a wide variety of skills like riposte, double attack, lot's of different procs like applying a bleed, mana refund on a critical spell, and so on. So, there's quite a bit of coding going on behind the scenes. I was hoping to get them up today, but it's taking a bit longer than I planned. I was initially going tree by tree and did the Fighter tree first, so it is largely finished, though I'm now going level by level and plan to patch in as far as I get tomorrow even if I only get to maybe 25 out of 30 levels. I should be able to finish the rest up on Christmas Eve, which is not as big of a holiday over here, I think I'm free until night time =]

Looking at the above screenshot now, I'll try to add some different stylized borders to differentiate between passive, active, unlock, and upgrade skills to make them a bit easier to understand just by looking.

There have also been two small patches over the past week on beta whose patch notes I will post below.

Stay warm and Happy Holidays!

v 0.8.0.8 2021.12.21
- Fixed text being oversized in a number of areas
- Fixed rarity borders not displaying properly in the inventory

v 0.8.0.7 2021.12.17
- Improved the font clarity in a lot of UI
- Fixed experience gain being calculated improperly

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

Beta v 0.8.0.6

I've updated the skill trees a bit to show their maximum level, how many levels you've purchased, which skills are purchasable, etc.



There's still some more color, graphics, and things I want to add here and there... I increased the sharpness of the text being used, but I really don't like it for some reason, it doesn't look good. I've got a few different thing I want to play with to try and make the numbers easier on the eyes.

I've also added more detail to the weapon damage mouseovers in the player stats window. There's definitely still some balancing needed, especially for two handed weapons, but the handling and display of the math all seems to be working well.

Soon now I start the journey to flesh out the skill system with more than 400 skills. *cracks knuckles* Excel and I are going to be good friends this winter. Be sure to check out the link in Discord to the public Google sheet if you'd like to add a skill suggestion!

v 0.8.0.6 2021.12.09
- Improved the skill trees interface
- Added more detail to weapon damage mouseovers
- Fixed strong harvests not triggering properly

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker

Beta v 0.8.0.5

Some small fixes & improvements mostly related to recent changes. Enchants in this patch now also have more information, displaying their enchant level both while crafting and once crafted. Previous to this patch enchant recipe level was not properly being taken into account, but now they are 50% level (0.5 per), 50% tier (2.5 per), with rarity providing a flat bonus, as it is with most everything else in the new system.

There is still some data that I want to add to weapon damage mouseovers in the player stats window just to make it totally clear how the final numbers are being reached. Attributes provide 50% of the values used to calculate weapon damage and then the weapon provides the other 50%. There are also then buffs, effects, enchants, and passive skills that might be affecting the final number so I'm writing it all out plain and simple in the mouseover, but it didn't quite make it into this hotfix.

v 0.8.0.5 2021.12.07
- Improved enchant details explanation on enchants/sockets
- Added some missing data to player statistic mouseovers (wip)
- Fixed a bad LOD mesh in one of the procedural tower walls
- Fixed NPC Town NPCs not spawning properly in multiplayer
- Fixed the Light Ward skill
- Fixed harvesting speed and strength skills

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Join us in Discord!

Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Check out the bug / suggestion tracker