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Beta v 0.6.4.38



Primarily due a lighting problem that seemed to be cropping up more frequently I upgraded the cloud and sky shaders which should fix the problem. This means much prettier clouds! There's also an extra couple levels of quality for the clouds now, though on my machine they don't really effect FPS that directly.



There seems to be a hard shift at 5:45 AM in-game when the night cycle switches into the day cycle where it's really dark for like 15 (game) minutes that I still want to improve, along with adding day and night length multiplier settings.

I've also greatly increased the size of small and medium ore nodes so they are much easier to spot. As well as added a dirt mound to the base of all herbs and vegetables so they stick out above the grass making them likewise much easier to spot from a distance.



Not what I actually intended to send to the beta branch, I've been working on some town upgrades, but there are somewhat wide reaching changes to this patch, so I'm going to push it to beta first.

v 0.6.4.38 2020.10.04
- Upgraded cloud & sky shaders
- Added dirt mounds to all herbs and vegetables
- Increased ore sizes
- Slowed down the rate at which weather blends/changes
- Fixed a bug when backing up a world

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Join us in Discord! Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Roadmap, survey, videos, and merchandise!

I've added a post on Patreon mostly asking for input on a few things, but you don't have to be a Patreon supporter to read it and post your thoughts here or in discord, so please let me know what you think!

https://www.patreon.com/posts/roadmap-survey-42144787

Beta v 0.6.4.37

Another round of small bug fixes. Again I will push this to beta for a day to make sure nothing unintended was affected. Meanwhile work on 0.6.5 begins!

v 0.6.4.37 2020.09.24
- Replaced the hard capped harvesting exp system to a diminishing returns formula similar to combat exp
- Leyline teleporters will now reposition you to ground height after teleporting
- Fixed solace map icons not removing themselves immediately upon destruction
- Fixed tombstones map icons not being removed from the map after emptying them
- Fixed world settings showing grass density where it should show grass biome frequency
- Fixed loading always repositioning you back on the ground even if within buildings

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Join us in Discord! Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Beta v 0.6.4.36

I'm going to send this patch to beta first for a test run as there are a number of somewhat wide-reaching changes.

Prior to this patch, due to the possibility of 3 or 4 different biomes to overlap with one another, there was the possibility for no biome to actual become the "main" biome. Previously a biome was required to have a strength of 40% or greater at any given location to be considered for spawning. In this patch I've reworked the math so that the biomes will weigh themselves against one another to first determine the main biome and then allow blending only with other biomes that are within a 5% stength range compared to the main. Without this there ended up being empty parts of the game world where things were not spawning properly. This may cause some slight shifting of resources and map markers on areas where biomes blend together if they have already been visited in a prior saved game.

I've also been investigating resource rarity roll discrepancies across multiple play sessions, though have been unable to reproduce the problem after making a number of changes, so am mostly just keeping my eyes open for now. Resource map markers will now refresh whenever an area refreshes.

We've got some new sound effects. I fixed a number of farming data management errors, specifically cave planters for one. Fruit trees should be working as intended now, and some other small bug fixes.

I've started working a bit on fishing, but I'm kind of not sure it's really what's important to add to the game right now. I'm thinking to focus a bit more on the various profession skill trees, some water mechanics, and a few larger things before I worry about really fleshing out fishing and nutrition.

v 0.6.4.36 2020.09.23
- Added new sound effects to stone, earth, and fire elementals, as well as stone golems
- Improved biome determination math to ensure there is always a "main" biome at any given location
- Map locations now refreshes with each visit
- Added a black outline to the player indicator on the map
- Fixed the minimum spawn height for large swamp mushrooms
- Fixed mob names not updating properly on multiplayer
- Fixed right-clicking items into bags not always updating client data in specific multiplayer cases
- Fixed right-clicking items into bags throwing a harmless error in some cases
- Fixed decayed items respawning improperly
- Fixed fruit trees turning into normal trees when harvested

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Join us in Discord! Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Hotfix v 0.6.4.35

There seems to be some way in which non-rare resources can register themselves on the map, only to slightly shift position under some condition, resulting in a different rarity roll. I exported this patch earlier this morning as I was pretty sure that I wouldn't be able to find the cause immediately, and sure enough I'm still looking at it under a microscope.

In the meantime, this patch fixes up a problem where items coming out of bags could improperly merge with unrelated items, as well as a couple text problems.

v 0.6.4.35 2020.09.15
- Fixed moving items from a bag back to the inventory ignoring item type checks causing similar level/tier/rarity items to stack with other types
- Fixed certain mobs not generating their names properly ending up as "Entity Normal"
- Fixed skill and attribute numbers not always rounding to the second decimal and/or rounding too much

You may need to restart Steam for the update to begin.

Join us in Discord! Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!