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Solace Crafting News

Beta v 0.6.4.36

I'm going to send this patch to beta first for a test run as there are a number of somewhat wide-reaching changes.

Prior to this patch, due to the possibility of 3 or 4 different biomes to overlap with one another, there was the possibility for no biome to actual become the "main" biome. Previously a biome was required to have a strength of 40% or greater at any given location to be considered for spawning. In this patch I've reworked the math so that the biomes will weigh themselves against one another to first determine the main biome and then allow blending only with other biomes that are within a 5% stength range compared to the main. Without this there ended up being empty parts of the game world where things were not spawning properly. This may cause some slight shifting of resources and map markers on areas where biomes blend together if they have already been visited in a prior saved game.

I've also been investigating resource rarity roll discrepancies across multiple play sessions, though have been unable to reproduce the problem after making a number of changes, so am mostly just keeping my eyes open for now. Resource map markers will now refresh whenever an area refreshes.

We've got some new sound effects. I fixed a number of farming data management errors, specifically cave planters for one. Fruit trees should be working as intended now, and some other small bug fixes.

I've started working a bit on fishing, but I'm kind of not sure it's really what's important to add to the game right now. I'm thinking to focus a bit more on the various profession skill trees, some water mechanics, and a few larger things before I worry about really fleshing out fishing and nutrition.

v 0.6.4.36 2020.09.23
- Added new sound effects to stone, earth, and fire elementals, as well as stone golems
- Improved biome determination math to ensure there is always a "main" biome at any given location
- Map locations now refreshes with each visit
- Added a black outline to the player indicator on the map
- Fixed the minimum spawn height for large swamp mushrooms
- Fixed mob names not updating properly on multiplayer
- Fixed right-clicking items into bags not always updating client data in specific multiplayer cases
- Fixed right-clicking items into bags throwing a harmless error in some cases
- Fixed decayed items respawning improperly
- Fixed fruit trees turning into normal trees when harvested

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

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Hotfix v 0.6.4.35

There seems to be some way in which non-rare resources can register themselves on the map, only to slightly shift position under some condition, resulting in a different rarity roll. I exported this patch earlier this morning as I was pretty sure that I wouldn't be able to find the cause immediately, and sure enough I'm still looking at it under a microscope.

In the meantime, this patch fixes up a problem where items coming out of bags could improperly merge with unrelated items, as well as a couple text problems.

v 0.6.4.35 2020.09.15
- Fixed moving items from a bag back to the inventory ignoring item type checks causing similar level/tier/rarity items to stack with other types
- Fixed certain mobs not generating their names properly ending up as "Entity Normal"
- Fixed skill and attribute numbers not always rounding to the second decimal and/or rounding too much

You may need to restart Steam for the update to begin.

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Hotfix v 0.6.4.34

Fixed a number of problems today thank to bug reports. I was also able to fix multiplayer bag functionality on Saturday, but was able to find the time to patch until today.

Still tracking a couple of bug reports with the latest patch:
- Large white halo on the horizon at certain camera angles
- Empty towers
- Things showing up on the map that aren't there
- Problems with buckets

v 0.6.4.34 2020.09.14
- Improved location spawn queues to better prioritize positions closer to the player/players
- Fixed changing draw distance settings not immediately recalculating spawn queues
- Fixed coal mines not spawning properly
- Fixed interacting with obelisks in multiplayer
- Fixed obelisk upgrades not saving properly
- Fixed bags in multiplayer

You may need to restart Steam for the update to begin.

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Hotfix v 0.6.4.33

I'm still working on finishing bag handling for multiplayer, meaning this patch only partially enables bag usage in multiplayer. Clicking to drag between bags and inventory slots, as well as right-click should be functioning properly now, though the "transfer all" buttons are not yet working. Still, partial improvement is better than nothing, and this patch also brings in some new music so I thought I'd go ahead and push it today. I should be able to patch the finishing touches to multiplayer bag support tomorrow no problem.

v 0.6.4.33 2020.09.11
- Replaced the metal intro on the start screen with the "Grasslands 1" track so that all game music is now original work
- Added the "Music by: PIXELNoise" bit to the start screen
- Added the "Moutain 1" track to the in-game random BGM track list
- Flattened the peaks of the cricket chirps in the night ambient audio
- Fixed a harmless error when moving items to and from bags in single player
- Fixed moving single items to and from bags in multiplayer

You may need to restart Steam for the update to begin.

Join us in Discord! Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!

Hotfix v 0.6.4.32

Fixed a problem where changing the area render distance in game was causing near terrain render distances to also change and to unacceptable values. I've also added a check when the settings are loaded in as the game starts up to make sure that the settings are within normal bounds.

v 0.6.4.32 2020.09.10
- Fixed a bug when changing area render distance in game causing near terrain render distance to change

You may need to restart Steam for the update to begin.

Join us in Discord! Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon!