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ColorBlend FX: Desaturation News

Desaturation Patch Notes for 1.1.9d

Fixed a glitch where entering the final room to get the good ending does not show an ending.

Desaturation Patch Notes for 1.1.9c

Fix small glitch in The Mansion

Desaturation Patch Notes for 1.1.9

Hello Splatians. Another quality of live patch.

Kudos to community member and small streamer Wankicha for finding very rare glitch that causes a barrel in Viscosity And Splattering to disappear. Well, the barrel never disappeared, it just got flinged into the stratosphere, or into the core void - as you decide to name it.

The game got some optimizations and some small quality of life improvements, too.

Here's what's new & changed:

  • Viscosity & Splattering - barrel bug fixed.
  • Lord Ashen will never remove colored strips from itself during a specific battle
  • The Rainbow Crystal of Essence can now double-hit Lord Ashen.
  • Removed some enemy souls in the second area of Soul Realm
  • Fixed some bugs of the JRPG Battle System (again)
  • Removed a slime with Black Crystal protection in the Soul realm.
  • Changed how the paint looks at some surfaces.




For those who actually read patch notes:
We love you! If you love Desaturation, tell your friends about it!

Desaturation Patch Notes for 1.1.8

This patch fixes multiple issues found by community members. Kudos to tajskiKoks for the most important fixes.

  • In the Abandoned Mineshaft a barrel can get saved right on the moment when it explodes, bypassing softlock detection mechanism for this specific barrel. Now, the game will ignore any explosions that happen during load, the barrel will still explode, but the Splatian won't be harmed.
  • While wearing the Atom Hat, you can end up softlocked in the Control Area. It's now possible to exit this area.


Some small issues related to input handling was fixed and some performance optimizations done in various places.

It's that time! Cold, but...

[h2]Yes. It's the time for nominations.[/h2]

Maybe you will never forget what that one slime did to you?
Maybe you forgot to jump in that one pool to realize you had to change how you look?
Maybe you did, but the scanner activated a trap and betrayed you?
Maybe you jumped on that moving platform, but its color was wrong, and you became pancake?



Maybe you managed to defeat that one boss, and wasted 20 minutes on thing that was in front of you all this time? Maybe you discovered one or two secrets there?
Maybe you seen a thing but couldn't figure the way to go and take it?
Maybe you discovered a sequence break that saved you a lot of time?



Maybe your resilience kicked in and you eventually explored all of Splatland?
Then you entered the final level and got puzzled out, or felt some retro nostalgia in there?

If you loved this experience, nominate our game for the most innovative gameplay?
And if you didn't and are still reading this, maybe go play a bit more.