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Desolate News

0.8.83 — AI Update



Greetings, Volunteers!

A new update featuring improved enemy AI, gameplay changes and bug fixes has officially been released.

Changes and Additions

  • AI Improvements - along with new animations for most of the enemies. These changes and additions along with combat improvements will make every battle feel more dynamic.

  • Third hit in a combo now costs 50% more stamina

  • The Dorg enemy now reacts physically to player’s attacks.

  • Vanoga’s health points are now increased.

  • Improved logic of player movement after sliding - if you hold the Sprint button after the Slide, player’s movement will change to Sprint; if not - the player will be in the Crouch position after the Slide.


Fixes

  • While playing in co-op there may be problems in displaying enemies’ weapons - fixed.

  • Dorg’s attack or QTE pushed the player far away - fixed.

  • Enemies’ head had graphical issues while discovering the player - fixed.

  • Issues with displaying Revive UI elements in co-op - fixed.

  • Issues with elemental attacks, where you hit an enemy with a modded weapon and cause the element to proc, every hit with a non-element weapon will re-stack the element - fixed.

  • If during a stealth attack player continues to hold movement button, the player will run in stealth mode - fixed.

  • Blocked attacks cause stamina to decrease at the start of movement - fixed.

  • Sounds issues in “Maniac” quest - fixed.

  • Sounds for the Demolition Man work correctly in multiplayer and are synchronized with his actions now.

  • A big ram leak was fixed.


And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

🇺🇸🇬🇧Please write your comments in English only
🇷🇺Новость и обсуждения на русском в официальном сообществе Вконтакте

0.8.80 — Hotfix

Hello, Volunteers!

A small patch, fixing some of the issues from the last update.

  • You lose control during a slide, you can stop it with a block or attack; you can’t slide during a jump.

  • Weapon throwing is improved.

  • Changed stamina cost of special moves. Added a new perk “Sensei” which decreases stamina cost of special moves.

  • Improved flow from one move to another: for example switch from a heavy strike to a block is faster now.

  • Problem using fist attacks while crouched — fixed.

  • Problem using a stone or a consumable — fixed.

  • Localization fixes.



And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

🇺🇸🇬🇧Please write your comments in English only
🇷🇺Новость и обсуждения на русском в официальном сообществе Вконтакте

0.8.79 — New Combat System, Madmen re-worked



Hello, Volunteers!

The new Patch is already out, with the New Combat System and additional Madman improvements included!

More detailed info included below:

  • New Combat System — combat perks are now available, along with Combo Attacks! (for example, two light attacks + one strong will do a spin attack) Also, new attack animations included.

  • We’ve included new animations for Madman before the scheduled release of December 14 - and we’d love to hear your feedback about it!


  • New combat sounds:

    — New melee weapon swing sounds изменены эффекты «свиста оружия»;
    — Sounds for new attacks, included in the improved Combat System ;
    — Improved sounds for Madmen;
    — Improved sounds for bladed weapons ;
    — Overall combat sound improvements;

  • New sounds for UI actions like: Leveling Up, getting a Quest, discovering a new Location, NPC Rank up, etc

  • Other sound changes:

    — increased distance of audible steps, with their volume decreased
    — Added a specific sound for falling from a high spot
    — distance of Hunter’s ambient sound increased
    — volume and distance of Molotov Cocktail sound optimized

  • Visual changes to “purple” mods - they now have an additional element (for example - fire + electricity)

  • Healing from the “Heart” artefact was increased to 3% per minute. Also, the effects from two “Heart” artefacts stack. If the auto-heal is on, they’ll also stack with it.

  • UI changes, related to “purple” mods redesign.

  • In co-op, enemies are now 40% more powerful - this decision was made based on player’s increased combat ability included in this update.


Fixes
  • While running with a gun equipped with no enemies alerted, you couldn’t hear footsteps - Fixed.
  • Situational UI fixes
  • Situational sound fixes


P.S. This is not the last patch in this direction, we are aware of some problems, so a hotfix will be released in the next couple of days.

And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

🇺🇸🇬🇧Please write your comments in English only
🇷🇺Новость и обсуждения на русском в официальном сообществе Вконтакте

0.8.75 - Leveling system, Difficulty Re-balance, Optimization



0.8.75 - Leveling system, Difficulty Re-balance, Optimization


Hello, Volunteers!

The new patch is up.
This patch includes a fully changed leveling system (with some new gameplay elements added to it), revised (and more user-friendly) difficulty levels, as well as continued work on optimization and bug fixes.
You can read the list of changes below.

New features and changes


  • Big update to the current leveling system, which includes new perks and character abilities. The experience already gained will be re-calculated in accordance with the new system - so you’ll have to re-allocate your points in the Perk menu screen. Please note: active combat abilities are going to be added to the game with the next patch.

  • Second global optimization update targeted at increasing general stability and increasing average FPS count for the game.

  • Difficulty rework - added an automatic healing for the easy and medium difficulty settings. Amount of enemy HP now scales according to the amount of players on the server.

  • Added new Tutorial articles to explain some of the new features introduced in the update.

  • New visual and sound effects upon completing Quests and getting a Level Up.

  • Artifact “Heart” regenerates less HP due to difficulty rework and adding automatic health regeneration.

  • The mechanic of getting perk points from NPCs got reworked. Now the points are being granted every five ranks instead of every rank.


Fixes


  • Fixes for visual bugs on several locations.

  • Sometimes players were unable to see a card in Zalegorsk - fixed.

  • A creature would sometimes not spawn on the hunting quests - fixe4.

  • Intendant still wouldn’t spawn in the Movie Theater - fixed.


And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

🇺🇸🇬🇧Please write your comments in English only
🇷🇺Новость и обсуждения на русском в официальном сообществе Вконтакте

0.8.69 — Happy Halloween on Granichny



Happy Halloween, Volunteers!

We would like to say thank you to everyone for your support! Our team has a small gift to everyone for upcoming Halloween — DESOLATE will be on sale with 35% discount. So if you were thinking of grabbing a copy and getting on board of the grim adventure on Granichny — Halloween is the best time for it.
Look out for some spooky surprises waiting for you in the safe zones!

The latest patch has just been released - see the full list of fixes below:

Fixes:
  • Fixes for lots of level design issues.

  • Optimization for the Hospital location.

  • Wanogah quest marker pointing to the wrong location - fixed.

  • The Weather Report quest marker pointing to the roof of the Weather Station - fixed.

  • The movie theater intendant not being on his place (could possibly be located one floor lower) - fixed.

  • Players were able to skip the Biolgost's dialogue before coming downstairs to the Butcher, which caused a Quest not to register his death correctly - fixed by increasing dialogue's active area.

  • Small localization fixes.
And of course, if you’re enjoying the game - please don’t hesitate to give us a review!

🇺🇸🇬🇧Please write your comments in English only
🇷🇺Новость и обсуждения на русском в официальном сообществе Вконтакте