0.8.83 — AI Update

Greetings, Volunteers!
A new update featuring improved enemy AI, gameplay changes and bug fixes has officially been released.
Changes and Additions
- AI Improvements - along with new animations for most of the enemies. These changes and additions along with combat improvements will make every battle feel more dynamic.
- Third hit in a combo now costs 50% more stamina
- The Dorg enemy now reacts physically to player’s attacks.
- Vanoga’s health points are now increased.
- Improved logic of player movement after sliding - if you hold the Sprint button after the Slide, player’s movement will change to Sprint; if not - the player will be in the Crouch position after the Slide.
Fixes
- While playing in co-op there may be problems in displaying enemies’ weapons - fixed.
- Dorg’s attack or QTE pushed the player far away - fixed.
- Enemies’ head had graphical issues while discovering the player - fixed.
- Issues with displaying Revive UI elements in co-op - fixed.
- Issues with elemental attacks, where you hit an enemy with a modded weapon and cause the element to proc, every hit with a non-element weapon will re-stack the element - fixed.
- If during a stealth attack player continues to hold movement button, the player will run in stealth mode - fixed.
- Blocked attacks cause stamina to decrease at the start of movement - fixed.
- Sounds issues in “Maniac” quest - fixed.
- Sounds for the Demolition Man work correctly in multiplayer and are synchronized with his actions now.
- A big ram leak was fixed.
And of course, if you’re enjoying the game - please don’t hesitate to give us a review!
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