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  3. Weekly GameDev update

Weekly GameDev update



We’re working on better game optimization and fixing small bugs. Here is a list from last week:

- We rebuild game scaling mechanisms and resolution settings.
- In Quest 3 we fixed a bug blocking the completing the task
- We’ve solved problems with display mode settings for non-native display resolution.



- We’ve fixed a bug with bear and the quest.
- We’ve eliminated all the places indicated by testers where the gamer can get stuck somehow.
- We’ve completed the missing collisions spaces/walls in the junky house (the optimization script wasn’t fully read)
- Now all quests texts are fitted to the window.
- We improved item counting in the starter container and we added dust particles and sound of counting.
- We've fixed the order of messages displaying.
- We added extra space for the description in the tutorial menu. Before now it was displayed on the video what was hard to read.



- Grid alignment in the whole UI and main menu
- We solved the problem with keys and the gate after leaving the barrack (now the gate is openable).
- Dialog skipping is automatic (after a few seconds). It can be turned off in the game settings.
- The hand brake is pulled automatically after getting out of the car. So now there is no possibility of “jumping off the car” during the ride.
- We have fixed a bug of blocking the player after jumping off from the overturned cart.
- In the main menu of the game, after playing the trailer we had a problem with sound on the intro. Now the problem is solved.
- We have improved the graphic scale for ~75 items
- We cut the time of displaying tutorial on the screen.
- UI update for all vehicles.



And much more which were hard to explain without knowledge about the gameplay and the storyline.