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Junkyard Simulator News

🚧DriveFix Patch – Smoother Turns, Stronger Grip🚧

[p]Hey, Junkers! 🔧🗺️[/p][p]This hotfix boosts big map performance, fixes that scrapyard typo, and keeps your PickupSUV grounded in sharp turns. Smooth, stable, and typo-free! 💨✅[/p][p][/p][p]Hotfix list: [/p][p]🛠️ Improve the rear axle lift of the PickupSUV and the moment when the vehicle begins to skid while exiting a curve[/p][p]🛠️ Optimize the performance of the large map and memory usage for all marker[/p][p]🛠️ Fix the typo in “Samall Scrapyard Map” to “Small Scrapyard” [/p][p][/p][p][/p][p] [/p][hr][/hr][p]Massive junkyard hugs from your favorite rust whisperer —[/p][p]Junkman Adrian 😎🛠️💛[/p][hr][/hr][p]Also please support us 🙂[/p]

Tow truck mechanics evolution and fuel station update!

[p]Hey, Junkers! 🚨🚚[/p][p]Time for another big step forward! This week’s update brings major improvements to tow truck mechanics and introduces a fully working fuel station! ⛽🔧[/p][p]We’ve fine-tuned how the tow truck handles, making it smoother, more realistic, and way more fun to use. Plus, the fuel system is now live — giving you one more reason to keep your vehicles in shape and ready to roll! ⚙️[/p][p]As always, your feedback keeps us going! Drop us a review or let us know what you think — your ideas help shape the future of the game. [/p][p][/p][p]We’ve also fixed many of the bugs you reported — thank you for all your feedback![/p][p]Check out the full patch notes for details. 📋[/p][hr][/hr][h3]Tow Truck Mechanics Evolution[/h3][p]You can now enjoy greater precision and an all-new system for loading vehicles onto the tow truck![/p][p][/p][p][/p][p]Precise positioning and setting the right distance is the first step to success![/p][p]
[/p][p]Don’t forget to extend the ramp! :)[/p][p][/p][p][/p][p]Attaching the winch hook will be your next step after deploying the ramp.[/p][p] [/p][p][/p][p]We’ve introduced a mini-game with a pretty generous margin of error. :D[/p][p][/p][p][/p][p]Alright, the vehicle is on the truck — time to go get another one! The tow truck is now equipped with a lift, so you can transport two vehicles at once![/p][hr][/hr][h3]You wanted to refuel your vehicles — so here it is: a gas station just for you![/h3][p]You can now refuel your vehicles at the station.[/p][p](Psst... in future updates, you’ll be able to do some shopping there too — but more on that soon! :D)[/p][p][/p][p][/p][p]The fuel pump is ready for you — fill up as much as you like! :)[/p][p][/p][p][/p][p]Mini discount game — if you’re up for it, try hitting the center of the discount bar and rack up as much as you can. If not... full price for you! :D[/p][p][/p][p][/p][p]And if you forget to check your fuel level, your trusty jerry can will save the day![/p][p]You can refill it at the station and keep it for emergencies.[/p][p]There's also an option to upgrade your jerry can to 10 or even 15 liters.[/p][p][/p][hr][/hr][p]We’re getting a ton of feedback from you — thank you so much for that!
Below are some of the latest changes and fixes — there’s actually much more going on, but we don’t log everything because, frankly, we’re rushing to keep updates coming often.[/p][p][/p][p]Thanks so much for your support and help in developing the game — you are the best Junkmen we know![/p][hr][/hr][h3]Hotfix list 👇[/h3][p] [/p][p]🛠️Disable V-Sync in PERFORMANCE mode to prevent the frame rate from being capped at 60.[/p][p][/p][p]🛠️Next to the first tablet – during raw material sell selection, the gamepad button was missing when the sale could take place.[/p][p][/p][p]🛠️Improved object popping for multiple assets – we're still working on it, but it's gradually getting better.[/p][p][/p][p]🛠️Reworked the driving system for the Pickup, SUV, trailer, and truck – further adjustments and improvements are planned, but it's already in a good state.[/p][p][/p][p]🛠️Fixed vehicle summoning: you can now summon your vehicle in most of the spots that previously seemed valid but didn’t work.[/p][p][/p][p]🛠️Adjusted video tutorial size.[/p][p][/p][p]🛠️Updated quest texts for “Collect $27k” and “Crusher” to match the new quest order.[/p][p][/p][p]🛠️Fixed incorrect quest numbers showing on widgets after quest reordering.[/p][p][/p][p]🛠️Fixed NPC not appearing on the plot near the smelter – it was stuck at the base location.[/p][p][/p][p]🛠️Fixed NPC animation not triggering properly near the smelter.[/p][p][/p][p][/p][p][/p][p]🛠️Increased NPC animation optimization distance at the smelter.[/p][p][/p][p]🛠️Improved trigger distance for Gas Station lamps.[/p][p][/p][p]🛠️Adjusted amount of EXP gained from refueling the gas canister.[/p][p][/p][p]🛠️Fixed saving EXP and upgrade progress for the gas canister.[/p][p][/p][p]🛠️Fixed EXP display for the canister tool.[/p][p][/p][p]🛠️You can now complete the conveyor belt quest by purchasing it at the Big Junkyard.[/p][p][/p][p]🛠️Fixed broken saves where the conveyor belt quest was stuck due to being bought at the Big Junkyard.[/p][p][/p][p]🛠️Tow Truck Overhaul[/p][p][/p][p][/p][p]🛠️Changed tow truck mechanics.[/p][p][/p][p]🛠️Added a new tow truck mini-game.[/p][p][/p][p]🛠️Added lever panel and 2D schematics for the tow truck.[/p][p][/p][p]🛠️Added winch-based vehicle pulling for the tow truck.[/p][p][/p][p]🛠️Added platform lowering and raising for the tow truck.[/p][p][/p][p]🛠️Added ramp lowering and raising for the tow truck.[/p][p][/p][p]🛠️Adjusted tow truck upgrade panel abilities.[/p][previewyoutube][/previewyoutube][p]🛠️Updated tow truck-related quests to match the new mechanics.[/p][p][/p][p]🛠️Quality of Life & Optimization[/p][p][/p][p]🛠️Added optimized toggling of the Gas Station area visibility.[/p][p][/p][p]🛠️Added a gas canister tool – you can now refuel vehicles outside the gas station area.[/p][p][/p][p]🛠️Improved tool icon visibility in the Upgrade Tools panel.[/p][p][/p][p]🛠️Added visual representation for all gas canister upgrade levels.[/p][p][/p][p] [/p][p]🛠️Fixed UI overlap between active price buff info and fuel amount while driving.[/p][p][/p][p]🛠️Fixed street lights sometimes not appearing despite being in range.[/p][p][/p][p]🛠️Fixed crash when activating the Furnace machine with a filled mold.[/p][p][/p][p]🛠️Optimized performance of the large map.[/p][p][/p][p]🛠️Fixed invisible item bug after inserting a car body part behind the workshop.[/p][p][/p][p][/p][p][/p][p]🛠️Optimized performance of scrap piles near the Stationary Belt.[/p][p][/p][p]🛠️Optimized searchable scrap piles to reduce performance impact.[/p][p][/p][p]🛠️Corrected Korean translation for the word “Loading”.[/p][p][/p][p]🛠️Fixed exploit that allowed creating vehicles by unloading onto a blocked tow truck area.[/p][p][/p][p]🛠️Changed renovation cutting mechanic on pallets – now only 2 long cuts are needed instead of 10 short ones.[/p][p][/p][p]🛠️Adjusted quest order – Parcel Renovation now comes after completing the “Collect $27k” quest.[/p][p][/p][p] [/p][p]🛠️Added option to hide player hands for those who find them distracting.[/p][p][/p][p]🛠️Added ability to hire a worker at the Furnace mechanic.[/p][p][/p][p]🛠️Added fuel-filling animation for vehicles at the gas station.[/p][p][/p][p]🛠️Added gas canister tool that allows off-site vehicle refueling.[/p][p][/p][p]🛠️Improved tow truck performance optimization.[/p][p][/p][p][/p][p]🛠️Optimized tutorial performance.[/p][p][/p][p][/p][p]🛠️Fixed 3D icon positions in the tow truck control panel.[/p][p][/p][p]🛠️Fixed UI placement of remaining time info for active buffs.[/p][p][/p][p]🛠️Improved visibility and style of the mini-game widget during tow hook attachment.[/p][p][/p][p]🛠️Fixed animations of levers in the tow truck control panel.[/p][p][/p][p]🛠️Fixed desynchronization between the left and right states of the tow truck control panel.[/p][p][/p][p]🛠️Fixed bug preventing exit from the tutorial menu.[/p][p][/p][p] [/p][p]🛠️Fixed vehicle exit behavior on gas station grounds.[/p][p][/p][p]🛠️Added lighting to cover the gas station area.[/p][p][/p][p]🛠️Fixed lamp intensity and color settings across the map.[/p][p][/p][p]🛠️Fixed wheel color mismatch between spawned vehicles and those on the tow truck.[/p][p][/p][p]🛠️Increased interaction area around vehicles for easier tow hook activation.[/p][p][/p][p]🛠️Improved tow truck control panel translations.[/p][p][/p][p]🛠️Increased transparency of tools during renovation for better visual clarity.[/p][p][/p][p]🛠️Improved vehicle refueling time from the gas canister.[/p][p][/p][p]🛠️Fixed persistent fuel status info in the canister and vehicle when entering the car mid-refuel.[/p][p][/p][p] [/p][hr][/hr][p][/p][p]Massive junkyard hugs from your favorite rust whisperer — [/p][p]Junkman Adrian 😎🛠️💛[/p][p][/p][hr][/hr][p]
Also please support us ːsteamthumbsupː 🙂 [/p]

🚧SmartPlay Update – Less Friction, More Action🚧

Hey, Junkers! 👷‍♂️⚙️

We’re back with another round of fixes and improvements, all thanks to your amazing feedback! 💬🛠️ This update focuses on smoothing out rough edges, boosting comfort, and making your junkyard life just that little bit easier. From better keybinds to smarter automation – it’s all about quality of life with a big impact! 🚀♻️


Hotfix list:
🛠️ Fixed the text color showing the amount of goods taken from a parcel Changed from Red to White


🛠️ Improved the Default button in the Keybind tab
Now one Default button applies to all mechanics, just like the Azerty button does


🛠️ Changed the default key for the magnet
From P to Spacebar in the Stationary Press and Loader mechanics


🛠️ Changed the label in the Upgrade tab from "Unavailable" to "Unlock" for all tools
"Unavailable" suggested it couldn't be unlocked, but it actually can by gaining tool experience


🛠️ Added info to the exit warning message
Items can be safely stored in the shed, backpack, and car trunk without risk of losing them


🛠️ Added info to the exit warning message If a quest item is lost, you can exit and restart the game — the item will return to the quest's designated location


🛠️ Reworked some of the exit warning texts for clarity
Now clearly states that you can sell items at the pawnshop, scrap market, or restore them before saving

🛠️ Fixed pallet placement issue in the factory near the fast travel point. Some pallets were spawning where they overlapped with other objects


🛠️ The automation in mechanics now runs until the resource is depleted
No need to press the automation button again after every cycle

[h3]Also please support us ːsteamthumbsupː 🙂[/h3]

🚧Quality of Life Boost - Big Impact🚧

Hey, Junkers!👷👋

Thanks to your continued feedback and support, we’ve introduced a bunch of quality-of-life improvements and important fixes to streamline your junkyard operations! 🧰🚛

Hotfix list:
🛠️ Added the ability to close the confirmation message about enabling the loader using the ESC key on the keyboard and the corresponding button on the gamepad. This allows for emergency closure of the message and provides a more convenient option for players who prefer using ESC.


🛠️ A new feature has been introduced allowing players to close the message about vehicle wreck reset or processed scrap cube in the loader using the ESC key and the corresponding gamepad button. This enables emergency dismissal of the message and is more convenient for players who prefer using ESC.


🛠️ It is now possible to close the message about the loader position reset using the ESC key and the corresponding gamepad button. This allows for emergency message closure and offers a more convenient option for ESC users.

🛠️ Interaction with the wreck unloading panel no longer requires directly looking at it. The unloading panel’s functionality has been changed to allow activation by simply approaching it, without the need to aim the camera directly at it. This change greatly improves the experience for players using lower-end PCs, where there were previously issues with interacting using the [E] key.


🛠️ Bug fix for the “Fast Travel” quest – first wreck. Fixed an issue that prevented the use of the loader during the “Fast Travel” quest when the player was transporting the first wreck onto the tow track as part of the unloading panel task. The loader now functions correctly regardless of the quest stage.


🛠️ Bug fix for the “Fast Travel” quest – second wreck. Resolved an issue where the loader could not be used when transporting the second wreck onto the tow track in the same quest.

🛠️ Fixed an issue with quest completion in the pawnshop. Corrected a bug that prevented some players from completing the quest involving selling a gold bar and statue in the pawnshop. The bug was especially easy to trigger by slightly walking away from the old lady and then returning to the conversation.


🛠️ Fixed a loading screen freeze on the your junkyard lot. Addressed a case that caused the game to freeze during the loading screen while entering the your junkyard lot for some players.

🛠️ We have optimized certain gameplay mechanics in terms of memory usage, resulting in improved performance, especially on lower-end PCs.

🛠️ Fix – after selecting PERFORMANCE, the game automatically locks the framerate cap to 60 and then reverts back to Unlimited.


🛠️ Fix – after selecting PERFORMANCE, the game enables V-Sync, which shouldn't happen, as many players need to play without it.

🛠️ The "Collect 27k" pop-up covering the entire screen cannot be closed using a gamepad.


🛠️ The Challenge summary widget cannot be navigated with a gamepad.

🛠️ Fixing the issue with hints appearing for "Questa 10 - Fast Travel" from STORY MODE related to transporting wrecks to the scrapyard in SANDBOX mode.

🛠️ Adding hint texts during the parcel renovation task to inform new players about the possibility of "Scanning area [MMB]" and to clarify that the renovation of parcel Area A requires processing all items.

🛠️ Correcting the location of hint arrows during the processing of the first items on the parcel and the creation of the first resource crate, as well as placing it into the resource boxes.


[h3]Also please support us ːsteamthumbsupː 🙂[/h3]

Blue car is now available to drive & many changes in the game!

Hey, Junkers! 🚗🔧

Big news—Blue Car is now available to drive! 🎉 But that’s not all! Over the past weeks, we’ve been rolling out weekly updates packed with fixes, improvements, and new content. We’re working non-stop to make the game better and bring you even more exciting features!

Your support means everything to us. If you want to help us keep pushing forward, let us know your thoughts! Reviews and feedback are the fuel that drives our progress. 🔥😊

Try out the latest updates and tell us what you think! 🚀

🛠️Find the Blue Car and clean it up from trash!🚗🗑️



🛠️Restore the Blue Car!🔧









🛠️Now You can switch between the Pickup, SUV, and Blue Car anytime directly from the vehicle.
Just press R!







🛠️Blue Car is now available to drive right after completing the renovation. 🔧



ENJOY! 🚗🔥😊
---------------------------------
Full list of changes below! 👇



🛠️Creating a full keybind



🛠️Creating a full keybind for the Mini Crusher



🛠️Creating a full keybind for the Vehicle mechanic

🛠️Creating a full keybind for the other mechanic

🛠️Adding the ability to remove a key if two keys are assigned to the same function

🛠️Adding hints to indicate which keys are duplicated. This allows the player to identify key conflicts while editing keybinds

🛠️Fixed the Tourer vehicle’s Rear Bumper restoration. Previously, the texture did not change during the process, despite the completion percentage increasing.



🛠️Implementing graphical improvements across the game related to keybinds. Now, all mechanics reflect the player's assigned key and display it during gameplay

🛠️Adding a reset to default keys on the first launch with full keybind to avoid issues with legacy key settings

🛠️Fixing missing translations in the Keybind tab



🛠️Add braking and rolling sounds when braking vehicles

🛠️Improve collision with objects while driving vehicles and refine collision sounds

🛠️Updating the content of keybind messages to make them more understandable for the player

🛠️Fixing the operation of the beacon lights on the Tow Truck

🛠️Reworking the running mechanic to support both tapping and holding. Now, both options can be assigned to different keys simultaneously without having to choose one

🛠️Adjusting the position of the destructible wall in plot A. There was an issue with hitting the wall correctly with the hammer, even when crouching

🛠️Fixing a material bug for the trunks of vehicles transported using the Baler Loader



🛠️Adding a new system for displaying and selecting the camera in the Crusher and Loader mechanics. Now, players can see how many cameras are available, which one is currently selected, and the options they can choose from

🛠️Adding hints for the delivery time of the first raw material crate during the Parcel Renovation task.

🛠️Now, during gameplay, the nearest object that can be processed is indicated with an arrow.


🛠️Now, when a crate is created and placed on the ground, the arrow indicator will show that it needs to be picked up.

🛠️When holding a crate, the raw material box to which it should be delivered is indicated with an arrow.

🛠️After completing the entire process, including placing the crate into the raw material box, a message appears confirming that the mechanic has been learned.



🛠️Tab highlight adjustment when using the personal parcel computer.
Now, the selected tab remains highlighted at all times, even after being selected.

🛠️Crane mechanics change for the engine.
Now, during the engine removal task, the engine is no longer moved manually. Instead, the crane transports it to its designated location.

🛠️Fix for the LMB key display position when selecting vehicles in the tow truck mechanic.
The key icon is now perfectly centered.

🛠️Fix for a possible Fatal Error during automatic processing in the Furnace and MiniCrusher mechanics.

🛠️Fix for an invisible collision at the engine crane location when it is not yet visible at the engine removal station

🛠️Fix for a quest blockage that occurred when the player saved the game during the crane animation moving the engine.



🛠️Fix player-reported bugs – instance loading in the Pawnshop area.

🛠️Fix player-reported bugs – in the Windmill area.

🛠️Added a "Follow PlayWay" button to the main menu – we encourage those interested to check out our publisher's game suggestions and our fellow developers' projects.





🛠️Many smaller fixes to the game reported by players, for which we thank you very much! 😊


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[h3]Also please support us ːsteamthumbsupː 🙂[/h3]