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Junkyard Simulator News

⛽ HOTFIX – Vehicle Exit Fixes at the Gas Station ⛽

[p]Dear Junkers! ✨[/p][p]The vehicle exit system at the gas station has been fixed and improved.[/p][p]These changes apply to Pickups, Tow Trucks, Trucks, and the 1950 Pickup, eliminating cases where the player could get stuck, exit in incorrect positions, or clip into station geometry.[/p][p]Details of the changes:[/p]
  • [p]Improved detection logic for vehicle positioning relative to fuel pumps and surrounding objects.[/p]
  • [p]Optimized player exit points to ensure the character always spawns in a safe and logical location.[/p]
[p]Current exit behavior:[/p]
  • [p] Approaching from the outer side of the station
    the character exits directly next to the fuel pump.[/p]
  • [p] Parking near a pillar
    the character exits safely by the fuel pump, with no risk of getting stuck.[/p]
  • [p] Approaching from the inner side of the station
    the character exits correctly next to the fuel pump.[/p]
  • [p] Parking under the canopy on the shop side
    the character exits in front of the shop entrance, in the correct position.[/p]
[p]Result:[/p]
  • [p]No more player lock-ups when exiting vehicles.[/p]
  • [p]Consistent and predictable behavior in all parking scenarios.[/p]
  • [p]Much smoother refueling and interaction flow at the gas station..[/p]
[hr][/hr][p][/p][hr][/hr][p]Massive junkyard hugs from your favorite rust whisperer —[/p][p]Junkman Adrian 😎🛠️[/p][p][/p]

🧰 HOTFIX – Fuel System Fix 🧰

[p]Dear Junkers! ✨[/p][p]Quick update on a bug discovered by one of our FERNZ 💛[/p][p]⚙️ Fuel System Fix[/p]
  • [p]Fixed an issue where vehicles could not be refueled at the gas station.[/p]
  • [p]Resolved a bug causing the player character to get stuck after inserting the fuel hose into the vehicle.[/p]
  • [p]Fixed an issue where LMB input would stop responding during the refueling process.[/p]
  • [p]Improved interaction stability when using the gas station to prevent soft-locks.[/p]
[hr][/hr][p][/p][p]Thank you FERNZ for reporting this issue — your feedback helps improve the game!🚗💛[/p][hr][/hr][p]Massive junkyard hugs from your favorite rust whisperer —[/p][p]Junkman Adrian 😎🛠️[/p][p][/p]

Major Vehicle Driving – Physics Improvements & Performance

[p]Hey, Junker! 🔧😄[/p][p]This hotfix introduces a significant improvement to the vehicle driving and physics system.
The main focus of this update is stability, control, and realism, with special attention given to vehicle behavior on slopes, inclines, and during low-speed maneuvers.[/p][p]Over the past updates, I’ve been closely monitoring player feedback and in-game behavior, and this patch addresses an edge case that could previously cause frustration while driving.[/p][p]Thank you for every report — your feedback constantly pushes the game forward! 💛[/p][p]Check out the full patch notes! 📋🚀[/p][hr][/hr][h3]🚙 Vehicle behavior on slopes & inclines[/h3]
  • [p]Reworked how vehicles behave when releasing the throttle on slopes.
    Vehicles will now hold their position more naturally instead of aggressively rolling downhill.[/p]
  • [p]Added engine braking simulation when no throttle input is applied, resulting in smoother deceleration and better control on uneven terrain.[/p]
  • [p]Significantly improved vehicle stability when stopping on inclines, reducing unintended movement.[/p]
[p][/p][hr][/hr][h3]⚙️ Transmission & torque improvements[/h3]
  • [p]Improved the automatic downshifting logic, allowing the vehicle to better react to terrain changes and maintain control.[/p]
  • [p]Fixed reversing uphill — vehicles now correctly apply enough torque to move backward on slopes without stalling or sliding.[/p]
[p][/p][hr][/hr][h3]🛑 Low-speed control & braking[/h3]
  • [p]Added a dynamic light braking system at low speeds to prevent unwanted sliding when releasing movement input.[/p]
  • [p]Eliminated the issue where vehicles could “slide” or drift slightly after letting go of the drive key.[/p]
  • [p]Added a fully functional handbrake system, including:[/p]
    • [p]a dedicated key binding,[/p]
    • [p]a visual animation clearly indicating when the handbrake is engaged,[/p]
    • [p]improved stability when parking on uneven ground.[/p]
[p]PERFORMANCE settings Spec: Resolution: 1920x1080 / Graphics Card: GTX 1070 / RAM: 32GB / Processor: Intel Core i7-7700 CPU @ 3.60GHz[/p][p]You can already notice a significant difference in shadow rendering, post-processing, lighting, as well as overall image sharpness and grain. I’ve also eliminated the issue with “dark shadows,” which could occur when selecting the lowest graphics settings. [/p][p][/p][hr][/hr][h3]🎮 Gamepad support improvements[/h3]
  • [p]Added a dedicated braking input for gamepads via GamepadFaceButtonBottomPress, improving driving comfort for controller users.[/p]
  • [p]Added tutorial information to the vehicle UI for both keyboard and gamepad controls.[/p]
[p]PERFORMANCE settings
Spec: Resolution: 1920x1080 / Graphics Card: GTX 1070 / RAM: 32GB / Processor: Intel Core i7-7700 CPU @ 3.60GHz[/p][hr][/hr][h3]🛠 Physics & vehicle reset fixes[/h3]
  • [p]Fixed multiple issues related to vehicle reset and recall:[/p]
    • [p]vehicles sliding unexpectedly after reset,[/p]
    • [p]cars spawning above the level,[/p]
    • [p]wheels getting stuck in the air due to physics inconsistencies.[/p]
[p]PERFORMANCE settings Spec: Resolution: 1920x1080 / Graphics Card: GTX 1070 / RAM: 32GB / Processor: Intel Core i7-7700 CPU @ 3.60GHz[/p][p]I recommend trying the preset graphics \[PERFORMANCE] options — they’re carefully balanced between visual quality and performance cost.[/p][hr][/hr][h3]🚗 Overall result:[/h3]
  • [p]Much smoother uphill starts and stops[/p]
  • [p]Noticeably improved control and responsiveness[/p]
  • [p]More predictable and realistic vehicle physics[/p]
  • [p]No more uncontrolled rolling or sliding[/p]
  • [p]A more stable and enjoyable driving experience across all terrains[/p]
[p]PERFORMANCE settings
Spec: Resolution: 1920x1080 / Graphics Card: GTX 1070 / RAM: 32GB / Processor: Intel Core i7-7700 CPU @ 3.60GHz[/p][hr][/hr][h3]🛠 PERFORMANCE & UI OPTIMIZATIONS[/h3]
  • [p]Optimized GPS performance on the minimap.[/p]
  • [p]Optimized the display of bonus information for resource deliveries and beer.[/p]
  • [p]Optimized the display of item point values on the junkyard plot.[/p]
  • [p]Optimized the display of required tool icons on restoration items.[/p]
  • [p]Optimized all icons, including:[/p]
    • [p]Workers[/p]
    • [p]Plot status[/p]
    • [p]Breakdowns[/p]
    • [p]Crates on the plot[/p]
  • [p]Optimized appearance signals for items spawning on the plot.[/p]
  • [p]Optimized achievement notification signals.[/p]
  • [p]UI, HUD & Map Improvements[/p]
[p][/p][hr][/hr][h3]🖱️ Input & Interaction Improvements[/h3]
  • [p]Optimized left mouse button (LMB) clicking behavior.[/p]
  • [p]Optimized LMB interactions while interacting with objects on the plot.[/p]
  • [p]Optimized vehicle interaction when collecting vehicles onto the tow truck.[/p]
  • [p]Optimized the fuel refilling process.[/p]
  • [p]Optimized tablet usage and the resource market interface.[/p]
[p] [/p][hr][/hr][h3]🧍 Player & NPC Optimization[/h3]
  • [p]Optimized player character animations.[/p]
  • [p]Optimized overall player character performance.[/p]
  • [p]Fixed an issue where hand animations could freeze while jumping.[/p]
  • [p]Fixed an issue where hand animations could stop during manual item collection on the plot.[/p]
  • [p]Optimized NPC rotation to face the player.[/p]
  • [p]Optimized NPCs standing on the map that provide quests.[/p]
[p][/p][hr][/hr][h3]📦 Systems, Data & Loading[/h3]
  • [p]Optimized resource data saving.[/p]
  • [p]Optimized quest loading.[/p]
  • [p]Fixed a bug where money could be collected from all lockers instead of only selected ones.[/p]
[p][/p][hr][/hr][h3]🌍 World & Environment Performance[/h3]
  • [p]Optimized stuttering issues on the overpass.[/p]
  • [p]Optimized electric cables within the plot area.[/p]
  • [p]Optimized walkways on the overpass.[/p]
[p][/p][hr][/hr][p]Check out our previous game updates![/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink] [/p][p] [/p][hr][/hr][p]Massive junkyard hugs from your favorite rust whisperer — [/p][p]Junkman Adrian 😎🛠️💛[/p]

🧰 Hotfix – Vehicle Odometer Fix 🧰

[p]Dear Junkers! ✨[/p][p]Quick update on a bug discovered by one of our fans 💛[/p][p]⚙️ Vehicle UI & Driving[/p]
  • [p]Fixed an issue where the odometer on the Old Pickup was not updating and remained at 0 km/h while driving.[/p]
  • [p]The speedometer now correctly displays vehicle speed during normal gameplay.[/p]
[hr][/hr][p][/p][p]Thank you VelocitEX for reporting this issue — your feedback helps improve the game!🚗💛[/p][hr][/hr][p]Massive junkyard hugs from your favorite rust whisperer —[/p][p]Junkman Adrian 😎🛠️[/p][p][/p]

🧰Hotfix – Gameplay Polish, Quest Clarity & Tutorial Fixes!🧰

[p]Dear Junkers! ✨[/p][p]Welcome to the New Year 2026! Many of you asked for these fixes — and for you, dear Junkers… we always try to go the extra mile. ❤️
That’s why the hotfix is already live.[/p][p]Thank you for being with us, for your patience, feedback, and constant support. Even right at the end of the year, we’re still polishing the game and responding to your reports.[/p][p]We wish you a great start to the New Year and plenty of energy for everything ahead — both in real life and in the Junkyard!
And now… it’s update time 🚀[/p][p][/p][p][/p][p][/p][hr][/hr][h3]Full Hotfix Details[/h3][h3]⚙️ Hangar Vehicle Sale Freeze Fix[/h3]
  • [p]Fixed a critical issue where the game could become stuck on the “Do you want to sell this vehicle?” confirmation screen when selling a car from the Hangar in Story Mode.[/p]
  • [p]Resolved a bug where the Yes / No selection UI would stop responding, leaving the confirmation window permanently visible while the player could still move the camera or character.[/p]
  • [p]This issue occurred consistently on some devices (including Lenovo Legion Go S) and required restarting the game — it has now been fully addressed.[/p]
  • [p]Improved input handling and UI state cleanup to ensure the confirmation dialog always properly closes after a selection or timeout.[/p]
[p][/p][h3]⚙️ Gameplay & Machines[/h3]
  • [p]Added smooth acceleration to the Crusher while moving the machine. When holding a movement direction, the Crusher now gradually accelerates up to a defined speed, and smoothly slows down after releasing the input.[/p]
[p]🗺️ Fast Travel & World Interaction[/p]
  • [p]Fixed an issue where the Fast Travel Board could lose the interaction widget (Press E), even though the player was standing within the valid activation area.[/p]
[p][/p][p]📜 Quest Fixes & Clarity[/p]
  • [p]Updated the in-world quest description for Quest 4 related to renovating 2 items.
    The misleading text “Renovated items” has been replaced with the correct instruction “Renovate items”.[/p]
  • [p]Fixed the objective location marker for the renovate 2 items quest.
    Previously, the marker incorrectly pointed to a storage container instead of the renovation workstation where the items were actually located.[/p]
[p]📘 Tutorial Improvements[/p]
  • [p]Unified the wording of “Tow Truck” in the wreck-loading tutorial so all languages now use the same, consistent term already used throughout the game.[/p]
  • [p]Fixed a missing space between the \[LMB] key hint and the following sentence on page 3 of the vehicle tutorial, improving readability.[/p]
[p][/p][p][/p][p]Thanks so much for your support and help in developing the game — you are the best Junkmen we know![/p][hr][/hr][p]Massive junkyard hugs from your favorite rust whisperer —[/p][p]Junkman Adrian 😎🛠️💛[/p][p][/p]