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Junkyard Simulator News

๐ŸšงRenovation UI Fixes, Turkish Improvements & Stability Updates!๐Ÿšง

[p]Dear Junkers! ๐Ÿ”ง๐Ÿ˜„[/p][p]This update focuses on improving localization quality, renovation clarity, and overall system stability. Weโ€™ve fixed a number of translation inconsistencies (especially in Turkish ๐Ÿ‡น๐Ÿ‡ท), improved UI readability, and added important safety systems to prevent quest and vehicle-related issues.[/p][p]As always โ€” thank you for your patience and support. Every update helps us polish the experience step by step!๐Ÿš€[/p][hr][/hr][h3]๐ŸŒ Localization & Text Fixes[/h3]
  • [p]Fixed missing translations in the renovation summary tablet โ€” previously, the restored item name was not displayed correctly.Fixed an issue where game settings were not saving correctly when changing the object density on the level.[/p]
  • [p]Improved translations for Barrel-type items.[/p]
  • [p]Corrected the terrain scanning message in Turkish.[/p]
  • [p]Added missing translations for road signs in Turkish.[/p]
  • [p]Improved translations of renovation tool names and descriptions.[/p]
  • [p]Fixed incorrect renovation hint key in Turkish โ€” \[H] was displayed instead of the correct \.[/p]
  • [p]Added Turkish translations for mouse button prompts (LMB / RMB / MMB) across the entire game.[/p]
  • [p]Added missing Turkish translation for the word โ€œPressโ€ after picking up an item.[/p]
  • [p]Improved clarity of the renovation cancellation message.[/p]
  • [p]Enhanced readability of renovation-related UI elements.[/p]
[p][/p][h3]๐Ÿ”ง Renovation System Fixes[/h3]
  • [p]Fixed incorrect percentage display of item renovation progress.[/p]
  • [p]Fixed an issue where the renovation widget did not refresh properly after leaving and returning to the workstation.[/p]
  • [p]Fixed incorrectly displayed body parts on the assembly list while rebuilding a vehicle in the garage.[/p]
[h3]๐Ÿš— Vehicles, Quests & World Stability[/h3]
  • [p]Added protection to prevent quest blocking when moving a vehicle between workstations while the crane is transporting the engine.[/p]
  • [p]Added a safety system for wrecks falling outside the lift area โ€” vehicles that leave the valid zone will now automatically reset with an appropriate message.[/p]
  • [p]Improved visibility of helper arrows while moving wrecks at the unloading station.[/p]
  • [p]Fixed broken scrap pile textures.[/p]
[p][/p][p]Weโ€™re continuously working on improving both gameplay systems and localization quality.[/p][p]Thank you for being part of the journey โ€” more updates are coming! ๐Ÿš€[/p][p][/p][p]๐Ÿš€Next major update โ€“ the remaining 13 languages I mentioned in the previous news update๐Ÿ˜„[/p][p][/p][p][/p][p]The game is constantly being developed โ€” I strongly recommend checking the integrity of the game files![/p][hr][/hr][p]Massive junkyard hugs from your favorite rust whisperer โ€”[/p][p]Junkman Adrian ๐Ÿ˜Ž๐Ÿ› ๏ธ๐Ÿ’›[/p][p][/p]

๐ŸงฐTurkish Language Added & Minor Improvements!๐Ÿงฐ

[p]Dear Junkers! ๐Ÿ”ง๐Ÿ˜„[/p][p]This update focuses on expanding language support in the game.
Weโ€™ve just added Turkish ๐Ÿ‡น๐Ÿ‡ท to Junkyard Simulator โ€” and this was a big milestone for us.[/p][p]To be fully honest with you: adding a new language took much more time than we originally expected. Localization is a huge amount of work โ€” testing, fixes, consistency, and making sure everything fits properly into the game systems.[/p][p]The good news is that this is only the beginning. More languages are already in progress, and a larger language update will arrive in the future. Itโ€™s hard to give an exact timeline right now, but weโ€™re doing everything we can to deliver it as soon as possible.[/p][p]Languages currently in progress:[/p]
  • [p]Spanish โ€“ Latin America[/p]
  • [p]Japanese[/p]
  • [p]German (Austria)[/p]
  • [p]Ukrainian[/p]
  • [p]Swedish[/p]
  • [p]Norwegian[/p]
  • [p]Dutch[/p]
  • [p]Danish[/p]
  • [p]Czech[/p]
  • [p]Slovak[/p]
  • [p]Hungarian[/p]
  • [p]Finnish[/p]
  • [p]Romanian[/p]
[p]Thank you for your patience and continued support โ€” it truly means a lot and helps push the game forward! ๐Ÿš€[/p][hr][/hr][h3]Full Hotfix Details[/h3]
  • [p]Fixed an issue where secondary (non-main) graphics settings were not saving properly unless the โ€œCloseโ€ button was pressed after saving. Now settings are saved regardless of whether you press โ€œApplyโ€ or โ€œClose.โ€[/p]
  • [p]Fixed an issue where game settings were not saving correctly when changing the object density on the level.[/p]
  • [p]Added nearly 20 new music tracks to the ambient sound. Players had reported that the background music (outside of the radio) felt too repetitive.[/p]
[p][/p][h3]โš™๏ธ Gameplay & Machines[/h3]
  • [p]Added smooth acceleration to the Crusher while moving the machine. When holding a movement direction, the Crusher now gradually accelerates up to a defined speed, and smoothly slows down after releasing the input.[/p]
[p]๐Ÿ—บ๏ธ Fast Travel & World Interaction[/p]
  • [p]Fixed an issue where the Fast Travel Board could lose the interaction widget (Press E), even though the player was standing within the valid activation area.[/p]
[p]๐Ÿ“œ Quest Fixes & Clarity[/p]
  • [p]Updated the in-world quest description for Quest 4 related to renovating 2 items.
    The misleading text โ€œRenovated itemsโ€ has been replaced with the correct instruction โ€œRenovate itemsโ€.[/p]
  • [p]Fixed the objective location marker for the renovate 2 items quest.
    Previously, the marker incorrectly pointed to a storage container instead of the renovation workstation where the items were actually located.[/p]
[p]๐Ÿ“˜ Tutorial Improvements[/p]
  • [p]Unified the wording of โ€œTow Truckโ€ in the wreck-loading tutorial so all languages now use the same, consistent term already used throughout the game.[/p]
  • [p]Fixed a missing space between the \[LMB] key hint and the following sentence on page 3 of the vehicle tutorial, improving readability.[/p]
[p][/p][p][/p][p]Thanks so much for your support and help in developing the game โ€” you are the best Junkmen we know![/p][p][/p][p]The game is constantly being developed โ€” I strongly recommend checking the integrity of the game files![/p][hr][/hr][p]Massive junkyard hugs from your favorite rust whisperer โ€”[/p][p]Junkman Adrian ๐Ÿ˜Ž๐Ÿ› ๏ธ๐Ÿ’›[/p][p][/p]

โ›ฝ HOTFIX โ€“ Vehicle Exit Fixes at the Gas Station โ›ฝ

[p]Dear Junkers! โœจ[/p][p]The vehicle exit system at the gas station has been fixed and improved.[/p][p]These changes apply to Pickups, Tow Trucks, Trucks, and the 1950 Pickup, eliminating cases where the player could get stuck, exit in incorrect positions, or clip into station geometry.[/p][p]Details of the changes:[/p]
  • [p]Improved detection logic for vehicle positioning relative to fuel pumps and surrounding objects.[/p]
  • [p]Optimized player exit points to ensure the character always spawns in a safe and logical location.[/p]
[p]Current exit behavior:[/p]
  • [p] Approaching from the outer side of the station
    the character exits directly next to the fuel pump.[/p]
  • [p] Parking near a pillar
    the character exits safely by the fuel pump, with no risk of getting stuck.[/p]
  • [p] Approaching from the inner side of the station
    the character exits correctly next to the fuel pump.[/p]
  • [p] Parking under the canopy on the shop side
    the character exits in front of the shop entrance, in the correct position.[/p]
[p]Result:[/p]
  • [p]No more player lock-ups when exiting vehicles.[/p]
  • [p]Consistent and predictable behavior in all parking scenarios.[/p]
  • [p]Much smoother refueling and interaction flow at the gas station..[/p]
[hr][/hr][p][/p][hr][/hr][p]Massive junkyard hugs from your favorite rust whisperer โ€”[/p][p]Junkman Adrian ๐Ÿ˜Ž๐Ÿ› ๏ธ[/p][p][/p]

๐Ÿงฐ HOTFIX โ€“ Fuel System Fix ๐Ÿงฐ

[p]Dear Junkers! โœจ[/p][p]Quick update on a bug discovered by one of our FERNZ ๐Ÿ’›[/p][p]โš™๏ธ Fuel System Fix[/p]
  • [p]Fixed an issue where vehicles could not be refueled at the gas station.[/p]
  • [p]Resolved a bug causing the player character to get stuck after inserting the fuel hose into the vehicle.[/p]
  • [p]Fixed an issue where LMB input would stop responding during the refueling process.[/p]
  • [p]Improved interaction stability when using the gas station to prevent soft-locks.[/p]
[hr][/hr][p][/p][p]Thank you FERNZ for reporting this issue โ€” your feedback helps improve the game!๐Ÿš—๐Ÿ’›[/p][hr][/hr][p]Massive junkyard hugs from your favorite rust whisperer โ€”[/p][p]Junkman Adrian ๐Ÿ˜Ž๐Ÿ› ๏ธ[/p][p][/p]

Major Vehicle Driving โ€“ Physics Improvements & Performance

[p]Hey, Junker! ๐Ÿ”ง๐Ÿ˜„[/p][p]This hotfix introduces a significant improvement to the vehicle driving and physics system.
The main focus of this update is stability, control, and realism, with special attention given to vehicle behavior on slopes, inclines, and during low-speed maneuvers.[/p][p]Over the past updates, Iโ€™ve been closely monitoring player feedback and in-game behavior, and this patch addresses an edge case that could previously cause frustration while driving.[/p][p]Thank you for every report โ€” your feedback constantly pushes the game forward! ๐Ÿ’›[/p][p]Check out the full patch notes! ๐Ÿ“‹๐Ÿš€[/p][hr][/hr][h3]๐Ÿš™ Vehicle behavior on slopes & inclines[/h3]
  • [p]Reworked how vehicles behave when releasing the throttle on slopes.
    Vehicles will now hold their position more naturally instead of aggressively rolling downhill.[/p]
  • [p]Added engine braking simulation when no throttle input is applied, resulting in smoother deceleration and better control on uneven terrain.[/p]
  • [p]Significantly improved vehicle stability when stopping on inclines, reducing unintended movement.[/p]
[p][/p][hr][/hr][h3]โš™๏ธ Transmission & torque improvements[/h3]
  • [p]Improved the automatic downshifting logic, allowing the vehicle to better react to terrain changes and maintain control.[/p]
  • [p]Fixed reversing uphill โ€” vehicles now correctly apply enough torque to move backward on slopes without stalling or sliding.[/p]
[p][/p][hr][/hr][h3]๐Ÿ›‘ Low-speed control & braking[/h3]
  • [p]Added a dynamic light braking system at low speeds to prevent unwanted sliding when releasing movement input.[/p]
  • [p]Eliminated the issue where vehicles could โ€œslideโ€ or drift slightly after letting go of the drive key.[/p]
  • [p]Added a fully functional handbrake system, including:[/p]
    • [p]a dedicated key binding,[/p]
    • [p]a visual animation clearly indicating when the handbrake is engaged,[/p]
    • [p]improved stability when parking on uneven ground.[/p]
[p]PERFORMANCE settings Spec: Resolution: 1920x1080 / Graphics Card: GTX 1070 / RAM: 32GB / Processor: Intel Core i7-7700 CPU @ 3.60GHz[/p][p]You can already notice a significant difference in shadow rendering, post-processing, lighting, as well as overall image sharpness and grain. Iโ€™ve also eliminated the issue with โ€œdark shadows,โ€ which could occur when selecting the lowest graphics settings. [/p][p][/p][hr][/hr][h3]๐ŸŽฎ Gamepad support improvements[/h3]
  • [p]Added a dedicated braking input for gamepads via GamepadFaceButtonBottomPress, improving driving comfort for controller users.[/p]
  • [p]Added tutorial information to the vehicle UI for both keyboard and gamepad controls.[/p]
[p]PERFORMANCE settings
Spec: Resolution: 1920x1080 / Graphics Card: GTX 1070 / RAM: 32GB / Processor: Intel Core i7-7700 CPU @ 3.60GHz[/p][hr][/hr][h3]๐Ÿ›  Physics & vehicle reset fixes[/h3]
  • [p]Fixed multiple issues related to vehicle reset and recall:[/p]
    • [p]vehicles sliding unexpectedly after reset,[/p]
    • [p]cars spawning above the level,[/p]
    • [p]wheels getting stuck in the air due to physics inconsistencies.[/p]
[p]PERFORMANCE settings Spec: Resolution: 1920x1080 / Graphics Card: GTX 1070 / RAM: 32GB / Processor: Intel Core i7-7700 CPU @ 3.60GHz[/p][p]I recommend trying the preset graphics \[PERFORMANCE] options โ€” theyโ€™re carefully balanced between visual quality and performance cost.[/p][hr][/hr][h3]๐Ÿš— Overall result:[/h3]
  • [p]Much smoother uphill starts and stops[/p]
  • [p]Noticeably improved control and responsiveness[/p]
  • [p]More predictable and realistic vehicle physics[/p]
  • [p]No more uncontrolled rolling or sliding[/p]
  • [p]A more stable and enjoyable driving experience across all terrains[/p]
[p]PERFORMANCE settings
Spec: Resolution: 1920x1080 / Graphics Card: GTX 1070 / RAM: 32GB / Processor: Intel Core i7-7700 CPU @ 3.60GHz[/p][hr][/hr][h3]๐Ÿ›  PERFORMANCE & UI OPTIMIZATIONS[/h3]
  • [p]Optimized GPS performance on the minimap.[/p]
  • [p]Optimized the display of bonus information for resource deliveries and beer.[/p]
  • [p]Optimized the display of item point values on the junkyard plot.[/p]
  • [p]Optimized the display of required tool icons on restoration items.[/p]
  • [p]Optimized all icons, including:[/p]
    • [p]Workers[/p]
    • [p]Plot status[/p]
    • [p]Breakdowns[/p]
    • [p]Crates on the plot[/p]
  • [p]Optimized appearance signals for items spawning on the plot.[/p]
  • [p]Optimized achievement notification signals.[/p]
  • [p]UI, HUD & Map Improvements[/p]
[p][/p][hr][/hr][h3]๐Ÿ–ฑ๏ธ Input & Interaction Improvements[/h3]
  • [p]Optimized left mouse button (LMB) clicking behavior.[/p]
  • [p]Optimized LMB interactions while interacting with objects on the plot.[/p]
  • [p]Optimized vehicle interaction when collecting vehicles onto the tow truck.[/p]
  • [p]Optimized the fuel refilling process.[/p]
  • [p]Optimized tablet usage and the resource market interface.[/p]
[p] [/p][hr][/hr][h3]๐Ÿง Player & NPC Optimization[/h3]
  • [p]Optimized player character animations.[/p]
  • [p]Optimized overall player character performance.[/p]
  • [p]Fixed an issue where hand animations could freeze while jumping.[/p]
  • [p]Fixed an issue where hand animations could stop during manual item collection on the plot.[/p]
  • [p]Optimized NPC rotation to face the player.[/p]
  • [p]Optimized NPCs standing on the map that provide quests.[/p]
[p][/p][hr][/hr][h3]๐Ÿ“ฆ Systems, Data & Loading[/h3]
  • [p]Optimized resource data saving.[/p]
  • [p]Optimized quest loading.[/p]
  • [p]Fixed a bug where money could be collected from all lockers instead of only selected ones.[/p]
[p][/p][hr][/hr][h3]๐ŸŒ World & Environment Performance[/h3]
  • [p]Optimized stuttering issues on the overpass.[/p]
  • [p]Optimized electric cables within the plot area.[/p]
  • [p]Optimized walkways on the overpass.[/p]
[p][/p][hr][/hr][p]Check out our previous game updates![/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink] [/p][p] [/p][hr][/hr][p]Massive junkyard hugs from your favorite rust whisperer โ€” [/p][p]Junkman Adrian ๐Ÿ˜Ž๐Ÿ› ๏ธ๐Ÿ’›[/p]