1. LOGistICAL: Earth
  2. News
  3. LOGistICAL: Earth - Update #844p

LOGistICAL: Earth - Update #844p

As promised I will continue to grow LOGistICAL: Earth with FREE updates and new content.

[h2]New Content[/h2]
Only a small amount of new content this time allowing everyone time to discover the huge amount already available.

- Norfolk Island, Australia
- Jeju Island, South Korea
- Chatham Islands, New Zealand
- Japan Rail
- South Korea Rail

To gain access to these new islands you will need to have made your way throughout lots of Europe and into Thailand. You will also need some Ocean Floaties.

[h2]Updates[/h2]
Lots up updates for this build. Many small interface changes and also a few subtle changes to the LOGistICAL engine.

[h3]Vehicle List[/h3]
Clicking the vehicle's icon will now select only the vehicle without recentering the map.
To recenter the map on the vehicle, double click the vehicles icon.

[h3]Roadworks[/h3]
There have been occurrences of roadworks not being selectable once newly discovered. This has been fixed.
Pins on roadworks will now disappear once all the roadworks for that node have been completed.

[h3]Maximum Road Speeds[/h3]
Players have been racing the trucks and have not been impressed with costly 2x trucks being beaten by some ordinary ones. This has been due to maximum road speeds.
These have now been slightly adjusted.

30% max road increase for purchased 2x trucks (this is not the 2x, 4x, 6x boosts)
50% max rail increase for trains
150% max airways increase for planes.

[h3]Contracts[/h3]
A few new contracts have been created to help you through various complex areas.
Other contracts give help to the LOGistICAL game play.

[h3]Dragging Vehicles[/h3]
New faster code to render the map when you drag vehicles.
Added some better detection code for where you drag, for both empty and full vehicles.

[h3]Planes[/h3]
It takes a while to get planes in LOGistICAL: Earth. A few snuck out early but they need pilots. Well done to those that have already made it there.
Once you get them you can fly to the Airports in every country.
To fly to airfields you need to first create an industry at the airfield. Use your trucks and trains for that.
Jumbo planes can't fly to airfields. They are just too big.
As you complete each resource line at an Airport/Airfield you can create a Single Storage at the Airport/Airfield of that resource type.
Complete three resource lines and the Airport/Airfield will create a road for trucks, if they don't already exist.
Complete all resource lines (ie the entire Airport/Airfield) to get more choices of Single Stores.

The onboard GPS computers in the planes still need an update to cross the International Date Line correctly. That should happen soon.

[h2]Maps[/h2]
You can now change the maps in the settings.
Click the checkbox to turn the satellite images on/off.
The slider will move between the various vector map styles. At this stage there are only two.

[h2]Pins[/h2]
Pins now appear in the cluster's town list (to the left of the town name).
Towns in the cluster list that have a pin, now appear at the top of the list.
Roadworks with pins will have the pins removed once the roadworks is complete.

[h2]Clusters[/h2]
The list of towns that appear on a cluster's mouse over has been increased to 15.
The number of additional towns at the bottom of a cluster mouse over does not include unfound towns.
There are some clusters which have "+" signs still showing. The plus sign indicates there is something not found within the area.
I have found there are still a few "+" signs showing where they shouldn't. I will be fixing those soon.

---

That's the list for this week. Lots more coming soon.
Enjoy,
Sacada.