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  3. LOGistICAL 3: Earth - Wisconsin Puzzle Update, New Industry Popup, Multi-Nav

LOGistICAL 3: Earth - Wisconsin Puzzle Update, New Industry Popup, Multi-Nav

LOGistICAL 3: Earth Map Updates

All the industries are already placed and accessible. There are a few players who are getting access to the last of them. The "Super Tech" ones are pretty hard to get.

For development, its now just a matter of tidying up all those little rail bits that don't connect to the main lines, and any other place that isn't accessible... and of course making the game run and play better.



Some players are starting to complete some major sections, like "All Towns in Germany".
Well done and feel free to brag about these huge accomplishments on the Discord brag channel (see link at the bottom of the page).
We enjoy seeing your brags, big or small. If you feel good about it, let us know.

[h2]Wisconsin Access Puzzle[/h2]
The puzzle to unlock Wisconsin has had some issues.
When you have access to Wisconsin by rail, you should be able to get access to road once you have completed 3 of the required resources (standard Airport/Airfield function).

This connection should show something (don't want to give too much away) that will allow you to continue playing with a different transport in that area. You made it through. That is the next puzzle.
For some players this "something" wasn't showing and therefore the puzzle stopped there.

To make it work now, fill another resource and the puzzle should complete.

Post in the LOGistICAL forum or Discord if you are still having issues at this point. It is a long difficult puzzle, and you are getting so close to the end.

[h2]Industry View Update[/h2]
The "Industry" view and the "Industry Buying" view have been updated to include paging, rather than shrinking the icons.

As many icons that can fit on the page, do. The rest will be on next/previous pages with "Paging" icons at the top of the popup.



[h2]Multi-Nav[/h2]
The multi-nav tool has undergone a major patch to sort out various issues.

These patches should make using them easier as a "background" tool, allowing you to work on your other vehicles as it completes its shedule.

- Clicking a town when in Multi-Nav no longer cancels any current multi-navs.
- Trucks stop once they become empty, instead of continuing to follow the full trucks.
- When dragging a non multi-nav vehicle, the cargo went blank when the background multi-nav vehicles completed a town/business. Fixed.
- Trucks arriving late to the source industry were not getting full load if the first town/business was completed. Fixed.

This should lead to some other multi-nav updates to make the process even better. More about that as it happens.

[h2]Languages[/h2]
Another big thanks to those that are helping with the languages.
There are more "human" updates in this version covering many of the languages.
I have used machine translation in order to get the bulk of the work done, so it now a much easier process to tidy up any misinterpretations.

English, German, Russian, Italian, Dutch, French, Croatian, Spanish, Portuguese, Japanese, Chinese (Simplified), Korean


[h2]General Updates - Build #859f[/h2]
- Arrows to "unfound" broken roads are shown if 90% of roads are fixed in that region.
- Save of the broken road arrows status (on/off) in the save file.
- Access to Wisconsin rail/road puzzle has been updated as some players were have access issues.
- Industry popup now has paging instead of shrunken icons
- Town/Road/Industry compete popup now goes straight to icon view
- Icon view now has click instead of mouse-over to enlarge it.
- Move contracts popup now sits where you drop it rather than jumping to the left.
- Fixed issue of stats not working for some players (due to pressing the towns link in it and it saving that setting into their save).
- Fix to stop train stations joining to towns and businesses
- Multi-nav update: Clicking a town when in Multi-Nav no longer cancels any current multi-navs.
- Multi-nav update: Trucks stop once they become empty, instead of continuing to follow the full trucks.
- Multi-nav update: When dragging a non multi-nav vehicle, the cargo went blank when the background multi-nav vehicles completed a town/business. Fixed.
- Multi-nav update: Trucks arriving late to the source industry were not getting full load if the first town/business was completed. Fixed.

[h2]Puzzled?[/h2]

If you are having difficulties solving areas, pop over to the Steam Forum or the LOGistICAL Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.