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  3. Survey Results, A New Module, LOGistICAL Sale and L3 Updates (Build #864b)

Survey Results, A New Module, LOGistICAL Sale and L3 Updates (Build #864b)

Hi. There have been lots happening over the last few weeks.
I have been adding some improvements to LOGistICAL: Earth. It is such a large game, so I have been adding things to make it run even better.
These improvements also roll over to LOGistICAL 3 (due out this week).

LOGistICAL Sale

LOGistICAL is having a sale across all modules. Sale ends 22nd June 2021.

50% off all LOGistICAL 1 modules and DLCs
50% off all LOGistICAL 2 modules and DLCs
30% off LOGistICAL: Earth.

A New Module

LOGistICAL: 3 is releasing this week.
I decided to make this one independent of LOGistICAL: Earth. Both will use the same game engine, but you won't need to purchase LOGistICAL: Earth to play the LOGistICAL: 3 modules (and vice versa).

LOGistICAL: 3 is giving you smaller modules. Ones that will only take you a few weeks to complete.
There is currently one module LOGistICAL: Kansas that is ready to play and I will continue to release more modules for L3. Some free. Others as DLCs.

LOGistICAL Survey

I ran a survey on the LOGistICAL Discord (in the #announcements channel) so you could vote for each of the future modules that I am planning on building (or have already started).

Full details are in last months newsletter: https://steamcommunity.com/games/672150/announcements/detail/3031465101249277095

The results were in the exact opposite order of what is the easiest to create. The most popular being LOGistICAL: Universe.

1. LOGistICAL: Universe
2. A World of Model Railways
3. LOGistICAL 3 (: Modules)
4. LOGistICAL: Utopia

I plan to bring them all to you over time, so stay tuned to these newsletters.

LOGistICAL 3 Updates


A few Quality of Life (QoL) features for this build.

[h2]Improved Search[/h2]
Town and Businesses Search now includes all the industries with industry titles, input titles and output titles. Single Stores are abbreviated as "SS". See sample images below.
- Other key text for the search (you only need to enter a single or couple of letters) is "industries:", "i:" for inputs and "o:" for outputs.

An example for searching for a Single Store that has apples

[h2]Cargo Search[/h2]
There is now a new search input for cargos when building in ports/docks/airports/airfields.-

An example of filtering by a cargo title.

[h2]Town Click History[/h2]
A history of 17 spots now shows at the bottom of the town/business popup.
- Text is coloured according to Town, Business, has an Industry, is a depot or is a road.
- Border is Yellow if town/business is complete.
- Click a town on the map, truck list or any other method and the town/business will be added to the list.
- If a town/business is already on the list, it will be moved to the first position.
- Click on the Town Click History items to go to that town/business and center the map on that town/business.
- History is stored in the save game file.
- Mouseover items to get the full name and region of the item.
- H = History. Non-filtered list of towns that have been clicked on.
- R = Region. Filtered by the current region of the town that is currently clicked.
- P = Pins. If town contained a pin when clicked, it will also appear in this row. Removing the pin doesn't remove the town.

The History panel at the bottom of the town/business popup. Hover over to see full description of each. Click to go to on the map.

[h2]Trade Store Updates[/h2]
Updates to the new "Trade Stores" release in last build.
- Trade stores are now available in locked regions, regardless of other locked industries.
- Trade Stores bought as Single Stores within Docks/Ports now work properly.
- Trade Stores being bought as "Single Stores" display with a different background.

[h2]Statistic Details[/h2]
Added Statistics detail pages (F2) for each region. Click on a region to get the region's details (as per L1,L2). More work to be done on that one. Suggestions welcome.
- Removed the "Module" and "State" fields
- Split the "Industry" and "Built" fields to have separate 'Level 3" fields
- Fixed the "Score" and "Efficiency" fields
- Set the "large" amount of rows size to be 2,000. Regions with over this amount of towns + businesses are reduced to towns + businesses with industries + ports/docks + airports/airfields.
- Set all business with Docks/Ports/Airfields/Airports/Roads and Industries to show when "large"

[h2]Other Updates[/h2]
- A duplicate industry error has a fix.
- Found and fixed an issue that was causing game to lockup for some players.
- Next/Previous business fix if only one of that type of business within the region is left
- High score "T" changed to "B" for Billions, not Trillions.
- High scores over 100 billion use shortened method with 3 decimal places.
- Fixed a bunch of rail, road and sea travel issues (hammer fixes)
- Stopped the ships from changing image when trying to change their colour.
- Error from last build that would sometimes hang the game when first clicking on a town.
- Fixed an error with Vaccine not loading properly.
- Updated the "LOGistICAL 3: Earth Demo" version
- Fixed an issue with some player's new industries disappearing upon save and reload.

LOGistICAL help

Tip: Some players look over to the Steam Achievements to see what other players have completed that they haven't. Especially those that have a higher percentage of completions.

For those struggling to know what to do next, pop into the Discord server and ask other players.

https://discord.gg/xdQ2Gws

LOGistICAL: Earth has a wiki. Lots of useful information. You can update it, too.
https://logistical-earth.fandom.com/wiki/LOGistICAL_Earth_Wiki

Hints and Tips
A spreadsheet of helpful information by Rayanth: https://bit.ly/34w8JC7
Also a map of some of the different regions...


Enjoy,

Sacada.