LOGistICAL 3: Earth - Achievements and Build #856ya
This build is to tidy up a few odds and ends as well as adding some updated graphics and a few smaller helpful features.

The depots now have different coloured flags on the map, so you can have a good idea on what they sell.
Trucks = Green
Trains = Purple
Ships = Blue
Planes = Yellow
Prior to this build, when industries were discovered, you were given a popup to let you know that there was a new cargo available.
This popup is now an "Industry Discovery".
This will inform you that you have found an industry, where it is at, and what inputs and outputs it has.
This is for all discovered industries, including the same types you may have discovered somewhere else.
LOGistICAL: Earth has passed the Steam detection metrics to determine that it is a "legitimate" game.
Explanation: Some time ago there was an inundation of new releases on Steam that exploited what games really were and how Steam Achievements were rewarded. As there were also so many games being released it was near impossible for Steam to manually examine each of them. Steam created an automated method of determination so that every new game is limited for a period until some metrics are reached. I don't know what these metrics are, so don't ask.
LOGistICAL: Earth has now passed these metrics and will now show up as your "favourite" game (if so tagged), and all the rewards you get in LOGistICAL: Earth will show up in your statistics.
LOGistICAL 2 long ago passed these metrics.
LOGistICAL was created before these metrics were introduced.
What to expect: Part the restrictions that were placed was that only 100 Achievements could be created. This limit is now much higher at 5,000.
LOGistICAL: Earth is huge, so there will be a few more achievements added.
Already I have added achievements for completing all the "puzzles" within the game.
Next there will be achievements for completing each of the regions (250).
There will be achievements for playing and completing LOGistICAL: Vaccine.
This makes around 750 achievements so far.
Others achievements will be added over time to take into account the continuing list of "group" contracts and also some to break the huge countries into smaller goals.
I am open to other ideas and suggestions and hope that soon, one day some players will get 100%.
Just a reminder that LOGistICAL: Vaccine is free to all LOGistICAL owners and is available from either LOGistICAL 3: Earth or the LOGistICAL 3: Earth (demo).
The latest patch ensures that LOGistICAL 3: Vaccine is now fully completeable. Congratulations to @Rayanth who has made it to 100%.
Under the skin of LOGistICAL 3: Earth lies 8 languages (English, Dutch, Russian, German, French, Italian, Finnish and Spanish).
These are the language translations bought forward from LOGistICAL and LOGistICAL 2 that have been contributed by a group of wonderful LOGistICAL players that have given their time to make the game even better.
Thank you again guys so much for your contributions. It has been wonderful.
The current default language is English.
You can currently change the language by pressing "cntrl-L".
This interface will be updated soon to have the language popup the very first time you play the game with a button to change it later.
I am now looking for players that wish to contribute some time to translate new content into their own languages.
The process will be done via Google Sheets which I am currently setting up now.
As a lot has already been done, this will be an addition to what is already there.
If you wish to contribute, pop over to the the LOGistICAL: Discord (link below) and express your interest in the #localization-bugs channel.
This is a "love" job though contributions often see gifted games. A good opportunity for those that haven't saved enough pennies for L:E.
Build #856ya on LE (live)
- Graphics updates of remaining industries and cargos
- New flags for depots to dignify transport type (green=trucks, purple=train, blue=ship, yellow=plane)
- New icon for "Zen" mode, so it doesn't get mistaken for "globe" mode of other modules.
- Modified the "missed highscore" function for towns that may have missed being pushed to the highscores.
- Found and fixed some duplicate towns/business ids between Vaccine and Earth.
- Fixed issue with contracts displaying "new" truck when they should be "used"
- Changed the "Found Cargo" popup to "Found Industry" which gives all the input, output and location of the industry.
- Fixed issue of some "used" trucks being giving in contacts showing as "new"
- Vaccines is fully completable
- Fixes in India and southern Africa
[h2]Puzzled?[/h2]
If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.
https://discord.gg/xdQ2Gws
Enjoy,
Sacada.
Merry Xmas to all those that celebrate.
Enjoy your holidays if you get some.
Be safe and take care, whatever you get up to.
I expect that we all have a lot of "2020 hindsight" in 2021

Depot Flags
The depots now have different coloured flags on the map, so you can have a good idea on what they sell.
Trucks = Green
Trains = Purple
Ships = Blue
Planes = Yellow
Industry Discovery
Prior to this build, when industries were discovered, you were given a popup to let you know that there was a new cargo available.
This popup is now an "Industry Discovery".
This will inform you that you have found an industry, where it is at, and what inputs and outputs it has.
This is for all discovered industries, including the same types you may have discovered somewhere else.
LOGistICAL: Earth and LOGistICAL: Vaccine Steam Achievements
LOGistICAL: Earth has passed the Steam detection metrics to determine that it is a "legitimate" game.
Explanation: Some time ago there was an inundation of new releases on Steam that exploited what games really were and how Steam Achievements were rewarded. As there were also so many games being released it was near impossible for Steam to manually examine each of them. Steam created an automated method of determination so that every new game is limited for a period until some metrics are reached. I don't know what these metrics are, so don't ask.
LOGistICAL: Earth has now passed these metrics and will now show up as your "favourite" game (if so tagged), and all the rewards you get in LOGistICAL: Earth will show up in your statistics.
LOGistICAL 2 long ago passed these metrics.
LOGistICAL was created before these metrics were introduced.
What to expect: Part the restrictions that were placed was that only 100 Achievements could be created. This limit is now much higher at 5,000.
LOGistICAL: Earth is huge, so there will be a few more achievements added.
Already I have added achievements for completing all the "puzzles" within the game.
Next there will be achievements for completing each of the regions (250).
There will be achievements for playing and completing LOGistICAL: Vaccine.
This makes around 750 achievements so far.
Others achievements will be added over time to take into account the continuing list of "group" contracts and also some to break the huge countries into smaller goals.
I am open to other ideas and suggestions and hope that soon, one day some players will get 100%.
LOGistICAL: Vaccine
Just a reminder that LOGistICAL: Vaccine is free to all LOGistICAL owners and is available from either LOGistICAL 3: Earth or the LOGistICAL 3: Earth (demo).
The latest patch ensures that LOGistICAL 3: Vaccine is now fully completeable. Congratulations to @Rayanth who has made it to 100%.
Languages
Under the skin of LOGistICAL 3: Earth lies 8 languages (English, Dutch, Russian, German, French, Italian, Finnish and Spanish).
These are the language translations bought forward from LOGistICAL and LOGistICAL 2 that have been contributed by a group of wonderful LOGistICAL players that have given their time to make the game even better.
Thank you again guys so much for your contributions. It has been wonderful.
The current default language is English.
You can currently change the language by pressing "cntrl-L".
This interface will be updated soon to have the language popup the very first time you play the game with a button to change it later.
I am now looking for players that wish to contribute some time to translate new content into their own languages.
The process will be done via Google Sheets which I am currently setting up now.
As a lot has already been done, this will be an addition to what is already there.
If you wish to contribute, pop over to the the LOGistICAL: Discord (link below) and express your interest in the #localization-bugs channel.
This is a "love" job though contributions often see gifted games. A good opportunity for those that haven't saved enough pennies for L:E.
Build #856ya
Build #856ya on LE (live)
- Graphics updates of remaining industries and cargos
- New flags for depots to dignify transport type (green=trucks, purple=train, blue=ship, yellow=plane)
- New icon for "Zen" mode, so it doesn't get mistaken for "globe" mode of other modules.
- Modified the "missed highscore" function for towns that may have missed being pushed to the highscores.
- Found and fixed some duplicate towns/business ids between Vaccine and Earth.
- Fixed issue with contracts displaying "new" truck when they should be "used"
- Changed the "Found Cargo" popup to "Found Industry" which gives all the input, output and location of the industry.
- Fixed issue of some "used" trucks being giving in contacts showing as "new"
- Vaccines is fully completable
- Fixes in India and southern Africa
[h2]Puzzled?[/h2]
If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.
https://discord.gg/xdQ2Gws
Enjoy,
Sacada.
Merry Xmas to all those that celebrate.
Enjoy your holidays if you get some.
Be safe and take care, whatever you get up to.
I expect that we all have a lot of "2020 hindsight" in 2021