LOGistICAL 3: Earth adds USA
[h2]New L3E Content[/h2]
LOGistICAL 3: Earth brings more FREE content with the United States of America.
A long puzzle weaving your way across all the mainland states of the USA.
A bunch of new industries to take back to the other discovered areas.
Note: New content for LOGistICAL 3: Earth will always be FREE.

[h2]Updates[/h2]
Build #844q on LE (live)
- Add "Industries" to filter list to force all industries to show regardless of other groups
- Redid the filter detection to force showing filter objects if checked
- Plane routing update for the International Date Line. Both routes, moving across and moving across while delivering cargos across.
Build #844r on LE (live)
- Fixed a load problem where pin no longer has a town
- Cluster numbers updated to not include broken roads
Build #845f on LE (live)
Currently prepping for next section of new content coming very soon.
- Detect corrupt vehicle route fix and push the vehicle back to its depot.
- No "New Cargo" popup on startup
- Fixed new contract buttons
- Major rewrite on the load code. Restructure later for faster load.
- Major rewrite on the object code for better memory management.
- Fixed a bunch of road/rail bugs
- Fix for the cluster numbers
- Fix for the "End Road/Complete Town" "Go to" button
- Fix so closing the "End Road Fix/Complete Town" window so it doesn't click the map.
- Fix for showing end of road
- Fixed issue of invalid keys in "find town"
- Fixed problem of sticky "ctrl" key
- Fixed a problem where the planes kept going back to the depot.
- Fix load error when non-discovered town is selected town on save.
Build 845x on LE (live)
- New region - USA
- Adjustment to visibility of roads, railways and shipping for better contrast with backgrounds
- Railways changed to black with purple highlight
Build #845zb on LE (live)
- Updated a few US contracts and town requirements for the contracts
- Changed the pause image to be more noticable.
Build #846a on LE (live)
- Image updates for new cargos and industries
- A couple of contract fixes near the end of the US experience.
- A slight adjustment to the railway colour to not clash with the rivers in the green vector view
[h2]Puzzled?[/h2]
If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.
https://discord.gg/xdQ2Gws
Enjoy,
Sacada.
LOGistICAL 3: Earth brings more FREE content with the United States of America.
A long puzzle weaving your way across all the mainland states of the USA.
A bunch of new industries to take back to the other discovered areas.
Note: New content for LOGistICAL 3: Earth will always be FREE.

[h2]Updates[/h2]
Build #844q on LE (live)
- Add "Industries" to filter list to force all industries to show regardless of other groups
- Redid the filter detection to force showing filter objects if checked
- Plane routing update for the International Date Line. Both routes, moving across and moving across while delivering cargos across.
Build #844r on LE (live)
- Fixed a load problem where pin no longer has a town
- Cluster numbers updated to not include broken roads
Build #845f on LE (live)
Currently prepping for next section of new content coming very soon.
- Detect corrupt vehicle route fix and push the vehicle back to its depot.
- No "New Cargo" popup on startup
- Fixed new contract buttons
- Major rewrite on the load code. Restructure later for faster load.
- Major rewrite on the object code for better memory management.
- Fixed a bunch of road/rail bugs
- Fix for the cluster numbers
- Fix for the "End Road/Complete Town" "Go to" button
- Fix so closing the "End Road Fix/Complete Town" window so it doesn't click the map.
- Fix for showing end of road
- Fixed issue of invalid keys in "find town"
- Fixed problem of sticky "ctrl" key
- Fixed a problem where the planes kept going back to the depot.
- Fix load error when non-discovered town is selected town on save.
Build 845x on LE (live)
- New region - USA
- Adjustment to visibility of roads, railways and shipping for better contrast with backgrounds
- Railways changed to black with purple highlight
Build #845zb on LE (live)
- Updated a few US contracts and town requirements for the contracts
- Changed the pause image to be more noticable.
Build #846a on LE (live)
- Image updates for new cargos and industries
- A couple of contract fixes near the end of the US experience.
- A slight adjustment to the railway colour to not clash with the rivers in the green vector view
[h2]Puzzled?[/h2]
If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.
https://discord.gg/xdQ2Gws
Enjoy,
Sacada.