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Release Notes - 2021-01-26



Release Notes - 2021-01-26

Attention, Generals!

With today's update for Call of War we readdress the new army labels and adapt them according to your feedback. We also adjust the cost of multiple buildings. With Dawn of the Patriot and Dominion: Antarctica two popular scenarios make a return in the new Call of War version and will be available in upcoming event and scenario rotations.
Last but not least we would like to announce that the time has come to fade out the creation of Call of War Classic game rounds soon. With the next release in two weeks (2021-02-09) players will not be able to create Classic games anymore. You will be able to play ongoing rounds until the beginning of April 2021. But don’t dread, this is not a goodbye but a “see you soon” as we plan to bring Classic back in the form of Events!

Please read the list below for a complete overview of today’s changes.

Army Labels:

  • The 1-3 dots in the bottom corner of the army labels when zoomed out on the map were replaced with the concrete number of units.
  • The diamond shaped icons of the army labels when zoomed out on the map now have drop shadows to stand out better from the map background.
  • A bug was fixed that made aircraft icons jump to their patrol destination immediately. The icon is now displayed on their actual position.
  • City names, Victory Points and resource icons now fade out when you are more than 80% zoomed in to improve visibility of troops. On close zoom levels only the province names of selected provinces are displayed.
  • The armor class icon is now visible on the diamond of the new army labels when playing with an Opera browser.


Balancing:

  • After the cost decrease with the previous update, the costs of Infrastructure buildings were slightly decreased even further.
  • The cost progression for Local Ports and Infrastructure level 2 and 3 were slightly flattened, to give you an additional incentive to upgrade those buildings.
  • The construction costs and times for Propaganda Offices were slightly lowered. This makes the construction of these vital buildings in provinces with low morale easier.
  • The maximum expansion penalty was lowered from -40 to -35. With this change the penalty steps between max and min penalty were gradually lowered accordingly as well.
  • Please note that these changes only affect newly created game rounds. Existing game rounds and Classic games are not affected by these balancing changes.


General:

  • The graphic settings on mobile devices can now be set to “low”, “mid”, “high” or “auto”.
    • The default setting is “auto”, which automatically adjusts the graphic details according to the capabilities of the used device.
    • Players who were automatically forced to use the “low” mode can now switch to higher settings at their own risk.
    • Please be aware that choosing a more demanding setting than the automatically applied one may cause performance issues.
  • The Dominion Antarctica map will be available in upcoming Scenario rotations.
  • The Dawn of the Patriot map will be available in upcoming Event rotations.
  • The ocean textures in the game were improved to be more crisp and look more realistic.
  • A new task was added to the advisor, which introduces new players to the Call of War Wiki.


Bug fixes:

  • The chat on mobile devices no longer automatically scrolls back down to the newest messages when scrolling up to check previous chat responses.
    • The chat now only jumps back to the newest message during a gamestate update or after a certain period of time.
  • An issue was resolved that prevented the attack vector of ranged unit attacks (red arrow) to be displayed.
  • A bug was fixed that prevented units to be displayed for some users on certain maps.
  • In case a production building was partially damaged during an ongoing production the remaining production time was still displayed along with the option to speed up the process. While the production was stopped and the speed up was not clickable, this still caused some confusion and has been fixed.
  • A rare bug was fixed, that caused naval/embarked units to be able to traverse the borders of the map and be displayed slightly outside of the actual map.
  • An issue was resolved that caused black spots to be displayed on terrain textures when using the political view or morale view mode.
  • A bug was fixed that prevented impact craters to be displayed after a ranged unit attacked.
  • Various minor bugs on several maps have been fixed and the map geometry improved.
  • Some wrong task descriptions in the Adviser were corrected.


We hope you like the additional changes we made to the new army labels according to your feedback and all the other changes that were implemented with today’s update. We wish you best of luck on the battlefield.

Your Bytro Team

Speed Round Event



Dear generals,

the time has come for another speed round event! Cancel all your plans and prepare for some short nights and long fights during the next 14 days. If no player or coalition has achieved a regular victory by that time, the player with the most victory points is declared winner. The end time is displayed in the game information within the newspaper and as a countdown on the right side of the screen. This scenario runs on the CoW 1.5 version, with new features and new balancing.

Settings for this speed round event:

  • Player count: 100
  • 4x speed
  • starts when full
  • Free country selection
  • players flagged as inactive after 2 real life days
  • 1 real life day of AI & human player peace period
  • fixed runtime of 14 real life days after the game started (if not won earlier)

If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.

We wish you good luck and much fun!


Your Bytro team


Analyze, Adapt, Overcome! - Release Notes



Release Notes - 2021-01-12

Attention, Generals!

With our first update of the year, we rework the way armies are displayed on the map by implementing new army labels for all branches. From now on you will be able to gather all relevant information about army compositions, their allegiances and their current status much quicker in order to formulate a battle plan and stay one step ahead of your adversaries.

Today’s update also includes some balancing changes and multiple bug fixes. For a complete overview please take a look at the list below:


New Features:

Any ambitious Officer will highly value the ability to gather precise information quickly and without delay. For this exact reason we have completely reworked the army labels for both the zoomed-in and zoomed-out view. From now on you will immediately be able to get all the crucial information about an army by simply looking at the new army label displayed next to it.



While zoomed-in the new labels will include the respective armies national flag, a health bar, information about its current status represented by unique icons, as well as the overall composition of the army as shown by individual icons for different troop branches.

While zoomed-out the labels will be more simplistic but still provide all necessary information to analyze the situation on a larger scale. The displayed unit icon will depend on the heaviest armored unit class present while the overall unit count will be represented by 1-3 dots in the lower part of the label depending on the armies size.

Last but not least a player’s relation with an army will be colour coded in both views. Enemy armies will field a red label, neutral forces will be brown, allies are represented by green labels and own forces will be displayed in white.

Please note that the new army labels will only be implemented in games of Call of War 1.5 and also not be enabled if low graphics mode has been selected.


Balancing:

  • We took note of your opinions concerning the AI’s behavior and how frequently AI nations declare wars on players whose global popularity had dropped to low levels. From now on AI nations will be slightly more hesitant to go to war with unpopular players. This does not mean they will idly stand by while players conquer the globe but should result in less cases of players receiving multiple new declarations of war every day.
  • The overall hitpoints of Aircraft Carriers have been reduced and are now identical to those of Battleships at all levels. Their damage values have also been slightly lowered.
  • The overall costs to construct Infrastructure have been reduced which will allow players to establish an efficient road network earlier in the game, increasing strategic flexibility should they be willing to invest the resources.
  • Please note that all balance changes will only affect games created after the release and won’t be implemented in classic games.



Bug fixes:

  • The visual indicator for provinces at risk of triggering a revolt was not displayed for values between 0-1%. We adjusted this so any chance for a revolt taking place will trigger the pulsating, red hatching effect even for very low values.
  • Upgrading units caused their active fire control orders to be reset. This is no longer the case as issued fire control orders will be kept and executed after the upgrading process is done.
  • A bug has been fixed that caused a player’s own coalition icon to be displaced in the diplomacy screen when playing on mobile devices.
  • A bug has been fixed that caused the infantry section of a provinces production list to not be scrollable on mobile devices when all units have been unlocked.
  • On mobile devices the army info popup contained icons of the wrong colour. These have been unified and will now be displayed correctly.
  • When selecting multiple armies at once their information sections for “Activity” and “Status” sometimes displayed text incorrectly. From now on these sections will always contain centered text.
  • A bug that caused the chat window to immediately jump to the newest received message as soon as one has been received has been fixed. You will now be able to read up on older chat messages without having to scroll back up multiple times if you are in an active conversation.
  • For some language settings the email registration popup contained slightly displaced interface buttons, which has been fixed.


We hope you like the redesigned army labels as much as we do and take advantage of the easily processable information they contain when planning your next move in detail, as well as in hasty situations that call for quick decisions. In addition to that make sure to test the effects of today’s balance changes and adapt your strategies accordingly.


Best of luck general, now prove yourself on the battlefield!

Your Bytro Team



Rush for Europe



Attention, Generals!

Time flies, as they say! Just like the fighters and bombers these days. The Germans are rearming, the Russians are on the move and the Royal Navy is on high alert! It looks like we are only hours away until war breaks out in Europe once again.

Mobilize your troops and prepare yourself for whatever enemy you may face! “Rush for Europe” is a special event map which runs on breathtaking 6 times the speed of normal game rounds! Even the tiniest decision could have severe consequences at this pace. Experience the war for Europe in a way you have never seen it before!

  • Player count: 22
  • 6x speed
  • Starts-when-full
  • Free country selection
  • Advanced starting units (incl. armored cars, artilleries, anti tank, light tanks, infantries and anti air) are available from start
  • AI & human player peace period of 12 real-life hours
  • fixed runtime of 14 real life days after the game started (if not won earlier)


If you want to participate in this event simply go to the game list: Within the sign-up period ( new event rounds will be created on demand and shown on top of the list of new games.

We hope you enjoy the event and which you best of luck on the battlefield!


Your Bytro Team


Doomsday - Event



Attention, Generals!

What will happen if all states in North America are armed with nuclear weapons? Who will be able to survive? Who will push the button first? The Doomsday Clock is ticking…

In this scenario all states in North America have unlocked research up to nuclear devices and have equipped their armies with these most deadly weapons. Will you be able to unify the continent under your reign before nuclear winter is coming?

Settings for the Doomsday event:

  • 50 player North America map
  • 1x speed
  • Starts when full
  • Random country selection
  • Max. game duration 4 weeks
  • Advanced starting units (incl. nuclear rockets and bombers) and researches are available from start
  • Completely developed urban provinces and partly developed rural provinces
  • Players flagged as inactive after 2 real life days
  • AI & human player peace period of 24 real-life hours
  • fixed runtime of 28 real life days after the game started (if not won earlier)


If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.

We wish you good luck and much fun!


Your Bytro team