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Airport CEO Alpha 31.8-0 Released

Hello CEOs!

We are deploying some critical fixes regarding path finding and contractors, as well as other improvements and minor bug fixes. The experimental branch has also been updated and will soon be transferred to the default branch.

Have a good one for now!

Release notes - Airport CEO - Version Alpha 31.8-0


Improvement
  • ACEO-15431] - Improved baggage performance rendering
  • ACEO-15202] - Improved service road texture with rounded corners
  • ACEO-15234] - Road tunnels now automatically set road type based on connectors
  • ACEO-15238] - Implemented separate path finding system for contractors to avoid stalling other agents during path finding

Bug
  • ACEO-15337] - Shop tutorial does not move forward
  • ACEO-15424] - Escalators and stairs are not prioritized by contractors
  • ACEO-14410] - Beechcraft 1900D does not activate extra lights on runway at night
  • ACEO-14456] - Contractors can in rare cases get teleported to delivery sites without reason
  • ACEO-14930] - Contractors can in certain cases stuck when ending up in an inaccessible area
  • ACEO-15040] - Baggage can get unloaded underneath conveyor belt on baggage bay
  • ACEO-15173] - Default information desk shift too short and can in some airport layouts cause a pile-up of staff at desk
  • ACEO-15174] - Failed deliveries are not recognized correctly by the system causing a "delivery block loop" stalling construction material shipments
  • ACEO-15177] - Passenger service agent enum not updated an still reflects old variable name airport staff
  • ACEO-15192] - Missing reset methods for new turnaround structures can cause turnaround procedures to stall if initially failed by vehicle
  • ACEO-15196] - Floating income and expense markers stay on screen when game is paused
  • ACEO-15204] - Vehicle depot containers displays maintenance warning label for all vehicles
  • ACEO-15206] - Employee can be located even if it hasn't spawned causing panel to get stuck at edge of map
  • ACEO-15260] - Statistic labels in main and dashboard panel updates their respective values at different times
  • ACEO-15272] - Vehicle workforce statistics containers do not spawn correctly when viewing the vehicle job task panel
  • ACEO-15305] - Wrong localized string in staffing selector on desks
  • ACEO-15335] - Pathfinding error causing agents to get stuck after a few minutes of gameplay
  • ACEO-15364] - Exception can be thrown in new contractor pathfinding causing them to get stuck

Airport CEO Alpha 31.7-1 Released

Hello airport CEO!

We found an issue with secure zone merging in between different floors causing passengers and staff to get incorrectly failed paths. This hot-fix will fix this as well as another path issue related to security officers. You should also see some updated taxiway textures.

This update is in line with the continued stabilization work of Alpha 31 and more updates are to come!

Release notes - Airport CEO - Version Alpha 31.7-1

Improvement Bug

Airport CEO Alpha 31.7-0 Released

Good evening airport CEO!

We're taking a break from the weekend (and from taking a break), and are bringing you the latest stabilizing Alpha 31 update. This is another update centered around bug fixing for core systems, including rendering and pathfinding. Alongside this update we've deployed multiple fixes for the experimental branch this past week, which also has all of the fixes listed below.

More news about Alpha 32 will come next week!

Release notes - Airport CEO - Version Alpha 31.7-0


Improvement
  • ACEO-14636] - Airport staff renamed “passenger service agent” in accordance with industry terminology

  • ACEO-14637] - Security staff renamed “security officer” in accordance with industry terminology

  • ACEO-14856] - Improved error handling for person activity update loops to avoid stalling persons

  • ACEO-14874] - Service truck renamed “baggage truck” in accordance with industry terminology



Bug
  • ACEO-14128] - Dashboard and main interaction bag counters do not match

  • ACEO-14622] - Security officers can in rare instances become displaced during or after job task completion causing pathfinding errors

  • ACEO-14635] - Inactive construction text causing notable performance impact even if object is built

  • ACEO-14806] - Runway tire marks layered over aircraft on runway

  • ACEO-14808] - Jetway not colorable from first floor or above

  • ACEO-14850] - Premature activity evaluation method for when relief items break can cause a NullReferenceException on interaction items and stalled passengers

  • ACEO-14858] - Missing distance check for random node fetch in vehicle's roaming method can cause extensive detours in large airports

  • ACEO-14868] - Fuel trucks perform a pirouette before exiting fuel depot

  • ACEO-14898] - Assigned fuel truck at closed stand can in certain instances get stuck in a loop

  • ACEO-14938] - Airport fees resets when loading a saved airport

  • ACEO-14397] - Older saves (saved before Alpha 30) can crash on load due to incorrect serialized item type

  • ACEO-14951] - Passengers can in rare instances get stuck in shop while waiting to pay

  • ACEO-14953] - Construction costs doesn't match description on some objects

  • ACEO-14954] - Loans can be paid off with insufficient funds

Dev Blog 133: Alpha 31 (the multi-floor update) released, experimental testing of Alpha 32 and the development road ahead

Hello airport CEO!

Here's the week's dev blog on the process of developing and deploying Alpha 31 and Alpha 32, and what happens next when we come back from our summer hiatus. Check out Dev Blog 133: Alpha 31 (the multi-floor update) released, experimental testing of Alpha 32 and the development road ahead!

... but we still of course have more stuff to do before the break, including more updates for Alpha 31 and eventually deploying Alpha 32 to the default branch. Check out the dev blog and you'll learn more!

Thanks,

Olof, Alexander & Fredrik - Apoapsis Studios

Airport CEO Alpha 31.6-2 Released

Good afternoon airport CEO!

We hope your multi-floor endeavors are going well. We've kept ourselves busy the last few days with tending to your bug reports and are today back with a new stabilizing deployment for the default branch, i.e. Alpha 31 and the multi-floor update. The fixes in this update are of course also already deployed on the experimental branch, and we'll be keeping them aligned as Alpha 32 is prepared for default deployment.

IMPORTANT NOTICE: We've adjusted the size of the stairs for this update (as a result of user feedback). This means that when you boot into your airport, they will be offset and ground beneath will be visible. They will still work but you'll need to rebuild them to make sure it all looks good and that they are placed correctly.

Here's the patch notes for the first Alpha 31 fix update:

Release notes - Airport CEO - Version Alpha 31.6-2


Improvement
  • ACEO-14465] - Decreased stairs length

  • ACEO-14561] - Additional logging added to deal with ACEO-10338

  • ACEO-14566] - Lacking requirements dialog panel now reveals what requirements missing when attempting to purchase a product



Bug
  • ACEO-13398] - Queue overlay doesn't show on upper floors

  • ACEO-14445] - Persons using urinal can't properly relief themselves

  • ACEO-14461] - Airport lights toggling always delayed

  • ACEO-14478] - Uncaught NullReferenceException in passenger behavior validation method can cause all passengers to stall

  • ACEO-14491] - Investigation UI for person's failed path not visible through various floor configurations

  • ACEO-14493] - Security staff in certain cases instantly teleport to transit structure when entering security check-point area due to wall built on checkpoint edge

  • ACEO-14497] - In-world notification icon too small

  • ACEO-14501] - Incompatible alpha setting for shader can cause tools to render transparent background on some GPUs

  • ACEO-14506] - Uncaught deserialization exception on employee resumes can case loading of game to break

  • ACEO-14563] - Object selection overlay doesn't show on upper floors

  • ACEO-14565] - Procurement container requirements text clips text