Airport CEO Alpha 32.12-0 Released
Hello airport CEO!
Alpha 32.12-0 is now making its way out to you as a quality of life update focusing on a large section of common bugs as reported by players on the default branch and the turnaround update. We've mainly focused on bugs that surround loading and saving, some rendering issues with multiple floors and some logic problems in terms of job tasks and turnaround procedures but we've also thrown in taxis and taxi stops, did a render overhaul and improved vehicle pathing. Below are, as per usual, the patch notes for this update...
Improvement
Bug
New Feature
Alpha 32.12-0 is now making its way out to you as a quality of life update focusing on a large section of common bugs as reported by players on the default branch and the turnaround update. We've mainly focused on bugs that surround loading and saving, some rendering issues with multiple floors and some logic problems in terms of job tasks and turnaround procedures but we've also thrown in taxis and taxi stops, did a render overhaul and improved vehicle pathing. Below are, as per usual, the patch notes for this update...
Release notes - Airport CEO - Version Alpha 32.12-0
Improvement
- [ACEO-16770] - Texture overhaul
- [ACEO-17164] - Passenger interaction item and room item fetching now smarter and will originate from relevant check-in or boarding desk
Bug
- [ACEO-16067] - Change rotate object key (R) to rotate clockwise
- [ACEO-16223] - Bag rendering stack can in some cases cause them to appear as blacked out
- [ACEO-16503] - Street lights placed underneath sky bridges can in rare instances clip through roof
- [ACEO-16515] - Unbuilt conveyor belts still accessible by baggage
- [ACEO-16517] - Contractor pathfinding system can in scenarios with a multiple agents and long calculation paths display clustering stalling behavior
- [ACEO-16709] - Saved games sometimes not displayed in load menu
- [ACEO-16741] - Stairs and escalator don't update their walkable status on upper floor
- [ACEO-16745] - Persons can now leave airport via car stops
- [ACEO-16825] - Missing taxi stop build button icon
- [ACEO-16826] - Person car boarding flow not balanced
- [ACEO-16881] - Conveyor belt tiles incorrectly force connection through floors causing strange rotation behavior
- [ACEO-16886] - De-icing pads do not properly activate or deactivate crossing nodes when deserializing causing strange aircraft routing
- [ACEO-16900] - Missing NullReferenceException check in boarding procedure can cause turnaround service interruptions
- [ACEO-16902] - Aircraft deserialized in a pushback state does not currectly update their paths resulting in stranded pushback trucks
- [ACEO-16905] - Failed shipment counter resets too quickly causing other shipments for other structure to stall as delivery truck get deadlocked with failed shipment
- [ACEO-16911] - Taxi spawning not adequate when not relying on alternative public transport options
- [ACEO-16926] - Room placement text displayed before pressing mouse button causing placement confusion
- [ACEO-16998] - Contractor bus does not spawn correctly
- [ACEO-16999] - Rooms not placed when releasing mouse button
- [ACEO-17000] - Turnaround services can get disabled on load
- [ACEO-17102] - Copying conveyor belt escalators throws null reference exception
- [ACEO-17117] - Copying queues does not always work reliably
- [ACEO-17118] - De-icing truck job tasks not correctly created when placing down de-icing stands
- [ACEO-17119] - Copying conveyor belts can in some cases cause them to spawn with incorrect rotations
- [ACEO-17120] - Vehicles cannot pathfind efficiently (cross the road) from several vehicle accessible objects such as tunnels, vehicle depots and fluid buildings
- [ACEO-17134] - Copying conveyor belts in certain formation causes rotations to be incorrectly altered
New Feature
- [ACEO-16756] - Taxis and taxi stop