Patch 1.4 is live!
[p]Greetings Operators![/p][p][/p][p]Today we have an update for you with a large number of minor fixes, enhancing your enjoyment of World War 3. In addition, many maps have undergone another round of optimisation.[/p][p]Full list of changes below:[/p][p]
[/p][h3]Challenges (missions):[/h3][p]- The old and obsolete daily challenges were removed from the rotation.[/p][p]- The difficulty of some daily challenges was reduced by 30%, and the rewards were increased to 1,000 XP.[/p][p]- The previously removed challenges have returned to the Shibuya map.[/p][p]- Updated the tracking of daily challenges and fixed bugs in the counting process.[/p][p][/p][h3]Maps:[/h3][p]- Ruins of Gobi: lighting optimization (Part 2), improved bot logic, optimized visual effects.[/p][p]- Berlin: Improved navigation mesh, improved collision models, removed gaps between textures.[/p][p]- Moscow / Polarny / Tokyo / Smolensk: lighting optimization (another iteration), optimization of visible geometry.[/p][p][/p][h3]Bots:[/h3][p]- New players are now playing their first 5 matches on the Ruins of the Gobi map with bots.[/p][p]- Adjusted the bot respawn system based on the level of the current match.[/p][p]- Fixed behavior when new players are connected.[/p][p]- Added the ability for bots to switch between primary and secondary weapons.[/p][p][/p][h3]Matchmaking and connection:[/h3][p]- Problems with connecting to Stronghold mode matches and the DMZ map have been localized and fixed.[/p][p]- Backend and log elements have been added to allow us to better understand and more quickly locate connection problems.[/p][p][/p][h3]Technical improvements:[/h3][p]- Another phase of optimization on the maps: Moscow, Polarnyi, Tokyo, Smolensk.[/p][p]
[/p][p]User Interface:[/p][p]- Fixed issues with displaying the progress, icons, and previews of various elements.[/p][p]- Translations of the daily challenges and the new interface elements have been added.[/p]
[/p][h3]Challenges (missions):[/h3][p]- The old and obsolete daily challenges were removed from the rotation.[/p][p]- The difficulty of some daily challenges was reduced by 30%, and the rewards were increased to 1,000 XP.[/p][p]- The previously removed challenges have returned to the Shibuya map.[/p][p]- Updated the tracking of daily challenges and fixed bugs in the counting process.[/p][p][/p][h3]Maps:[/h3][p]- Ruins of Gobi: lighting optimization (Part 2), improved bot logic, optimized visual effects.[/p][p]- Berlin: Improved navigation mesh, improved collision models, removed gaps between textures.[/p][p]- Moscow / Polarny / Tokyo / Smolensk: lighting optimization (another iteration), optimization of visible geometry.[/p][p][/p][h3]Bots:[/h3][p]- New players are now playing their first 5 matches on the Ruins of the Gobi map with bots.[/p][p]- Adjusted the bot respawn system based on the level of the current match.[/p][p]- Fixed behavior when new players are connected.[/p][p]- Added the ability for bots to switch between primary and secondary weapons.[/p][p][/p][h3]Matchmaking and connection:[/h3][p]- Problems with connecting to Stronghold mode matches and the DMZ map have been localized and fixed.[/p][p]- Backend and log elements have been added to allow us to better understand and more quickly locate connection problems.[/p][p][/p][h3]Technical improvements:[/h3][p]- Another phase of optimization on the maps: Moscow, Polarnyi, Tokyo, Smolensk.[/p][p]
[/p][p]User Interface:[/p][p]- Fixed issues with displaying the progress, icons, and previews of various elements.[/p][p]- Translations of the daily challenges and the new interface elements have been added.[/p]