Patch 1.5 rolled in!
[p]Greetings Operators![/p][p]We have an update for you today with a large number of minor fixes and two big ones: improved matchmaking and bots on TacOps maps. Additionally, many maps have undergone another round of optimization.[/p][p]Full list of changes below:[/p][p]
[/p][h3]Challenges (missions):[/h3][p]- New daily challenges have been added, optimized for new players.[/p][p]- The rewards for some of the more difficult challenges have been increased.[/p][p]- Updated the tracking of daily challenges and fixed bugs in the counting process.[/p][p][/p][h3]Performance:[/h3][p]- Memory consumption was reduced.[/p][p]- Improved FPS stability.[/p][p][/p][h3]Maps:[/h3][p]- All maps: general performance optimization. [/p][p]- All maps: lighting optimization. Shadows should look better now.[/p][p]- All maps: broken respawn points were fixed.[/p][p][/p][h3]Bots:[/h3][p]- Bots were added to the following TacOps maps: Moscow, Berlin, Warsaw, Polar, DMZ, and Tokyo.[/p][p]- Bots now have more varied weapon loadouts.[/p][p]- Fixed respawn and interaction issues.[/p][p][/p][h3]Matchmaking:[/h3][p]- A bug that prevented players from being properly matched together has been fixed.[/p][p][/p][h3]UI/UX[/h3][p]- Fixed visual bugs in 3440×1440 resolution.[/p][p][/p][h3]Vehicles:[/h3][p]- Fixed sights and other visual artifacts on vehicles.[/p][p][/p][h3]General:[/h3][p]- Istanbul map is back to rotation. [/p][p]- Translations of the new challenges have been added and adjusted. [/p][p]- Fixed Label.undefined bug.[/p][p]- Fixed client crashes on Windows 11.[/p][p]- Updated Quick Play logic: removed Stronghold priority for experienced players (several matches or more).[/p][p]- Removed incorrect object collisions.[/p][p]- The display of the number of players in matches has been fixed.[/p]